gets scripted handler from widget
См. определение в файле IngameHud.c строка 143
144 {
147
148
151
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154 myTimer.Run( 1,
this,
"InitQuickbar" );
155
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168 m_Badges = hud_panel_widget.FindAnyWidget(
"BadgesPanel");
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173
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176 CarHud carHud = new CarHud();
178
179 BoatHud boatHud = new BoatHud();
181
182 MotorbikeHud motorbikeHud = new MotorbikeHud();
184
186 {
188 vehHud.HidePanel();
189 }
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217 #ifndef NO_GUI
219 m_Timer.Run(0.333,
this,
"RefreshQuickbar", NULL,
true );
220 #endif
222
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239
242
243 }
Widget m_StaminaBackground
Widget m_VehicleHudPanels
TextWidget m_BloodPosType
ImageWidget m_LowServerPerfA
ImageWidget m_PermanentCrossHair
ImageWidget m_ConnectionLost
void OnConnectionIconsSettingsChanged(bool enabled)
ActionTargetsCursor m_ActionTargetsCursor
ref IngameHudVisibility m_HudVisibility
ImageWidget m_LowServerPerfB
void SetVehicleHudDisabled(bool state)
disable vehicle HUD through options menu
ProgressBarWidget m_Stamina
ImageWidget m_HeatBufferPlus
ref map< string, ref VehicleHudBase > m_VehicleHudMap
Widget m_GameStatusIconsPanel
void InitBadgesAndNotifiers()
Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, Class::CastTo(), g_Game, InitBadgesAndNotifiers(), m_ActionTarget, m_ActionTargetsCursor, m_Badges, m_BloodPosType, m_BloodType, m_ConnectionLost, m_CursorIcon, m_CursorWidget, m_GameStatusIconsPanel, m_HeatBufferPlus, m_HighPingA, m_HighPingB, m_HudPanelWidget, m_HudVisibility, m_LowServerPerfA, m_LowServerPerfB, m_Notifiers, m_PermanentCrossHair, m_Presence, m_PresenceLevel0, m_PresenceLevel1, m_PresenceLevel2, m_PresenceLevel3, m_PresenceLevel4, m_QuickbarWidget, m_Stamina, m_StaminaBackground, m_StanceCar, m_StanceCrouch, m_StanceProne, m_StanceStand, m_StanceStandWalk, m_Timer, m_VehicleHudMap, m_VehicleHudPanels, m_WalkieTalkie, myTimer, OnConnectionIconsSettingsChanged(), SetVehicleHudDisabled() и ShowHud().