Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'. 
См. определение в файле IntroSceneCharacter.c строка 299
  300    {
  304        
  305        if (!default_char && 
m_CharacterDta.GetLastPlayedCharacter() > -1 )
 
  306        {
  309        }
  310        
  311        
  316 
  317        
  321        
  322        
  324        for (int i = 0; i < characters.Count(); i++)
  325        {
  326            string char_cfg_name = characters.Get(i);
  327            if ( 
GetGame().IsKindOf(char_cfg_name, 
"SurvivorMale_Base") )
 
  328            {
  330            }
  331            else
  332            {
  334            }
  335        }
  336        
  338        
  340        {
  343            else
  345        }
  346    }
override TStringArray ListAvailableCharacters()
PlayerBase GetCharacterObj()
ref TStringArray m_CharGenderList
void SetCharacterGender(ECharGender gender)
void CreateNewCharacterById(int character_id)
ref TStringArray m_CharShirtList
ref TStringArray m_CharPantsList
ref map< ECharGender, ref array< string > > m_Characters
ref TStringArray m_CharShoesList
proto native CGame GetGame()
array< string > TStringArray
Перекрестные ссылки CreateNewCharacterById(), g_Game, GetCharacterObj(), GetGame(), CGame::ListAvailableCharacters(), m_CharacterDta, m_CharacterId, m_CharacterPos, m_CharacterRot, m_Characters, m_CharGenderList, m_CharPantsList, m_CharShirtList, m_CharShoesList и SetCharacterGender().