DayZ 1.28
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◆ SetupParticles()

void DayZIntroSceneXbox::SetupParticles ( )
inlineprotected

См. определение в файле DayZIntroSceneXbox.c строка 189

190 {
191 m_FXParticleCarSmoke = new MenuCarEngineSmoke();
192 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1330.36 2.11628 1594.31");
193 //SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1333.88 1.51392 1594.88");
194 SEffectManager.PlayInWorld(m_FXParticleCarSmoke, "1331.52 2.34052 1593.55");
195
196 vector pos = m_SceneCamera.GetPosition() + m_SceneCamera.GetDirection() * 1.5;
197 vector dir = m_SceneCamera.GetDirection();
198 float temp = dir[0];
199 dir[0] = dir[2];
200 dir[2] = -temp;
201
202 vector pos_right = pos + (dir * 1.5);
203 vector pos_left = pos + (-dir * 1.5);
204
205 m_FXParticleStreamLeft = new MenuEvaporation();
206 SEffectManager.PlayInWorld(m_FXParticleStreamLeft, pos_right);
207
208 m_FXParticleStreamRight = new MenuEvaporation();
209 SEffectManager.PlayInWorld(m_FXParticleStreamRight, pos_left);
210 }
Camera m_SceneCamera
Определения DayZIntroSceneXbox.c:15
ref MenuEvaporation m_FXParticleStreamLeft
Определения DayZIntroSceneXbox.c:25
ref MenuEvaporation m_FXParticleStreamRight
Определения DayZIntroSceneXbox.c:26
ref MenuCarEngineSmoke m_FXParticleCarSmoke
Определения DayZIntroSceneXbox.c:24

Перекрестные ссылки m_FXParticleCarSmoke, m_FXParticleStreamLeft, m_FXParticleStreamRight, m_SceneCamera и SEffectManager::PlayInWorld().