Защищенные статические члены | |
static void | CheckValues () |
range 0..180, randomized offset of direction to make it less acurate | |
static | GetCurrentType () |
Статические защищенные данные | |
m_Type | |
static float | m_DurationMax |
static float | m_BreakPointBase |
static float | m_DistanceAdjust |
range 0..1, a point where the fading starts | |
static int | m_RotationOverride |
static float | m_Scatter |
Закрытые члены | |
override HitDirectionImagesBase | GetImageData () |
override void | FinalizePositionCalculation () |
override void | SetIndicatorRotation (float timeslice=-1.0) |
void | HitDirectionEffectBase () |
void | Init (DayZPlayer player, float hit_direction, float intensity_max) |
Called manually after object spawn. | |
HitDirectionImagesBase | GetImageData () |
void | ~HitDirectionEffectBase () |
bool | DurationCheck () |
void | Update (float timeslice) |
void | CalculateArrowPosition (float timeslice=-1.0) |
void | FinalizePositionCalculation () |
specific handling on individual indicator type | |
void | SetIndicatorRotation (float timeslice=-1.0) |
void | SetIndicatorPositon (float timeslice=-1.0) |
override HitDirectionImagesBase | GetImageData () |
override void | FinalizePositionCalculation () |
override void | SetIndicatorRotation (float timeslice=-1.0) |
override HitDirectionImagesBase | GetImageData () |
override void | FinalizePositionCalculation () |
override void | SetIndicatorRotation (float timeslice=-1.0) |
Закрытые статические данные | |
static bool | m_ServerOverrideEnabled |
static int | m_Mode |
static int | m_ID |
static int | m_Color |
См. определение в файле HitDirectionArrow.c строка 2