DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено
Класс Managed

TODO doc. Подробнее...

+ Граф наследования:Managed:

Защищенные члены

void IntroSceneCharacter ()
 
void ~IntroSceneCharacter ()
 
bool IsDefaultCharacter ()
 
void SetToDefaultCharacter ()
 
void SetCharacterID (int char_id)
 
int GetCharacterID ()
 
PlayerBase GetCharacterObj ()
 
TStringArray GetCharGenderList ()
 
TStringArray GetCharList (ECharGender gender)
 
TStringArray GetCharShirtsList ()
 
TStringArray GetCharPantsList ()
 
TStringArray GetCharShoesList ()
 
void SetCharacterGender (ECharGender gender)
 
bool IsCharacterFemale ()
 
ECharGender GetCharacterGender ()
 
vector GetPosition ()
 
int GetNextCharacterID ()
 
int GetPrevCharacterID ()
 
void CreateNewCharacterRandom ()
 
void CreateNewCharacterById (int character_id)
 
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
 
void CreateDefaultCharacter ()
 
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
 
void GetLastPlayedServerEx (int characterID, out string address, out string name, out int port, out int steamQueryPort)
 
void CreateNewCharacter ()
 
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
 
void CharacterUnload ()
 
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
 
void SetupPlayerName (bool new_name)
 
void SetAttachment (string type, int slot)
 
string GetCharacterNameById (int char_id)
 
string GetCharacterName ()
 
void SaveCharName (string name)
 
void SaveDefaultCharacter ()
 
void TransferValues (PlayerBase player)
 
void Init ()
 
void OnScheduledTick (float deltatime)
 
void CheckValues ()
 
float GetBlood ()
 
float GetHealth ()
 
void CheckHealth ()
 
void CheckBlood ()
 
void SendInitValues ()
 Sends values on object creation.
 
void SendValue (int value_type, float value)
 
void ReceiveValue (int value_type, float value)
 
void OnRPC (ParamsReadContext ctx)
 
void ShowDebugValues (bool show)
 
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
 
void InitIndicator (vector position)
 
void StopIndicator (bool instant=false)
 
void StartRunningDrops ()
 
bool IsRunningDrops ()
 Are any drops currently being animated?
 
void TrySpawnNextDrop ()
 
void ResetSequence ()
 
void ResetIndicator ()
 
void Update (float timeSlice)
 
bool GetEndNow ()
 
int GetSeverity ()
 
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
 
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
 
array< ref WidgetGetWidgetSet ()
 
int GetWidgetSetType ()
 
int GetWidgetSetID ()
 
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
 
bool DataInitialized ()
 
void UpdateVisibility (bool state)
 
void RegisterData (Param p)
 
void Update (float timeSlice=0, Param p=null, int handle=-1)
 
void ForceStop ()
 

Защищенные данные

int m_CharacterId
 
string m_CharacterType
 
MenuData m_CharacterDta
 
PlayerBase m_CharacterObj
 
vector m_CharacterPos
 
vector m_CharacterRot
 
ref TStringArray m_CharGenderList = new TStringArray
 
ref TStringArray m_CharShirtList = new TStringArray
 
ref TStringArray m_CharPantsList = new TStringArray
 
ref TStringArray m_CharShoesList = new TStringArray
 
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
 
ECharGender m_CharGender
 
bool m_InitialSyncSent
 
bool m_Initialized
 
bool m_Terminating = false
 
bool m_EndNow = false
 
bool m_IsRunning = false
 
int m_DropSpawnsQueued
 
int m_ActiveDropsCount
 
int m_Severity
 
int m_SourceID
 
GameplayEffectsDataBleeding m_ParentMetaData
 
array< floatm_DropProbabilityArray
 
float m_AverageFrequency
 
float m_SequenceTick
 
float m_SequenceDuration
 
float m_TimeElapsedTotal
 
float m_TimeElapsedSequence
 
float m_LastDropSpawnTime
 
float m_DropSpawnMinDelay
 
float m_DropSpawnMaxDelay
 
int m_CurrentDropProbabilityStep
 
int m_DropProbabilityRollsCount
 
vector m_BasePosition
 
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
 
ref set< intm_CleanupQueue
 
ref array< ref Widgetm_WidgetArray
 
int m_Type
 
int m_WidgetSetIdentifier
 
Widget m_LayoutRoot
 

Закрытые члены

void IncreaseMaskUpdateCount ()
 
void ResetMaskUpdateCount ()
 
bool IsAnyEffectRunning ()
 
bool AreEffectsSuspended ()
 
void AddActiveEffects (array< int > effects)
 
void RemoveActiveEffects (array< int > effects)
 
void StopAllEffects ()
 
void AddSuspendRequest (int request_id)
 
void RemoveSuspendRequest (int request_id)
 
void ClearSuspendRequests ()
 
int GetSuspendRequestCount ()
 
void UpdateWidgets (int type=-1, float timeSlice=0, Param p=null, int handle=-1)
 
void Update (float timeSlice)
 
void OnVoiceEvent (float breathing_resistance01)
 
void SetBreathIntensityStamina (float stamina_cap, float stamina_current)
 
void RegisterGameplayEffectData (int id, Param p)
 

Закрытые статические члены

static void Init ()
 
static void Cleanup ()
 
static PPERequesterBase GetRequester (typename type)
 Returns an instance (singleton) of a requester based on typename.
 
static PPERequesterBase GetRequester (int index)
 Returns an instance (singleton) of a requester based on index.
 
static int GetRequesterID (typename type)
 Returns an ID of a requester type.
 
static GetRequesterTypename (int index)
 Returns a typename from a requester ID.
 
static int RegisterRequester (typename type)
 Registers new requester type.
 
static bool VerifyRequester (PPERequesterBase req)
 Verifies the instance.
 

