679 {
680 float sx, sy;
681 float max = CfgGameplayHandler.GetStaminaMax();
682 float percentage = 1;
683 if (max != 0)
684 {
685 percentage = range / max;
686 }
687
688 if (range != 0)
689 {
690 m_Stamina.SetCurrent(( value / range ) * 100);
691 }
692 else
693 {
695 }
696
700
701
702 if (!
g_Game.IsMultiplayer())
703 {
705 {
706 PlayerBase player;
707 Class.CastTo(player,
g_Game.GetPlayer());
708
709 if (player)
710 {
711 float h1 = player.GetHealth("","");
712 float b1 = player.GetHealth("","Blood");
713
716 }
717 }
718 }
719
720
722 }
Widget m_StaminaBackground
ProgressBarWidget m_Stamina