DayZ 1.30
DayZ Explorer by KGB
 
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◆ DisplayStance() [2/2]

override void Hud::DisplayStance ( int stance)
inlineprotected

См. определение в файле IngameHud.c строка 734

735 {
736 PlayerBase player;
737 Class.CastTo(player, g_Game.GetPlayer() );
738 Car car;
739 if ( !Class.CastTo(car, player.GetDrivingVehicle()) )
740 {
741 if( stance == 1 )
742 {
743 bool is_walking;
744 m_StanceStand.Show(!is_walking);
745 m_StanceStandWalk.Show(is_walking);
746 m_StanceCrouch.Show(false);
747 m_StanceProne.Show(false);
748 m_StanceCar.Show( false );
749 }
750 if( stance == 2 )
751 {
752 m_StanceStand.Show(false);
753 m_StanceStandWalk.Show(false);
754 m_StanceCrouch.Show(true);
755 m_StanceProne.Show(false);
756 m_StanceCar.Show( false );
757 }
758 if( stance == 3 )
759 {
760 m_StanceStand.Show(false);
761 m_StanceStandWalk.Show(false);
762 m_StanceCrouch.Show(false);
763 m_StanceProne.Show(true);
764 m_StanceCar.Show( false );
765 }
766 }
767 else
768 {
769 m_StanceStand.Show(false);
770 m_StanceCrouch.Show(false);
771 m_StanceProne.Show(false);
772 m_StanceCar.Show( true );
773 }
774 }
DayZGame g_Game
Определения DayZGame.c:4074
Widget m_StanceStandWalk
Определения IngameHud.c:64
Widget m_StanceStand
Определения IngameHud.c:63
Widget m_StanceCar
Определения IngameHud.c:66
Widget m_StanceProne
Определения IngameHud.c:62
Widget m_StanceCrouch
Определения IngameHud.c:65

Перекрестные ссылки Class::CastTo(), g_Game, m_StanceCar, m_StanceCrouch, m_StanceProne, m_StanceStand и m_StanceStandWalk.