Dayz 1.25
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Класс DayZIntroSceneXbox
+ Граф наследования:DayZIntroSceneXbox:

Защищенные члены

void DayZIntroSceneXbox ()
 
void ~DayZIntroSceneXbox ()
 
void SetInitPostprocesses ()
 
IntroSceneCharacter GetIntroCharacter ()
 
void SetupCharacter ()
 
void SetupParticles ()
 
void SetupDate ()
 
void CheckXboxClientUpdateLoopStart ()
 
void CheckXboxClientUpdateLoopStop ()
 
bool CheckXboxClientUpdate ()
 
Camera CameraCreate (vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
 
Camera GetCamera ()
 
void ResetIntroCamera ()
 
void SetCharacterFemale (bool fem)
 
bool IsCharacterFemale ()
 
void CreateRandomCharacter ()
 
void UpdateSelectedUserName ()
 
void UpdateCharacterPos ()
 
void SaveCharName (string name)
 
vector SnapToGround (vector pos)
 

Защищенные данные

bool m_IsCharFemale
 
int m_LastPlayedCharacterID
 
ref TStringArray m_genderList
 
ref TStringArray m_CharPersonalityMaleList
 
ref TStringArray m_CharPersonalityFemaleList
 
ref TStringArray m_CharShirtList
 
ref TStringArray m_CharPantsList
 
ref TStringArray m_CharShoesList
 
ref TStringArray m_AllCharacters
 
ref IntroSceneCharacter m_Character
 
Camera m_SceneCamera
 
Weather m_Weather
 
Object m_Clutter
 
vector m_CharacterPos
 
vector m_CharacterDir
 
ref TIntArray m_Date = new TIntArray
 
MenuData m_MenuData
 
ref MenuCarEngineSmoke m_FXParticleCarSmoke
 
ref MenuEvaporation m_FXParticleStreamLeft
 
ref MenuEvaporation m_FXParticleStreamRight
 
ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
 
ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY )
 
ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY )
 
ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
 

Дополнительные унаследованные члены

- Закрытые члены унаследованные от Managed
void IntroSceneCharacter ()
 
void ~IntroSceneCharacter ()
 
bool IsDefaultCharacter ()
 
void SetToDefaultCharacter ()
 
void SetCharacterID (int char_id)
 
int GetCharacterID ()
 
PlayerBase GetCharacterObj ()
 
TStringArray GetCharGenderList ()
 
TStringArray GetCharList (ECharGender gender)
 
TStringArray GetCharShirtsList ()
 
TStringArray GetCharPantsList ()
 
TStringArray GetCharShoesList ()
 
void SetCharacterGender (ECharGender gender)
 
bool IsCharacterFemale ()
 
ECharGender GetCharacterGender ()
 
vector GetPosition ()
 
int GetNextCharacterID ()
 
int GetPrevCharacterID ()
 
void CreateNewCharacterRandom ()
 
void CreateNewCharacterById (int character_id)
 
void CreateNewCharacterByName (string character_name, bool randomize_equip=true)
 
void CreateDefaultCharacter ()
 
void GetLastPlayedServer (int characterID, out string address, out string name, out int port)
 
void CreateNewCharacter ()
 
void LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false)
 Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
 
void CharacterUnload ()
 
void CharacterLoad (int character_id, vector char_pos, vector char_rot)
 
void SetupPlayerName (bool new_name)
 
void SetAttachment (string type, int slot)
 
string GetCharacterNameById (int char_id)
 
string GetCharacterName ()
 
void SaveCharName (string name)
 
void SaveDefaultCharacter ()
 
void TransferValues (PlayerBase player)
 
void Init ()
 
void OnScheduledTick (float deltatime)
 
void CheckValues ()
 
float GetBlood ()
 
float GetHealth ()
 
void CheckHealth ()
 
void CheckBlood ()
 
void SendInitValues ()
 Sends values on object creation.
 
void SendValue (int value_type, float value)
 
void ReceiveValue (int value_type, float value)
 
void OnRPC (ParamsReadContext ctx)
 
void ShowDebugValues (bool show)
 
void BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent)
 
void InitIndicator (vector position)
 
void StopIndicator (bool instant=false)
 
void StartRunningDrops ()
 
bool IsRunningDrops ()
 Are any drops currently being animated?
 
