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| proto native bool | IsPlayerMove () |
| | Returns if player movement is allowed while in free camera.
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| proto native void | SetFreezed (bool freezed) |
| | Sets cameras freeze state.
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| proto native bool | IsFreezed () |
| | Returns if camera is freezed (you can't move it)
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| proto native Object | GetCrosshairObject () |
| | Gets object that free camera is currently pointing at.
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| static proto native FreeDebugCamera | GetInstance () |
| | Returns reference to FreeDebugCamera (it's singleton, thus only one instance is present)
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См. определение в файле Camera.c строка 84