Закрытые данные

int m_MaskWidgetUpdateCount
 
const int TYPE_HEALTH = 1
 
const int TYPE_BLOOD = 2
 
const float VALUE_CHECK_INTERVAL = 5
 
const float SENSITIVTY_PERCENTAGE = 1
 
const int BLOOD_THRESHOLD_LOW = 3000
 
PlayerBase m_Player
 
float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1
 
float m_LastHealthUpdate
 
float m_LastBloodUpdate
 
float m_HealthMaxValue
 
float m_BloodMaxValue
 
float m_BloodClient
 
float m_HealthClient
 
int m_AnimType
 
float m_HitDir
 
float m_HealthDamage
 
bool m_Fullbody
 
bool m_HasSource
 

Закрытые статические данные

static ref map< int, ref PPERequesterBasem_Instances
 
static bool m_Initialized = false
 
static int m_lastID = -1
 
static const int INVALID = -1
 
static const int REQ_INVENTORYBLUR = RegisterRequester(PPERequester_InventoryBlur)
 
static const int REQ_CONTROLLERDISCONNECT = RegisterRequester(PPERequester_ControllerDisconnectBlur)
 
static const int REQ_GLASSESSPORTBLACK = RegisterRequester(PPERequester_GlassesSportBlack)
 
static const int REQ_GLASSESSPORTBLUE = RegisterRequester(PPERequester_GlassesSportBlue)
 
static const int REQ_GLASSESSPORTGREEN = RegisterRequester(PPERequester_GlassesSportGreen)
 
static const int REQ_GLASSESSPORTORANGE = RegisterRequester(PPERequester_GlassesSportOrange)
 
static const int REQ_GLASSESAVIATOR = RegisterRequester(PPERequester_GlassesAviator)
 
static const int REQ_GLASSESDESIGNER = RegisterRequester(PPERequester_GlassesDesignerBlack)
 
static const int REQ_GLASSESTACTICAL = RegisterRequester(PPERequester_TacticalGoggles)
 
static const int REQ_MOTOHELMETBLACK = RegisterRequester(PPERequester_MotoHelmetBlack)
 
static const int REQ_GLASSESWELDING = RegisterRequester(PPERequester_WeldingMask)
 
static const int REQ_CAMERANV = RegisterRequester(PPERequester_CameraNV)
 
static const int REQ_CAMERAADS = RegisterRequester(PPERequester_CameraADS)
 
static const int REQ_BLOODLOSS = RegisterRequester(PPERequester_BloodLoss)
 
static const int REQ_DEATHEFFECTS = RegisterRequester(PPERequester_DeathDarkening)
 
static const int REQ_UNCONEFFECTS = RegisterRequester(PPERequester_UnconEffects)
 
static const int REQ_TUNELVISSION = RegisterRequester(PPERequester_TunnelVisionEffects)
 
static const int REQ_BURLAPSACK = RegisterRequester(PPERequester_BurlapSackEffects)
 
static const int REQ_INTROCHROMABB = RegisterRequester(PPERequester_IntroChromAbb)
 
static const int REQ_FEVEREFFECTS = RegisterRequester(PPERequester_FeverEffects)
 
static const int REQ_FLASHBANGEFFECTS = RegisterRequester(PPERequester_FlashbangEffects)
 
static const int REQ_SHOCKHITEFFECTS = RegisterRequester(PPERequester_ShockHitReaction)
 
static const int REQ_HEALTHHITEFFECTS = RegisterRequester(PPERequester_HealthHitReaction)
 
static const int REQ_MENUEFFECTS = RegisterRequester(PPERequester_MenuEffects)
 
static const int REQ_CONTROLLERBLUR = RegisterRequester(PPERequester_ControlsBlur)
 
static const int REQ_SERVERBROWSEREFFECTS = RegisterRequester(PPERequester_ServerBrowserBlur)
 
static const int REQ_TUTORIALEFFECTS = RegisterRequester(PPERequester_TutorialMenu)
 
static const int REQ_CONTAMINATEDAREA = RegisterRequester(PPERequester_ContaminatedAreaTint)
 
static const int REQ_SPOOKYAREA = RegisterRequester(PPERequester_SpookyAreaTint)
 
static const int REQ_PAINBLUR = RegisterRequester(PPERequester_PainBlur)
 
static const int REQ_UNDERGROUND = RegisterRequester(PPERUndergroundAcco)
 
static const int REQ_DROWNING = RegisterRequester(PPERequester_Drowning)
 
static const int REQ_HMP_GHOST = RegisterRequester(PPERequester_HMPGhosts)
 
static const int REQ_LATENCYBLUR = RegisterRequester(PPERequester_LatencyBlur)
 
static const int REQ_FEEDBACKBLUR = RegisterRequester(PPERequester_FeedbackBlur)
 
static ref PPERequesterRegistrations m_Registrations
 

Подробное описание

TODO doc.

generic metadata class

indicator wrapper for a specific bleeding source.

extendable type to allow for smarter hit data syncing

Requester bank contains all registered type instances as singletons. Creating new instances outside of bank might be a bad idea (and a way to memory leakage)

См. определение в файле EnScript.c строка 117