1221 {
1222 if (HitDirectionEffectBase.m_Mode == HitDirectionModes.DISABLED)
1223 {
1224 return;
1225 }
1226
1228 {
1230 }
1231 HitDirectionEffectBase hiteff = HitDirectionEffectBase.Cast(HitDirectionEffectBase.GetCurrentType().Spawn());
1232 hiteff.
Init(player,hit_direction,intensity_max);
1234 }
void Init(DayZPlayer player, float hit_direction, float intensity_max)
Called manually after object spawn.
ref array< ref HitDirectionEffectBase > m_HitDirEffectArray