См. определение в файле BleedingIndicator.c строка 163
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170#ifdef DIAG_DEVELOPER
171 if (DbgBleedingIndicationStaticInfo.m_DbgUseOverrideValues)
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175#endif
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187 float rnd = Math.RandomFloat01();
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ref set< ref BleedingIndicatorDropData > m_ActiveDrops
ref set< int > m_CleanupQueue
int m_CurrentDropProbabilityStep
array< float > m_DropProbabilityArray
bool IsRunningDrops()
Are any drops currently being animated?
float m_LastDropSpawnTime
static bool m_Initialized
float m_TimeElapsedSequence
int m_DropProbabilityRollsCount
float m_DropSpawnMinDelay
float m_DropSpawnMaxDelay
Перекрестные ссылки IsRunning(), IsRunningDrops(), m_ActiveDrops, m_ActiveDropsCount, m_CleanupQueue, m_CurrentDropProbabilityStep, DbgBleedingIndicationStaticInfo::m_DbgSequenceDuration, DbgBleedingIndicationStaticInfo::m_DbgUseOverrideValues, m_DropProbabilityArray, m_DropProbabilityRollsCount, m_DropSpawnMaxDelay, m_DropSpawnMinDelay, m_DropSpawnsQueued, m_EndNow, m_Initialized, m_IsRunning, m_LastDropSpawnTime, m_SequenceDuration, m_SequenceTick, m_Terminating, m_TimeElapsedSequence, m_TimeElapsedTotal, Math::RandomFloat01(), ResetSequence(), StartRunningDrops() и TrySpawnNextDrop().