1097    {
 1099        {
 1101            {
 1104            }
 1108            
 1109            if ( screen_pos[2] > 0 )
 1110            {
 1111                if ( screen_pos[0] > 0 && screen_pos[0] < 1 )
 1112                {
 1113                    if ( screen_pos[1] > 0 && screen_pos[1] < 1 )
 1114                    {
 1118                        
 1119                        
 1120                        return;
 1121                    }
 1122                }
 1123            }
 1124        }
 1125        
 1127        {
 1128            float new_alpha = Math.Clamp( 
m_PlayerTagText.GetAlpha() - timeslice * 10, 0, 1 );
 
 1130            if ( new_alpha == 0 )
 1131            {
 1134            }
 1135        }
 1136    }
proto native vector GetScreenPosRelative(vector world_pos)
Transforms position in world to position in screen in percentage (0.0 - 1.0) as x,...
proto native WorkspaceWidget GetWorkspace()
TextWidget m_PlayerTagText
PlayerBase m_CurrentTaggedPlayer
proto native CGame GetGame()