Dayz 1.25
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Файл gameplay.c

См. исходные тексты.

Структуры данных

class  JsonSerializer
 Class for sending RPC over network. Подробнее...
 
class  ScriptRPC
 
class  ScriptInputUserData
 
class  ScriptReadWriteContext
 
class  ScriptRemoteInputUserData
 
class  ScriptJunctureData
 
class  MeleeCombatData
 
class  Selection
 Selection class. Подробнее...
 
class  LOD
 LOD class. Подробнее...
 
class  ObjectTyped
 
class  Entity
 
class  ItemPreviewWidget
 
class  PlayerPreviewWidget
 
class  RichTextWidget
 
class  MapWidget
 
class  PlayerIdentityBase
 Player description (base engine class) Подробнее...
 
class  PlayerIdentity
 The class that will be instanced (moddable) Подробнее...
 
class  CursorIcons
 
class  Hud
 
class  Mission
 Mission class. Подробнее...
 
class  MenuData
 
class  MenuDefaultCharacterData
 
class  OptionsAccess
 
class  OptionsAccessEvents
 Invokers for ParticleManager events. Подробнее...
 
class  GameOptions
 
class  Static
 
class  PrtTest
 

Определения типов

typedef Serializer ParamsReadContext
 
typedef Serializer ParamsWriteContext
 
typedef int ChatChannel
 
typedef Param3< int, float, stringProgressEventParams
 state, progress, title
 
typedef Param1< stringScriptLogEventParams
 
typedef Param4< int, string, string, stringChatMessageEventParams
 channel, from, text, color config class
 
typedef Param1< intChatChannelEventParams
 
typedef Param1< intSQFConsoleEventParams
 
typedef Param2< string, stringClientConnectedEventParams
 Name, uid.
 
typedef Param5< PlayerIdentity, bool, vector, float, intClientPrepareEventParams
 PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)
 
typedef Param3< PlayerIdentity, vector, SerializerClientNewEventParams
 PlayerIdentity, PlayerPos, Top, Bottom, Shoe, Skin.
 
typedef Param2< PlayerIdentity, Man > ClientNewReadyEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientRespawnEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientReadyEventParams
 PlayerIdentity, Man.
 
typedef Param2< PlayerIdentity, Man > ClientReconnectEventParams
 PlayerIdentity, Man.
 
typedef Param4< PlayerIdentity, Man, int, boolClientDisconnectedEventParams
 PlayerIdentity, Man, LogoutTime, AuthFailed.
 
typedef Param1< intLoginTimeEventParams
 LoginTime.
 
typedef Param1< intRespawnEventParams
 RespawnTime.
 
typedef Param1< vectorPreloadEventParams
 Position.
 
typedef Param1< Man > LogoutCancelEventParams
 Player.
 
typedef Param1< PlayerIdentityConnectivityStatsUpdatedEventParams
 PlayerIdentity.
 
typedef Param1< floatServerFpsStatsUpdatedEventParams
 float
 
typedef Param2< string, stringLoginStatusEventParams
 text message for line 1, text message for line 2
 
typedef Param1< intLogoutEventParams
 logoutTime
 
typedef Param3< int, int, boolWindowsResizeEventParams
 Width, Height, Windowed.
 
typedef Param2< bool, boolVONStateEventParams
 listening, toggled
 
typedef Param2< string, stringVONStartSpeakingEventParams
 player name, player id
 
typedef Param2< string, stringVONStopSpeakingEventParams
 player name, player id
 
typedef Param1< stringDLCOwnerShipFailedParams
 world name
 
typedef Param1< FreeDebugCameraSetFreeCameraEventParams
 Camera.
 
typedef Param1< intMPConnectionLostEventParams
 Duration.
 
typedef Param2< int, stringMPConnectionCloseEventParams
 EClientKicked, AdditionalInfo.
 
typedef Param2< DayZPlayer, ObjectPlayerDeathEventParams
 Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)
 
typedef Link< ObjectOLinkT
 

Перечисления

enum  InventoryTraversalType { PREORDER , INORDER , POSTORDER , LEVELORDER }
 tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal Подробнее...
 