void TrySpawnNextDrop ()
 
void ResetSequence ()
 
void ResetIndicator ()
 
void Update (float timeSlice)
 
bool GetEndNow ()
 
int GetSeverity ()
 
void GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1)
 
void Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1)
 
array< ref WidgetGetWidgetSet ()
 
int GetWidgetSetType ()
 
int GetWidgetSetID ()
 
bool HasDefinedHandle ()
 Returns 'true' if this class contains update info.
 
bool DataInitialized ()
 
void UpdateVisibility (bool state)
 
void RegisterData (Param p)
 
void Update (float timeSlice=0, Param p=null, int handle=-1)
 
void ForceStop ()
 
- Закрытые данные унаследованные от Managed
int m_CharacterId
 
string m_CharacterType
 
MenuData m_CharacterDta
 
PlayerBase m_CharacterObj
 
vector m_CharacterPos
 
vector m_CharacterRot
 
ref TStringArray m_CharGenderList = new TStringArray
 
ref TStringArray m_CharShirtList = new TStringArray
 
ref TStringArray m_CharPantsList = new TStringArray
 
ref TStringArray m_CharShoesList = new TStringArray
 
ref map< ECharGender, ref array< string > > m_Characters = new map<ECharGender, ref array<string>>
 
ECharGender m_CharGender
 
bool m_InitialSyncSent
 
bool m_Initialized
 
bool m_Terminating = false
 
bool m_EndNow = false
 
bool m_IsRunning = false
 
int m_DropSpawnsQueued
 
int m_ActiveDropsCount
 
int m_Severity
 
int m_SourceID
 
GameplayEffectsDataBleeding m_ParentMetaData
 
array< floatm_DropProbabilityArray
 
float m_AverageFrequency
 
float m_SequenceTick
 
float m_SequenceDuration
 
float m_TimeElapsedTotal
 
float m_TimeElapsedSequence
 
float m_LastDropSpawnTime
 
float m_DropSpawnMinDelay
 
float m_DropSpawnMaxDelay
 
int m_CurrentDropProbabilityStep
 
int m_DropProbabilityRollsCount
 
vector m_BasePosition
 
ref set< ref BleedingIndicatorDropDatam_ActiveDrops
 
ref set< intm_CleanupQueue
 
ref array< ref Widgetm_WidgetArray
 
int m_Type
 
int m_WidgetSetIdentifier
 
Widget m_LayoutRoot
 

Подробное описание

Конструктор(ы)

◆ DayZIntroSceneXbox()

