DayZ 1.27
DayZ Explorer by KGB
 
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Класс Weather

Защищенные данные

bool m_missionWeather
 

Закрытые члены

void Weather ()
 
void ~Weather ()
 
proto native float GetTime ()
 Returns actual time from start of a server (how many seconds elapsed from server start).
 
proto native Overcast GetOvercast ()
 Returns an overcast phenomenon object.
 
proto native Fog GetFog ()
 Returns a fog phenomenon object.
 
proto native Rain GetRain ()
 Returns a rain phenomenon object.
 
proto native Snowfall GetSnowfall ()
 Returns a snowfall phenomenon object.
 
proto native WindDirection GetWindDirection ()
 Returns a wind direction phenomenon object.
 
proto native WindMagnitude GetWindMagnitude ()
 Returns a wind magnitude phenomenon object.
 
proto native void SetStorm (float density, float threshold, float timeOut)
 Sets the thunderstorm properties.
 
proto native void SuppressLightningSimulation (bool state)
 enables/disables thunderbolt simulation on client (together with sounds)
 
proto native vector GetWind ()
 Returns wind vector (direction and speed as length of the vector).
 
proto native void SetWind (vector wind)
 Sets the wind vector (direction and speed as length of the vector).
 
proto native float GetWindSpeed ()
 Returns actual wind speed in metre per second.
 
proto native void SetWindSpeed (float speed)
 Sets the actual wind speed in metre per second.
 
proto native float GetWindMaximumSpeed ()
 Returns maximal wind speed in metre per second.
 
proto native void SetWindMaximumSpeed (float maxSpeed)
 Sets the maximal wind speed in metre per second. Equivalent to setting WindMagnitude phenomenon(s) value upper limit.
 
proto void GetWindFunctionParams (out float fnMin, out float fnMax, out float fnSpeed)
 Reads function parameters that controls the wind behaviour (change in time).
 
proto native void SetWindFunctionParams (float fnMin, float fnMax, float fnSpeed)
 Sets function parameters that controls the wind behaviour (change in time).
 
proto native void SetRainThresholds (float tMin, float tMax, float tTime)
 Sets overcast threshold values for rain phenomena.
 
proto native void SetSnowfallThresholds (float tMin, float tMax, float tTime)
 Sets overcast threshold values for snowfall phenomena.
 
proto native void SetSnowflakeScale (float scale)
 Sets the overall scale of snowflakes during snowfall phenomenon. This value is not synchronized and should be set by deterministic means.
 
proto native float GetSnowflakeScale ()
 Returns the overall scale of snowflakes during snowfall phenomenon.
 
proto native bool IsDynVolFogEnabled ()
 Dynamic volumetric fog only takes effect if enabled in the world config.
 
proto native void SetDynVolFogDistanceDensity (float value, float time=0)
 Sets the dynamic volumetric fog distance density. Only takes effect if dynamic volumetric fog is enabled.
 
proto native float GetDynVolFogDistanceDensity ()
 Returns the current 'dynamic' volumetric fog distance density.
 
proto native void SetDynVolFogHeightDensity (float value, float time=0)
 Sets the dynamic volumetric fog height density. Only takes effect if dynamic volumetric fog is enabled.
 
proto native float GetDynVolFogHeightDensity ()
 Returns the current 'dynamic' volumetric fog height density.
 
proto native void SetDynVolFogHeightBias (float value, float time=0)
 Sets the 'dynamic' volumetric height bias. Takes effect only if enabled via world config.
 
proto native float GetDynVolFogHeightBias ()
 Returns the current 'dynamic' volumetric fog height bias in meters.
 
void MissionWeather (bool use)
 
bool GetMissionWeather ()
 
float GetNoiseReductionByWeather ()
 

Закрытые статические члены

static proto float WindDirectionToAngle (vector dir)
 Returns the xz angle of the provided wind vector.
 
static proto vector AngleToWindDirection (float angle)
 Returns wind direction from the provided wind angle.
 

Подробное описание

Weather controller

См. определение в файле Weather.c строка 164