enum  OptionAccessType {
  AT_UNKNOWN , AT_OBJECTS_DETAIL , AT_TEXTURE_DETAIL , AT_HDR_DETAIL ,
  AT_FSAA_DETAIL , AT_VSYNC_VALUE , AT_ANISO_DETAIL , AT_OPTIONS_FXAA_VALUE ,
  AT_OPTIONS_SW_VALUE , AT_POSTPROCESS_EFFECTS , AT_QUALITY_PREFERENCE , AT_ATOC_DETAIL ,
  AT_AMBIENT_OCCLUSION , AT_BLOOM , AT_ROTATION_BLUR , AT_SHADOW_DETAIL ,
  AT_OPTIONS_TERRAIN , AT_OPTIONS_RESOLUTION , AT_OPTIONS_GAMMA_SLIDER , AT_OPTIONS_BRIGHT_SLIDER ,
  AT_OPTIONS_VISIBILITY_SLIDER , AT_OPTIONS_OBJECT_VISIBILITY_SLIDER , AT_OPTIONS_SHADOW_VISIBILITY_SLIDER , AT_OPTIONS_DRAWDISTANCE_SLIDER ,
  AT_ASPECT_RATIO , AT_OPTIONS_FIELD_OF_VIEW , AT_OPTIONS_MUSIC_SLIDER , AT_OPTIONS_EFFECTS_SLIDER ,
  AT_OPTIONS_VON_SLIDER , AT_OPTIONS_MASTER_VOLUME , AT_OPTIONS_HWACC , AT_OPTIONS_EAX ,
  AT_OPTIONS_LANGUAGE , AT_OPTIONS_RADIO , AT_CONFIG_MOUSE_FILTERING , AT_CONFIG_HEAD_BOB ,
  AT_OPTIONS_DISPLAY_MODE , AT_OPTIONS_TERRAIN_SHADER , AT_OPTIONS_AIM_HELPER , AT_OPTIONS_MOUSE_AND_KEYBOARD ,
  AT_OPTIONS_PAUSE , AT_OPTIONS_FLIPMODE , AT_OPTIONS_VON_THRESHOLD_SLIDER , AT_OPTIONS_MOUSE_YAXIS_INVERTED ,
  AT_OPTIONS_MOUSE_XAXIS , AT_OPTIONS_MOUSE_YAXIS , AT_OPTIONS_MOUSE_XAXIS_AIM_MOD , AT_OPTIONS_MOUSE_YAXIS_AIM_MOD ,
  AT_OPTIONS_CONTROLLER_LS_XAXIS , AT_OPTIONS_CONTROLLER_LS_YAXIS , AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD , AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED ,
  AT_OPTIONS_CONTROLLER_RS_XAXIS , AT_OPTIONS_CONTROLLER_RS_YAXIS , AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD , AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD ,
  AT_OPTIONS_VON_INPUT_MODE
}
 C++ OptionAccessType. Подробнее...
 
enum  OptionIDsScript {
  OPTION_HUD = 100 , OPTION_CROSSHAIR , OPTION_GAME_MESSAGES , OPTION_ADMIN_MESSAGES ,
  OPTION_PLAYER_MESSAGES , OPTION_QUICKBAR , OPTION_SERVER_INFO , OPTION_BLEEDINGINDICATION ,
  OPTION_CONNECTIVITY_INFO , OPTION_HUD_BRIGHTNESS , OPTION_AMBIENT_MUSIC_MODE
}
 Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above. Подробнее...
 

Функции

proto native CGame GetGame ()
 
static string GetPathFromSlotID (int slot_ID)
 Returns config path of att. slot category, empty if undefined.
 
static int GetConfigArrayCountFromSlotID (int slot_ID)
 How many 'default equip' types are listed in the corresponding array.
 
static array< stringGetConfigAttachmentTypes (int slot_ID)
 Lists all configured types (if any) for the appropriate attachment.
 
static array< intGetAttachmentSlotsArray ()
 Lists all customizable InventorySlots.
 
static array< stringGetConfigArrayNames ()
 for conversion of slot ID to config array's string
 
proto native void WriteValue (float value)
 
proto native float GetMin ()
 
proto native float GetMax ()
 
proto native float GetDefault ()
 
EntityAI SpawnEntity (string object_name, notnull InventoryLocation inv_loc, int iSetupFlags, int iRotation)
 

Переменные

const int INDEX_NOT_FOUND = -1
 
class MeleeCombatData NullStringArray [1] = { "" }
 
class LOD Object
 
PlayerIdentity PROGRESS_START = 0
 
const int PROGRESS_FINISH = 1
 
const int PROGRESS_PROGRESS = 2
 
const int PROGRESS_UPDATE = 3
 
const EventType StartupEventTypeID
 no params
 
const EventType WorldCleaupEventTypeID
 no params
 
const EventType MPSessionStartEventTypeID
 no params
 
const EventType MPSessionEndEventTypeID
 no params
 
const EventType MPSessionFailEventTypeID
 no params
 
const EventType MPSessionPlayerReadyEventTypeID
 no params
 
const EventType MPConnectionLostEventTypeID
 params: MPConnectionLostEventParams
 
const EventType MPConnectionCloseEventTypeID
 params: MPConnectionCloseEventParams
 