void DayZIntroSceneXbox ( )
inlineprotected
37 {
38 m_MenuData = g_Game.GetMenuData();
39
41 m_CharacterPos = "0 0 0";
42 m_CharacterDir = "0 0 0";
43
44 //g_Game.m_PlayerName = "Survivor"; //default
45 if ( m_MenuData.GetCharactersCount() == 0 )
46 {
48 }
49
50 if ( m_LastPlayedCharacterID > -1 )
51 {
53 }
54
55 // Camera Setup
57 camera_position[0] = 1323.0; // X
58 camera_position[1] = 1.0; // Y
59 camera_position[2] = 1590.37; // Z
60 float camera_rotation_h = 100;
61 float camera_rotation_v = -3;
62 float camera_fov = 0.85;
63 float camera_focus_distance = 0.0;
64 float camera_focus_streght = 0.0;
65
66 // Character
67 float character_distance = 2.25;
68
69 // Camera Setup
71 m_SceneCamera.SetActive(true);
72
73 PPEffects.Init(); //Deprecated, left in for legacy purposes only
74
75 // Character Setup
76 vector cam_dir = m_SceneCamera.GetDirection();
80
81 float overcast = 0.42;
82 float rain = 0.0;
83 float fog = 0.0;
84
85 m_Weather = g_Game.GetWeather();
87 m_Weather.GetRain().SetLimits(rain, rain);
88 m_Weather.GetFog().SetLimits(fog, fog);
89
90 m_Weather.GetOvercast().Set(overcast, 0, 0);
91 m_Weather.GetRain().Set(rain, 0, 0);
92 m_Weather.GetFog().Set(fog, 0, 0);
93
95 m_Character.LoadCharacterData(m_CharacterPos, m_CharacterDir);
96
97 m_TimerParticle.Run(0.1, this, "SetupParticles", null, false);
98 //m_TimerDate.Run(2.0, this, "SetupDate", null, false);
99 m_TimerUpdate.Run(0.5, this, "SetupCharacter", null, true);
100
102 m_Clutter = GetGame().CreateObject( "ClutterCutter2x2", clut_pos, true );
103
104 // Xbox check update
106
107 g_Game.SetHudBrightness(g_Game.GetHUDBrightnessSetting());
108
109 GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(SetInitPostprocesses);
110 }
DayZGame g_Game
Definition DayZGame.c:3746
ref Timer m_TimerUpdate
Definition DayZIntroSceneXbox.c:28
Camera m_SceneCamera
Definition DayZIntroSceneXbox.c:15
void CheckXboxClientUpdateLoopStart()
Definition DayZIntroSceneXbox.c:220
int m_LastPlayedCharacterID
Definition DayZIntroSceneXbox.c:4
void SetInitPostprocesses()
Definition DayZIntroSceneXbox.c:152
vector m_CharacterPos
Definition DayZIntroSceneXbox.c:18
vector SnapToGround(vector pos)
Definition DayZIntroSceneXbox.c:357
ref Timer m_TimerParticle
Definition DayZIntroSceneXbox.c:29
MenuData m_MenuData
Definition DayZIntroSceneXbox.c:22
Object m_Clutter
Definition DayZIntroSceneXbox.c:17
ref IntroSceneCharacter m_Character
Definition DayZIntroSceneXbox.c:14
Weather m_Weather
Definition DayZIntroSceneXbox.c:16
Camera CameraCreate(vector cam_pos, float cam_rot_h, float cam_rot_v, float cam_fov, float cam_focus_dist, float cam_focus_strg)
Definition DayZIntroSceneXbox.c:252
vector m_CharacterDir
Definition DayZIntroSceneXbox.c:19
void IntroSceneCharacter()
Definition IntroSceneCharacter.c:19
proto native int GetCharactersCount()
proto native int GetLastPlayedCharacter()
proto void GetCharacterName(int index, out string name)
Deprecated; 'PPEManager' used instead.
Definition PPEffects.c:3
static void Init()
Definition PPEffects.c:52
Definition EntityAI.c:95
proto native Overcast GetOvercast()
Returns an overcast phenomenon object.
proto native Rain GetRain()
Returns a rain phenomenon object.
proto native Fog GetFog()
Returns a fog phenomenon object.
Definition EnConvert.c:106
proto native CGame GetGame()
const int CALL_CATEGORY_GUI
Definition tools.c:9

Перекрестные ссылки CALL_CATEGORY_GUI, CameraCreate(), CheckXboxClientUpdateLoopStart(), g_Game, MenuData::GetCharacterName(), MenuData::GetCharactersCount(), Weather::GetFog(), GetGame(), MenuData::GetLastPlayedCharacter(), Weather::GetOvercast(), Weather::GetRain(), PPEffects::Init(), Managed::IntroSceneCharacter(), m_Character, m_CharacterDir, m_CharacterPos, m_Clutter, m_LastPlayedCharacterID, m_MenuData, m_SceneCamera, m_TimerParticle, m_TimerUpdate, m_Weather, SetInitPostprocesses() и SnapToGround().

◆ ~DayZIntroSceneXbox()

