◆ GetCrosshairObject()
Gets object that free camera is currently pointing at.
- Возвращает
- Object
reference
to Object that FreeDebugCamera is pointing to
◆ GetInstance()
Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
- Возвращает
- FreeDebugCamera
reference
to FreeDebugCamera instance
◆ IsFreezed()
Returns if camera is freezed (you can't move it)
- Возвращает
- bool
true
if camera is freezed
◆ SetFreezed()
Sets cameras freeze state.
- Аргументы
-
freezed | true = don't allow camera movement |
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/3_Game/Entities/Camera.c