DayZ 1.27
DayZ Explorer by KGB
 
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◆ CreateDefaultCharacter()

void Managed::CreateDefaultCharacter ( )
inlineprotected

См. определение в файле IntroSceneCharacter.c строка 219

220 {
222 //m_CharacterDta.RequestGetDefaultCharacterData();
224 if (m_CharacterType != "")
225 {
227 }
228
230 {
231 m_CharacterObj.PlaceOnSurface();
232 m_CharacterObj.SetPosition(m_CharacterPos);
233 m_CharacterObj.SetOrientation(m_CharacterRot);
234 }
235 else
236 {
237 string default_name = Widget.TranslateString( GameConstants.DEFAULT_CHARACTER_NAME );
239 //m_CharacterDta.SetCharacterName(GameConstants.DEFAULT_CHARACTER_MENU_ID, default_name);
240 GetGame().GetMenuDefaultCharacterData().SetCharacterName(GameConstants.DEFAULT_CHARACTER_NAME);
241 }
242 }
MenuDefaultCharacterData GetMenuDefaultCharacterData(bool fill_data=true)
Определения Game.c:1493
string m_CharacterType
Определения IntroSceneCharacter.c:4
void CreateNewCharacter()
Определения IntroSceneCharacter.c:260
void CharacterUnload()
Определения IntroSceneCharacter.c:351
void CreateNewCharacterRandom()
Определения IntroSceneCharacter.c:179
vector m_CharacterPos
Определения IntroSceneCharacter.c:7
PlayerBase m_CharacterObj
Определения IntroSceneCharacter.c:6
vector m_CharacterRot
Определения IntroSceneCharacter.c:8
string GetCharacterType()
Определения gameplay.c:1110
void SetCharacterName(string name)
Определения gameplay.c:1095
proto native CGame GetGame()
WorkspaceWidget Widget
Defined in code.

Перекрестные ссылки CharacterUnload(), CreateNewCharacter(), CreateNewCharacterRandom(), GameConstants::DEFAULT_CHARACTER_NAME, MenuDefaultCharacterData::GetCharacterType(), GetGame(), CGame::GetMenuDefaultCharacterData(), m_CharacterObj, m_CharacterPos, m_CharacterRot, m_CharacterType и MenuDefaultCharacterData::SetCharacterName().

Используется в CreateNewCharacterById().