void ~DayZIntroSceneXbox ( )
inlineprotected
113 {
114 if ( m_TimerUpdate )
115 {
116 m_TimerUpdate.Stop();
117 delete m_TimerUpdate;
119 }
120
121 if ( m_TimerParticle )
122 {
123 m_TimerParticle.Stop();
124 delete m_TimerParticle;
126 }
127
128
129 if ( m_TimerDate )
130 {
131 m_TimerDate.Stop();
132 delete m_TimerDate;
134 }
135
137
138 GetGame().ObjectDelete( m_SceneCamera );
139
140 if ( m_MenuData )
141 {
143 }
144
148
150 }
PPERequesterCategory
Definition PPEConstants.c:28
ref Timer m_TimerDate
Definition DayZIntroSceneXbox.c:30
ref MenuEvaporation m_FXParticleStreamLeft
Definition DayZIntroSceneXbox.c:25
void CheckXboxClientUpdateLoopStop()
Definition DayZIntroSceneXbox.c:231
ref MenuEvaporation m_FXParticleStreamRight
Definition DayZIntroSceneXbox.c:26
ref MenuCarEngineSmoke m_FXParticleCarSmoke
Definition DayZIntroSceneXbox.c:24
proto native void ClearCharacters()
Static component of PPE manager, used to hold the instance.
Definition PPEManager.c:3
static PPEManager GetPPEManager()
Returns the manager instance singleton.
Definition PPEManager.c:27
Manager class for managing Effect (EffectParticle, EffectSound)
Definition EffectManager.c:6
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Definition EffectManager.c:267

Перекрестные ссылки CheckXboxClientUpdateLoopStop(), MenuData::ClearCharacters(), SEffectManager::DestroyEffect(), GetGame(), PPEManagerStatic::GetPPEManager(), m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_MenuData, m_SceneCamera, m_TimerDate, m_TimerParticle и m_TimerUpdate.

Методы

◆ CameraCreate()

Camera CameraCreate ( vector cam_pos,
float cam_rot_h,
float cam_rot_v,
float cam_fov,
float cam_focus_dist,
float cam_focus_strg )
inlineprotected
253 {
254 Camera cam = Camera.Cast( g_Game.CreateObject("staticcamera", SnapToGround(cam_pos), true));
255 cam.SetOrientation( Vector( cam_rot_h, cam_rot_v, 0) );
256 cam.SetFOV( cam_fov );
258
259 return cam;
260 }
Definition Camera.c:70
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки g_Game, SnapToGround() и Vector().

Используется в DayZIntroSceneXbox().

◆ CheckXboxClientUpdate()

bool CheckXboxClientUpdate ( )
inlineprotected
245 {
247 }
Definition OnlineServices.c:2
static bool CheckUpdate()
Definition OnlineServices.c:723

Перекрестные ссылки OnlineServices::CheckUpdate().

Используется в CheckXboxClientUpdateLoopStart().

◆ CheckXboxClientUpdateLoopStart()

void CheckXboxClientUpdateLoopStart ( )
inlineprotected
221 {
222 if ( CheckXboxClientUpdate() )
223 {
224 m_TimerClientUpdate.Run(30, this, "CheckXboxClientUpdate", null, true);
225 }
226 }
ref Timer m_TimerClientUpdate
Definition DayZIntroSceneXbox.c:31
bool CheckXboxClientUpdate()
Definition DayZIntroSceneXbox.c:244

Перекрестные ссылки CheckXboxClientUpdate() и m_TimerClientUpdate.

Используется в DayZIntroSceneXbox().

◆ CheckXboxClientUpdateLoopStop()

void CheckXboxClientUpdateLoopStop ( )
inlineprotected
232 {
234 {
235 m_TimerClientUpdate.Stop();
236 delete m_TimerClientUpdate;
238 }
239 }

Перекрестные ссылки m_TimerClientUpdate.

Используется в ~DayZIntroSceneXbox().

◆ CreateRandomCharacter()

void CreateRandomCharacter ( )
inlineprotected
298 {
299 string character_name;
300 string params[2];
301
303
304 if (m_IsCharFemale)
305 {
306 character_name = m_CharPersonalityFemaleList.GetRandomElement();
307 }
308 else
309 {
310 character_name = m_CharPersonalityMaleList.GetRandomElement();
311 }
312
313 GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(UpdateCharacterPos, 250);
314 }
ref TStringArray m_CharPersonalityMaleList
Definition DayZIntroSceneXbox.c:7
bool m_IsCharFemale
Definition DayZIntroSceneXbox.c:3
ref TStringArray m_CharPersonalityFemaleList
Definition DayZIntroSceneXbox.c:8
void UpdateCharacterPos()
Definition DayZIntroSceneXbox.c:332
Definition EnMath.c:7
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
const int CALL_CATEGORY_GAMEPLAY
Definition tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, GetGame(), m_CharPersonalityFemaleList, m_CharPersonalityMaleList, m_IsCharFemale, Math::RandomInt() и UpdateCharacterPos().