const EventType ProgressEventTypeID
 params: ProgressEventParams
 
const EventType NetworkManagerClientEventTypeID
 no params
 
const EventType NetworkManagerServerEventTypeID
 no params
 
const EventType DialogQueuedEventTypeID
 no params
 
const EventType ChatMessageEventTypeID
 params: ChatMessageEventParams
 
const EventType ChatChannelEventTypeID
 params: ChatChannelEventParams
 
const EventType ClientConnectedEventTypeID
 params: ClientConnectedEventParams
 
const EventType ClientPrepareEventTypeID
 params: ClientPrepareEventParams
 
const EventType ClientNewEventTypeID
 params: ClientNewEventParams
 
const EventType ClientNewReadyEventTypeID
 params: ClientNewReadyEventParams
 
const EventType ClientRespawnEventTypeID
 params: ClientRespawnEventParams
 
const EventType ClientReconnectEventTypeID
 params: ClientReconnectEventParams
 
const EventType ClientReadyEventTypeID
 params: ClientReadyEventParams
 
const EventType ClientDisconnectedEventTypeID
 params: ClientDisconnectedEventParams
 
const EventType ClientRemovedEventTypeID
 no params
 
const EventType ConnectivityStatsUpdatedEventTypeID
 params: ConnectivityStatsUpdatedEventParams
 
const EventType ServerFpsStatsUpdatedEventTypeID
 params: ServerFpsStatsUpdatedEventParams
 
const EventType LogoutCancelEventTypeID
 params: LogoutCancelEventParams
 
const EventType LoginTimeEventTypeID
 params: LoginTimeEventParams
 
const EventType RespawnEventTypeID
 params: RespawnEventParams
 
const EventType PreloadEventTypeID
 params: PreloadEventParams
 
const EventType LogoutEventTypeID
 params: LogoutEventParams
 
const EventType LoginStatusEventTypeID
 params: LoginStatusEventParams
 
const EventType SelectedUserChangedEventTypeID
 no params
 
const EventType ScriptLogEventTypeID
 params: ScriptLogEventParams
 
const EventType VONStateEventTypeID
 params: VONStateEventParams
 
const EventType VONStartSpeakingEventTypeID
 params: VONStartSpeakingEventParams
 
const EventType VONStopSpeakingEventTypeID
 params: VONStopSpeakingEventParams
 
const EventType VONUserStartedTransmittingAudioEventTypeID
 no params
 
const EventType VONUserStoppedTransmittingAudioEventTypeID
 no params
 
const EventType PartyChatStatusChangedEventTypeID
 no params
 
const EventType DLCOwnerShipFailedEventTypeID
 params: DLCOwnerShipFailedParams
 
const EventType SetFreeCameraEventTypeID
 params: SetFreeCameraEventParams
 
const EventType ConnectingStartEventTypeID
 no params
 
const EventType ConnectingAbortEventTypeID
 no params
 
const EventType PlayerDeathEventTypeID
 params: PlayerDeathEventParams
 
class MenuDefaultCharacterData m_AttachmentSlots
 
static ref array< stringm_ConfigArrayNames
 
static const string m_Path = "cfgCharacterCreation"
 
ref ScriptInvoker Event_OnRevert = new ScriptInvoker()
 
class ListOptionsAccess extends OptionsAccess ReadValue
 

Типы

◆ ChatChannel

◆ ChatChannelEventParams

◆ ChatMessageEventParams

channel, from, text, color config class

◆ ClientConnectedEventParams

◆ ClientDisconnectedEventParams

PlayerIdentity, Man, LogoutTime, AuthFailed.

◆ ClientNewEventParams

◆ ClientNewReadyEventParams

◆ ClientPrepareEventParams

PlayerIdentity, useDB, pos, yaw, preloadTimeout (= additional time in seconds to how long server waits for loginData)

◆ ClientReadyEventParams

◆ ClientReconnectEventParams

◆ ClientRespawnEventParams

◆ ConnectivityStatsUpdatedEventParams

◆ DLCOwnerShipFailedParams

◆ LoginStatusEventParams

text message for line 1, text message for line 2

◆ LoginTimeEventParams

LoginTime.

◆ LogoutCancelEventParams

Player.

◆ LogoutEventParams

logoutTime

◆ MPConnectionCloseEventParams

EClientKicked, AdditionalInfo.

◆ MPConnectionLostEventParams

◆ OLinkT

◆ ParamsReadContext

◆ ParamsWriteContext

◆ PlayerDeathEventParams

Player, "Killer" (Beware: Not necessarily actually the killer, Client doesn't have this info)

◆ PreloadEventParams

Position.

◆ ProgressEventParams

state, progress, title

◆ RespawnEventParams

RespawnTime.

◆ ScriptLogEventParams

◆ ServerFpsStatsUpdatedEventParams

◆ SetFreeCameraEventParams

◆ SQFConsoleEventParams

◆ VONStartSpeakingEventParams

◆ VONStateEventParams

listening, toggled

◆ VONStopSpeakingEventParams

◆ WindowsResizeEventParams

Width, Height, Windowed.

