DayZ 1.27
DayZ Explorer by KGB
 
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◆ CreateNewCharacter()

void Managed::CreateNewCharacter ( )
inlineprotected

См. определение в файле IntroSceneCharacter.c строка 260

261 {
262 // Unload old character (if exist)
264
265 // Create Character
266 m_CharacterObj = PlayerBase.Cast(g_Game.CreateObjectEx(m_CharacterType, m_CharacterPos, ECE_PLACE_ON_SURFACE));
267
268 if (m_CharacterObj)
269 {
270 m_CharacterObj.PlaceOnSurface();
271 m_CharacterObj.SetOrientation(m_CharacterRot);
273 }
274
275 //Create New Random Character
276 SetupPlayerName( true );
277 }
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
DayZGame g_Game
Определения DayZGame.c:3868
MenuDefaultCharacterData GetMenuDefaultCharacterData(bool fill_data=true)
Определения Game.c:1493
string m_CharacterType
Определения IntroSceneCharacter.c:4
void CharacterUnload()
Определения IntroSceneCharacter.c:351
void SetupPlayerName(bool new_name)
Определения IntroSceneCharacter.c:389
vector m_CharacterPos
Определения IntroSceneCharacter.c:7
PlayerBase m_CharacterObj
Определения IntroSceneCharacter.c:6
vector m_CharacterRot
Определения IntroSceneCharacter.c:8
void EquipDefaultCharacter(Man player)
Определения gameplay.c:1035
proto native CGame GetGame()

Перекрестные ссылки CharacterUnload(), ECE_PLACE_ON_SURFACE, MenuDefaultCharacterData::EquipDefaultCharacter(), g_Game, GetGame(), CGame::GetMenuDefaultCharacterData(), m_CharacterObj, m_CharacterPos, m_CharacterRot, m_CharacterType и SetupPlayerName().

Используется в CreateDefaultCharacter() и CreateNewCharacterByName().