676 {
677 float sx, sy;
678 float max = CfgGameplayHandler.GetStaminaMax();
679 float percentage = 1;
680 if (max != 0)
681 {
682 percentage = range / max;
683 }
684
685 if (range != 0)
686 {
687 m_Stamina.SetCurrent(( value / range ) * 100);
688 }
689 else
690 {
692 }
693
697
698
699 if (!
GetGame().IsMultiplayer())
700 {
702 {
703 PlayerBase player;
705
706 if (player)
707 {
708 float h1 = player.GetHealth("","");
709 float b1 = player.GetHealth("","Blood");
710
713 }
714 }
715 }
716
717
719 }
Widget m_StaminaBackground
ProgressBarWidget m_Stamina
proto native CGame GetGame()