Перечисления

◆ InventoryTraversalType

tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal

Элементы перечислений
PREORDER 
INORDER 
POSTORDER 
LEVELORDER 
6{
11};
@ INORDER
Definition gameplay.c:8
@ LEVELORDER
Definition gameplay.c:10
@ POSTORDER
Definition gameplay.c:9
@ PREORDER
Definition gameplay.c:7

◆ OptionAccessType

C++ OptionAccessType.

Элементы перечислений
AT_UNKNOWN 
AT_OBJECTS_DETAIL 
AT_TEXTURE_DETAIL 
AT_HDR_DETAIL 
AT_FSAA_DETAIL 
AT_VSYNC_VALUE 
AT_ANISO_DETAIL 
AT_OPTIONS_FXAA_VALUE 
AT_OPTIONS_SW_VALUE 
AT_POSTPROCESS_EFFECTS 
AT_QUALITY_PREFERENCE 
AT_ATOC_DETAIL 
AT_AMBIENT_OCCLUSION 
AT_BLOOM 
AT_ROTATION_BLUR 
AT_SHADOW_DETAIL 
AT_OPTIONS_TERRAIN 
AT_OPTIONS_RESOLUTION 
AT_OPTIONS_GAMMA_SLIDER 
AT_OPTIONS_BRIGHT_SLIDER 
AT_OPTIONS_VISIBILITY_SLIDER 
AT_OPTIONS_OBJECT_VISIBILITY_SLIDER 
AT_OPTIONS_SHADOW_VISIBILITY_SLIDER 
AT_OPTIONS_DRAWDISTANCE_SLIDER 
AT_ASPECT_RATIO 
AT_OPTIONS_FIELD_OF_VIEW 
AT_OPTIONS_MUSIC_SLIDER 
AT_OPTIONS_EFFECTS_SLIDER 
AT_OPTIONS_VON_SLIDER 
AT_OPTIONS_MASTER_VOLUME 
AT_OPTIONS_HWACC 
AT_OPTIONS_EAX 
AT_OPTIONS_LANGUAGE 
AT_OPTIONS_RADIO 
AT_CONFIG_MOUSE_FILTERING 
AT_CONFIG_HEAD_BOB 
AT_OPTIONS_DISPLAY_MODE 
AT_OPTIONS_TERRAIN_SHADER 
AT_OPTIONS_AIM_HELPER 
AT_OPTIONS_MOUSE_AND_KEYBOARD 
AT_OPTIONS_PAUSE 
AT_OPTIONS_FLIPMODE 
AT_OPTIONS_VON_THRESHOLD_SLIDER 
AT_OPTIONS_MOUSE_YAXIS_INVERTED 
AT_OPTIONS_MOUSE_XAXIS 
AT_OPTIONS_MOUSE_YAXIS 
AT_OPTIONS_MOUSE_XAXIS_AIM_MOD 
AT_OPTIONS_MOUSE_YAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_LS_XAXIS 
AT_OPTIONS_CONTROLLER_LS_YAXIS 
AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED 
AT_OPTIONS_CONTROLLER_RS_XAXIS 
AT_OPTIONS_CONTROLLER_RS_YAXIS 
AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD 
AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD 
AT_OPTIONS_VON_INPUT_MODE 
1217{
1218 AT_UNKNOWN,
1231 AT_BLOOM,
1261
1267
1277};
@ AT_OPTIONS_MOUSE_YAXIS_AIM_MOD
Definition gameplay.c:1266
@ AT_UNKNOWN
Definition gameplay.c:1218
@ AT_OPTIONS_CONTROLLER_LS_YAXIS
Definition gameplay.c:1269
@ AT_QUALITY_PREFERENCE
Definition gameplay.c:1228
@ AT_OPTIONS_VON_THRESHOLD_SLIDER
Definition gameplay.c:1260
@ AT_ANISO_DETAIL
Definition gameplay.c:1224
@ AT_ASPECT_RATIO
Definition gameplay.c:1242
@ AT_VSYNC_VALUE
Definition gameplay.c:1223
@ AT_BLOOM
Definition gameplay.c:1231
@ AT_OPTIONS_TERRAIN
Definition gameplay.c:1234
@ AT_POSTPROCESS_EFFECTS
Definition gameplay.c:1227
@ AT_OPTIONS_VON_SLIDER
Definition gameplay.c:1246
@ AT_OPTIONS_FLIPMODE
Definition gameplay.c:1259
@ AT_OPTIONS_CONTROLLER_LS_XAXIS
Definition gameplay.c:1268
@ AT_SHADOW_DETAIL
Definition gameplay.c:1233
@ AT_OPTIONS_HWACC
Definition gameplay.c:1248
@ AT_OPTIONS_BRIGHT_SLIDER
Definition gameplay.c:1237
@ AT_OPTIONS_CONTROLLER_RS_YAXIS_INVERTED
Definition gameplay.c:1271
@ AT_CONFIG_MOUSE_FILTERING
Definition gameplay.c:1252
@ AT_OPTIONS_MOUSE_XAXIS_AIM_MOD
Definition gameplay.c:1265
@ AT_OPTIONS_CONTROLLER_RS_YAXIS_AIM_MOD
Definition gameplay.c:1275
@ AT_OPTIONS_TERRAIN_SHADER
Definition gameplay.c:1255
@ AT_CONFIG_HEAD_BOB
Definition gameplay.c:1253
@ AT_OPTIONS_AIM_HELPER
Definition gameplay.c:1256
@ AT_OPTIONS_GAMMA_SLIDER
Definition gameplay.c:1236
@ AT_OPTIONS_FXAA_VALUE
Definition gameplay.c:1225
@ AT_HDR_DETAIL
Definition gameplay.c:1221
@ AT_OPTIONS_DISPLAY_MODE
Definition gameplay.c:1254
@ AT_OPTIONS_DRAWDISTANCE_SLIDER
Definition gameplay.c:1241
@ AT_FSAA_DETAIL
Definition gameplay.c:1222
@ AT_OPTIONS_EFFECTS_SLIDER
Definition gameplay.c:1245
@ AT_OPTIONS_MOUSE_YAXIS_INVERTED
Definition gameplay.c:1262
@ AT_OPTIONS_RADIO
Definition gameplay.c:1251
@ AT_OPTIONS_MOUSE_XAXIS
Definition gameplay.c:1263
@ AT_AMBIENT_OCCLUSION
Definition gameplay.c:1230
@ AT_OPTIONS_MUSIC_SLIDER
Definition gameplay.c:1244
@ AT_OPTIONS_MOUSE_AND_KEYBOARD
Definition gameplay.c:1257
@ AT_OBJECTS_DETAIL
Definition gameplay.c:1219
@ AT_ROTATION_BLUR
Definition gameplay.c:1232
@ AT_OPTIONS_MOUSE_YAXIS
Definition gameplay.c:1264
@ AT_ATOC_DETAIL
Definition gameplay.c:1229
@ AT_OPTIONS_CONTROLLER_LS_XAXIS_VEHICLE_MOD
Definition gameplay.c:1270
@ AT_OPTIONS_LANGUAGE
Definition gameplay.c:1250
@ AT_TEXTURE_DETAIL
Definition gameplay.c:1220
@ AT_OPTIONS_EAX
Definition gameplay.c:1249
@ AT_OPTIONS_RESOLUTION
Definition gameplay.c:1235
@ AT_OPTIONS_CONTROLLER_RS_XAXIS
Definition gameplay.c:1272
@ AT_OPTIONS_VISIBILITY_SLIDER
Definition gameplay.c:1238
@ AT_OPTIONS_OBJECT_VISIBILITY_SLIDER
Definition gameplay.c:1239
@ AT_OPTIONS_MASTER_VOLUME
Definition gameplay.c:1247
@ AT_OPTIONS_PAUSE
Definition gameplay.c:1258
@ AT_OPTIONS_SW_VALUE
Definition gameplay.c:1226
@ AT_OPTIONS_CONTROLLER_RS_XAXIS_AIM_MOD
Definition gameplay.c:1274
@ AT_OPTIONS_VON_INPUT_MODE
Definition gameplay.c:1276
@ AT_OPTIONS_CONTROLLER_RS_YAXIS
Definition gameplay.c:1273
@ AT_OPTIONS_SHADOW_VISIBILITY_SLIDER
Definition gameplay.c:1240
@ AT_OPTIONS_FIELD_OF_VIEW
Definition gameplay.c:1243