◆ GetCamera()

Camera GetCamera ( )
inlineprotected
266 {
267 return m_SceneCamera;
268 }

Перекрестные ссылки m_SceneCamera.

◆ GetIntroCharacter()

◆ IsCharacterFemale()

bool IsCharacterFemale ( )
inlineprotected
290 {
291 return m_IsCharFemale;
292 }

Перекрестные ссылки m_IsCharFemale.

◆ ResetIntroCamera()

void ResetIntroCamera ( )
inlineprotected
274 {
275
276 }

Используется в UIScriptedMenu::CharacterCreationMenu().

◆ SaveCharName()

void SaveCharName ( string name)
inlineprotected
342 {
343 GetDayZGame().InitCharacterMenuDataInfo(m_MenuData.GetCharactersCount());
344
345 //if (!GetDayZGame().IsNewCharacter() && m_LastPlayedCharacterID > -1)
346 //{
348 //}
349 if (m_Character.IsDefaultCharacter())
350 {
351 GetGame().GetMenuDefaultCharacterData().SetCharacterName(name);
352 }
354 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
DayZGame GetDayZGame()
Definition DayZGame.c:3748
proto native void SetCharacterName(int index, string newName)
proto native void SaveCharactersLocal()
Saves characters menu data to file.

Перекрестные ссылки MenuData::GetCharactersCount(), GetDayZGame(), GetGame(), m_Character, m_LastPlayedCharacterID, m_MenuData, name, MenuData::SaveCharactersLocal() и MenuData::SetCharacterName().

◆ SetCharacterFemale()

void SetCharacterFemale ( bool fem)
inlineprotected
282 {
284 }

Перекрестные ссылки m_IsCharFemale.

◆ SetInitPostprocesses()

void SetInitPostprocesses ( )
inlineprotected
153 {
156
157 requester.SetVignetteIntensity(0.3);
158 PPERequesterBank.GetRequester(PPERequester_IntroChromAbb).Start();
159 }
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

Перекрестные ссылки Class::CastTo().

Используется в DayZIntroSceneXbox().

◆ SetupCharacter()

void SetupCharacter ( )
inlineprotected
173 {
174 if ( m_Character.GetCharacterObj() )
175 {
176 vector v = m_Character.GetCharacterObj().GetOrientation();
177 v[0] = -75;
178 m_Character.GetCharacterObj().SetOrientation(v);
179 }
180 }

Перекрестные ссылки m_Character.

◆ SetupDate()

void SetupDate ( )
inlineprotected
212 {
213 //g_Game.GetWorld().SetDate(m_Date.Get(0), m_Date.Get(1), m_Date.Get(2), m_Date.Get(3), m_Date.Get(4));
214 //g_Game.GetWorld().SetDate(2020, 10, 15, 18, 20);
215 }

◆ SetupParticles()

void SetupParticles ( )
inlineprotected
186 {
188 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1330.36 2.11628 1594.31");
189 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1333.88 1.51392 1594.88");
190 SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55");
191
192 vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5;
193 vector dir = m_SceneCamera.GetDirection();
194 float temp = dir[0];
195 dir[0] = dir[2];
196 dir[2] = -temp;
197
198 vector pos_right = pos + (dir * 1.5);
199 vector pos_left = pos + (-dir * 1.5);
200
203
206 }
Definition MenuCarEngineSmoke.c:2
Definition MenuEvaporation.c:2
static int PlayInWorld(notnull Effect eff, vector pos)
Play an Effect.
Definition EffectManager.c:43

Перекрестные ссылки m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_SceneCamera и SEffectManager::PlayInWorld().

◆ SnapToGround()

vector SnapToGround ( vector pos)
inlineprotected
358 {
359 float pos_x = pos[0];
360 float pos_z = pos[2];
361 float pos_y = GetGame().SurfaceY(pos_x, pos_z);
363 tmp_pos[1] = tmp_pos[1] + pos[1];
364
365 return tmp_pos;
366 }

Перекрестные ссылки GetGame() и Vector().

Используется в CameraCreate() и DayZIntroSceneXbox().

