262 {
263 Camera cam = Camera.Cast(
g_Game.CreateObject(
"staticcamera",
SnapToGround(cam_pos),
true));
264 cam.SetOrientation(
Vector( cam_rot_h, cam_rot_v, 0) );
265 cam.SetFOV( cam_fov );
266 cam.SetFocus(cam_focus_dist, cam_focus_strg);
267
268 return cam;
269 }
vector SnapToGround(vector pos)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.