◆ OptionIDsScript

Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.

Элементы перечислений
OPTION_HUD 
OPTION_CROSSHAIR 
OPTION_GAME_MESSAGES 
OPTION_ADMIN_MESSAGES 
OPTION_PLAYER_MESSAGES 
OPTION_QUICKBAR 
OPTION_SERVER_INFO 
OPTION_BLEEDINGINDICATION 
OPTION_CONNECTIVITY_INFO 
OPTION_HUD_BRIGHTNESS 
OPTION_AMBIENT_MUSIC_MODE 
1281{
1282 OPTION_HUD = 100, //starts at 100 to avoid ID conflict with AT_
1293};
@ OPTION_CONNECTIVITY_INFO
Definition gameplay.c:1290
@ OPTION_BLEEDINGINDICATION
Definition gameplay.c:1289
@ OPTION_PLAYER_MESSAGES
Definition gameplay.c:1286
@ OPTION_SERVER_INFO
Definition gameplay.c:1288
@ OPTION_GAME_MESSAGES
Definition gameplay.c:1284
@ OPTION_QUICKBAR
Definition gameplay.c:1287
@ OPTION_ADMIN_MESSAGES
Definition gameplay.c:1285
@ OPTION_AMBIENT_MUSIC_MODE
Definition gameplay.c:1292
@ OPTION_CROSSHAIR
Definition gameplay.c:1283
@ OPTION_HUD_BRIGHTNESS
Definition gameplay.c:1291
@ OPTION_HUD
Definition gameplay.c:1282

Функции

◆ GetAttachmentSlotsArray()

static array< int > GetAttachmentSlotsArray ( )
static

Lists all customizable InventorySlots.

1204 {
1205 return m_AttachmentSlots;
1206 }
class MenuDefaultCharacterData m_AttachmentSlots

Перекрестные ссылки m_AttachmentSlots.

◆ GetConfigArrayCountFromSlotID()

static int GetConfigArrayCountFromSlotID ( int slot_ID)
static

How many 'default equip' types are listed in the corresponding array.

1188 {
1190 GetGame().ConfigGetTextArray(GetPathFromSlotID(slot_ID),types);
1191 return types.Count();
1192 }
Definition EntityAI.c:95
static string GetPathFromSlotID(int slot_ID)
Returns config path of att. slot category, empty if undefined.
Definition gameplay.c:1179
proto native CGame GetGame()
array< string > TStringArray
Definition EnScript.c:685

Перекрестные ссылки GetGame() и GetPathFromSlotID().

◆ GetConfigArrayNames()

static array< string > GetConfigArrayNames ( )
static

for conversion of slot ID to config array's string

1210 {
1211 return m_ConfigArrayNames;
1212 }
static ref array< string > m_ConfigArrayNames
Definition gameplay.c:1160

Перекрестные ссылки m_ConfigArrayNames.

◆ GetConfigAttachmentTypes()

static array< string > GetConfigAttachmentTypes ( int slot_ID)
static

Lists all configured types (if any) for the appropriate attachment.

1196 {
1198 GetGame().ConfigGetTextArray(GetPathFromSlotID(slot_ID),types);
1199 return types;
1200 }

Перекрестные ссылки GetGame() и GetPathFromSlotID().

◆ GetDefault()

proto native float GetDefault ( )

◆ GetGame()

proto native CGame GetGame ( )