◆ UpdateCharacterPos()

void UpdateCharacterPos ( )
inlineprotected
333 {
334 if (m_Character.GetCharacterObj())
335 {
336 m_Character.GetCharacterObj().SetPosition(m_CharacterPos);
337 m_Character.GetCharacterObj().SetDirection(m_CharacterDir.Normalized() );
338 }
339 }
proto vector Normalized()
return normalized vector (keeps orginal vector untouched)

Перекрестные ссылки m_Character, m_CharacterDir, m_CharacterPos и vector::Normalized().

Используется в CreateRandomCharacter().

◆ UpdateSelectedUserName()

void UpdateSelectedUserName ( )
inlineprotected
317 {
318 string name;
319 BiosUserManager user_manager = GetGame().GetUserManager();
320 if( user_manager )
321 {
322 BiosUser user = user_manager.GetSelectedUser();
323 if( user )
324 {
325 g_Game.SetPlayerGameName( user.GetName() );
326 return;
327 }
328 }
330 }
Definition BiosUserManager.c:9
Definition BiosUserManager.c:17
Definition constants.c:615
const string DEFAULT_CHARACTER_NAME
Definition constants.c:841

Перекрестные ссылки GameConstants::DEFAULT_CHARACTER_NAME, g_Game, GetGame() и name.

Поля

◆ m_AllCharacters

ref TStringArray m_AllCharacters
protected

◆ m_Character

◆ m_CharacterDir

vector m_CharacterDir
protected

Используется в DayZIntroSceneXbox() и UpdateCharacterPos().

◆ m_CharacterPos

vector m_CharacterPos
protected

Используется в DayZIntroSceneXbox() и UpdateCharacterPos().

◆ m_CharPantsList

ref TStringArray m_CharPantsList
protected

◆ m_CharPersonalityFemaleList

ref TStringArray m_CharPersonalityFemaleList
protected

Используется в CreateRandomCharacter().

◆ m_CharPersonalityMaleList

ref TStringArray m_CharPersonalityMaleList
protected

Используется в CreateRandomCharacter().

◆ m_CharShirtList

ref TStringArray m_CharShirtList
protected

◆ m_CharShoesList

ref TStringArray m_CharShoesList
protected

◆ m_Clutter

Object m_Clutter
protected

Используется в DayZIntroSceneXbox().

◆ m_Date

ref TIntArray m_Date = new TIntArray
protected

◆ m_FXParticleCarSmoke

ref MenuCarEngineSmoke m_FXParticleCarSmoke
protected

Используется в SetupParticles() и ~DayZIntroSceneXbox().

◆ m_FXParticleStreamLeft

ref MenuEvaporation m_FXParticleStreamLeft
protected

Используется в SetupParticles() и ~DayZIntroSceneXbox().

◆ m_FXParticleStreamRight

ref MenuEvaporation m_FXParticleStreamRight
protected

Используется в SetupParticles() и ~DayZIntroSceneXbox().

◆ m_genderList

ref TStringArray m_genderList
protected

◆ m_IsCharFemale

bool m_IsCharFemale
protected

◆ m_LastPlayedCharacterID

int m_LastPlayedCharacterID
protected

Используется в DayZIntroSceneXbox() и SaveCharName().

◆ m_MenuData

MenuData m_MenuData
protected

Используется в DayZIntroSceneXbox(), SaveCharName() и ~DayZIntroSceneXbox().

◆ m_SceneCamera

Camera m_SceneCamera
protected

◆ m_TimerClientUpdate

ref Timer m_TimerClientUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

◆ m_TimerDate

ref Timer m_TimerDate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Используется в ~DayZIntroSceneXbox().

◆ m_TimerParticle

ref Timer m_TimerParticle = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Используется в DayZIntroSceneXbox() и ~DayZIntroSceneXbox().

◆ m_TimerUpdate

ref Timer m_TimerUpdate = new Timer( CALL_CATEGORY_GAMEPLAY )
protected

Используется в DayZIntroSceneXbox() и ~DayZIntroSceneXbox().

◆ m_Weather

Weather m_Weather
protected

Используется в DayZIntroSceneXbox().


Объявления и описания членов класса находятся в файле: