DayZ 1.30
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◆ SetupParticles()

void DayZIntroSceneXbox::SetupParticles ( )
inlineprotected

См. определение в файле DayZIntroSceneXbox.c строка 194

195 {
196 m_FXParticleCarSmoke = new MenuCarEngineSmoke();
197 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1330.36 2.11628 1594.31");
198 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1333.88 1.51392 1594.88");
199 SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55");
200
201 vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5;
202 vector dir = m_SceneCamera.GetDirection();
203 float temp = dir[0];
204 dir[0] = dir[2];
205 dir[2] = -temp;
206
207 vector pos_right = pos + (dir * 1.5);
208 vector pos_left = pos + (-dir * 1.5);
209
210 m_FXParticleStreamLeft = new MenuEvaporation();
211 SEffectManager.PlayInWorld(m_FXParticleStreamLeft, pos_right);
212
213 m_FXParticleStreamRight = new MenuEvaporation();
214 SEffectManager.PlayInWorld(m_FXParticleStreamRight, pos_left);
215 }
Camera m_SceneCamera
Определения DayZIntroSceneXbox.c:15
ref MenuEvaporation m_FXParticleStreamLeft
Определения DayZIntroSceneXbox.c:25
ref MenuEvaporation m_FXParticleStreamRight
Определения DayZIntroSceneXbox.c:26
ref MenuCarEngineSmoke m_FXParticleCarSmoke
Определения DayZIntroSceneXbox.c:24

Перекрестные ссылки m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_SceneCamera и SEffectManager::PlayInWorld().