Используется в MissionBase::AbortMission(), HandActionBase::Action(), ActionBuildPart::ActionCondition(), ActionCondition(), ActionBuryBody::ActionCondition(), ActionCreateGreenhouseGardenPlot::ActionCondition(), ActionDigGardenPlot::ActionCondition(), ActionDigInStash::ActionCondition(), ActionEmptyBottleBase::ActionCondition(), ActionMineBush::ActionCondition(), ActionMineBushByHand::ActionCondition(), ActionPackGift::ActionCondition(), ActionRepairCarChassis::ActionCondition(), ActionTransferLiquid::ActionCondition(), ActionUnrestrainTarget::ActionCondition(), ActionWorldCraft::ActionCondition(), ActionDeployHuntingTrap::ActionCondition(), ActionBuildShelter::ActionCondition(), ActionDetachFromTarget::ActionCondition(), ActionPullOutPlug::ActionCondition(), ActionTakeMaterialToHands::ActionCondition(), ActionInteractLoopBase::ActionCondition(), ActionAttachOnSelection::ActionCondition(), ActionWorldLiquidActionSwitch::ActionCondition(), FirearmActionMechanicManipulate::ActionCondition(), ActionBuildPart::ActionConditionContinue(), ActionRestrainTarget::ActionConditionContinue(), ActionDeployHuntingTrap::ActionConditionContinue(), ActionConditionContinue(), ActionContinuousBase::ActionContinuousBase(), Actions_DoCancel(), Actions_DoInternalCommand(), Actions_Start(), ActionManagerClient::ActionStart(), ActionTargetsCursor::ActionTargetsCursor(), SymptomBase::Activate(), Ammo_40mm_Smoke_ColorBase::Activate(), BillboardSetHandler::ActivateBillboardSet(), ShockDamageMdfr::ActivateCondition(), ActivateModifier(), Grenade_Base::ActivateRandomTime(), MissionBase::AddActiveInputRestriction(), ManBase::AddActiveNV(), AddAgent(), BleedingSourcesManagerBase::AddBleedingSource(), AddDefect(), ItemBase::AddDefect(), ScriptedWidgetEventHandler::AddElement(), AddInsider(), GameInventory::AddInventoryReservationEx(), ScriptedWidgetEventHandler::AddItem(), UIPopupScript::AddItemToClipboard(), ScriptConsoleTabBase::AddItemToClipboard(), LayoutHolder::AddItemToQuickbarRadial(), PluginBase::AddKeyframe(), AddModifier(), DayZPlayer::AddNoise(), NotificationUI::AddNotification(), ClientData::AddPlayerBase(), PPEffects::AddPPMask(), AddQuickbarItem(), SceneObject::AddRotation(), array::AddSubgroup(), ScriptedWidgetEventHandler::AddSubgroup(), ScriptedWidgetEventHandler::AddTab(), AddTemperatureToItem(), HudDebugWinBase::AddValue(), VicinityItemManager::AddVicinityItems(), NotificationUI::AddVoiceNotification(), EntityAI::AdvancedCommunication(), AfterStoreLoad(), FireplaceBase::AfterStoreLoad(), Hologram::AlignProjectionOnTerrain(), AnimFinished(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), AttachBleedingToZonesByHeight(), DayZCreature::AttenuateSoundIfNecessary(), DayZPlayer::AttenuateSoundIfNecessary(), SymptomManager::AutoactivateSymptoms(), Back(), UIScriptedMenu::Back(), ScriptedWidgetEventHandler::BannerHandlerBase(), ItemBase::BatteryCharger(), Barrel_ColorBase::BleachClothes(), BleedingSource(), Hit_MeatBones::BloodSplatGround(), BotSelectNearestTarget(), UIScriptedMenu::BottomChanged(), BuildCondition(), SoundObjectBuilder::BuildSoundObject(), CalcAndSetQuantity(), CAContinuousEmpty::CalcAndSetQuantity(), CAContinuousEmptyMagazine::CalcAndSetQuantity(), CAContinuousFill::CalcAndSetQuantity(), CAContinuousFillBrakes::CalcAndSetQuantity(), CAContinuousFillCoolant::CalcAndSetQuantity(), CAContinuousFillFuel::CalcAndSetQuantity(), CAContinuousFillOil::CalcAndSetQuantity(), CAContinuousFillPowerGenerator::CalcAndSetQuantity(), CAContinuousQuantity::CalcAndSetQuantity(), CAContinuousQuantityBloodTransfer::CalcAndSetQuantity(), CAContinuousQuantityEdible::CalcAndSetQuantity(), CAContinuousQuantityExtinguish::CalcAndSetQuantity(), CAContinuousQuantityLiquidTransfer::CalcAndSetQuantity(), CAContinuousQuantityRepeat::CalcAndSetQuantity(), CAContinuousTransferQuantity::CalcAndSetQuantity(), CASingleUseQuantity::CalcAndSetQuantity(), CASingleUseQuantityEdible::CalcAndSetQuantity(), CalcAndSetTotalEnergy(), HitDirectionEffectBase::CalculateArrowPosition(), CalculateEyeAccoTarget(), PluginBase::CalculatePos(), BroomBase::CalculateQuantity(), FlammableBase::CalculateQuantity(), CallQueueContext::CallParams(), CameraShake::CameraShake(), UIScriptedMenu::CameraToolsMenu(), CCTCursorNoObject::Can(), CCTSurface::Can(), CCTTree::Can(), InventoryGridController::CanAddItemInHandToInventory(), LayoutHolder::CanAddToQuickbarEx(), Inventory_Base::CanBeFilledAtPosition(), GardenBase::CanBePlaced(), UIScriptedMenu::Cancel(), HumanCommandActionCallback::CancelCondition(), Attachments::CanCombine(), AttachmentCategoriesRow::CanCombine(), Attachments::CanCombineAmmo(), Container::CanCombineAmmo(), VicinitySlotsContainer::CanCombineAmmo(), LayoutHolder::CanCombineEx(), BaseBuildingBase::CanDisplayAttachmentCategory(), BaseBuildingBase::CanDisplayAttachmentSlot(), LayoutHolder::CanDropEx(), WeaponManager::CanEjectBulletVerified(), Attachments::CanEquip(), LayoutHolder::CanEquipEx(), UIScriptedMenu::CanOpenMenu(), HandEventRemove::CanPerformEventEx(), FireplaceBase::CanPlaceFireplaceInSelectedSpot(), CanPlayEmoteClientCheck(), BaseBuildingBase::CanReceiveAttachment(), Container_Base::CanReceiveItemIntoCargo(), LayoutHolder::CanSwapOrTakeToHandsEx(), LayoutHolder::CanTakeToInventoryEx(), BroomBase::CanTransformIntoStick(), FlammableBase::CanTransformIntoStick(), CanUseToolToBuildPart(), CanUseToolToDismantlePart(), ComponentEnergyManager::CanWork(), PluginBase::CaptureFocus(), CaptureFocus(), CarPartsHealthCheck(), FlareSimulation::CastFlareAINoise(), UIScriptedMenu::ChangeAccount(), ChangeFakePlaytime(), ScriptConsoleSoundsTab::ChangeFilter(), ScriptConsoleItemsTab::ChangeFilter(), UIScriptedMenu::CharacterCreationMenu(), ChatLine::ChatLine(), CheckAllowUpdate(), CGame::CheckAmmoCompability(), CheckContactCache(), BaseBuildingBase::CheckFenceClosed(), BaseBuildingBase::CheckFenceOpened(), Entity::CheckForDestroy(), ManBase::CheckForGag(), ItemBase::CheckForHybridAttachments(), UIScriptedMenu::CheckForLightsAndNVG(), SlotsIcon::CheckHasItemSize(), RecipeBase::CheckIngredientMatch(), Icon::CheckIsWeapon(), PMTPlayback::CheckOnePlayingSA(), WeaponParticlesBase::CheckParticleOverride(), Hologram::CheckPowerSource(), ItemBase::CheckRainTick(), SymptomBase::CheckSoundFinished(), PMTPlayback::CheckStop(), ShockHandler::CheckValue(), ItemBase::CheckWater(), House::ChristmasTree(), SEffectManager::Cleanup(), CleanUpOnClosedClient(), InventoryItem::ClearInventory(), ManBase::ClearInventory(), PluginBase::ClearInventory(), GameInventory::ClearInventoryReservationEx(), HumanInventory::ClearUserReservedLocationAtIndexSynced(), HumanInventory::ClearUserReservedLocationSynced(), ScriptedWidgetEventHandler::Close(), BaseBuildingBase::CloseFence(), ManBase::CloseInventoryMenu(), ManBase::CloseMapEx(), UIScriptedMenu::CloseMapMenu(), UIScriptedMenu::CloseMenu(), UIScriptedWindow::CloseWindow(), UIManager::CloseWindow(), ScriptConsoleEnfScriptTab::ColorRunButton(), Barrel_ColorBase::ColourClothes(), Barrel_ColorBase::ColourLeatherClothes(), Attachments::Combine(), Container::Combine(), AttachmentCategoriesRow::Combine(), PlayerContainer::Combine(), VicinitySlotsContainer::Combine(), Icon::Combine(), InventoryItem::CombineItemsClient(), PluginDayzPlayerDebug_Ctrl::CommandHandler(), PluginDayzPlayerDebug_Weapons::CommandHandler(), DayZPlayer::CommandHandler(), ManBase::CommandHandler(), DayZPlayer::CommandHandlerDebug(), CommitSuicide(), ServerBrowserTab::Construct(), ConstructionActionData::ConstructionActionData(), ContactEvent(), FireplaceBase::ContactEvent(), PluginBase::ContainsFirstClass(), MissionBase::Continue(), ScriptedWidgetEventHandler::ContinuousActionProgress(), MissionBase::ControlPersonalLight(), InventoryItem::ConvertEnergyToQuantity(), Cooling(), UnboxLambda::CopyOldPropertiesToNew(), DropEquipAndDestroyRootLambda::CopyOldPropertiesToNew(), ItemBase::CreateAreaDamage(), AttachmentsOutOfReach::CreateAttachmentPosition(), CreateBleedingEffect(), CreateCarDestroyedEffect(), MissionBase::CreateCharacter(), PlayerSpawnHandler::CreateChildItem(), CreateCollisionTrigger(), ItemBase::CreateConstructionKit(), UIScriptedMenu::CreateContent(), ManBase::CreateCopyOfItemInInventory(), CreateDamageTriggerEx(), Managed::CreateDefaultCharacter(), ScriptedWidgetEventHandler::CreateFollowedObject(), UIScriptedMenu::CreateGestureContent(), UIScriptedMenu::CreateGroupContainer(), Particle::CreateInWorld(), CreateItemBasePiles(), Chemlight_ColorBase::CreateLight(), EntityLightSource::CreateLight(), MissionBase::CreateLogoutMenu(), CreateMagazinePiles(), CreateMagazinePilesFromBullet(), PPEClassBase::CreateMaterial(), PluginBase::CreateModuleWidgets(), CreateModuleWidgets(), ReplaceItemWithNewLambdaBase::CreateNetworkObjectInfo(), CreateNetworkObjectInfo(), Managed::CreateNewCharacter(), Managed::CreateNewCharacterByName(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), ReplaceAndDestroyLambdaEx::CreateNewEntity(), CreateOrgan(), Particle::CreateParticleEffect(), ParticleSource::CreateParticleEx(), PlayerBase::CreatePersonalLight(), ItemBase::CreatePlant(), SyncPlayerList::CreatePlayerList(), CAContinuousMineWood::CreatePrimaryItems(), DayZIntroSceneXbox::CreateRandomCharacter(), PlayerStatBase::CreateRecord(), ScriptedWidgetEventHandler::CreateRootWidget(), ItemBase::CreateRope(), CAContinuousMineWood::CreateSecondaryItems(), CGame::CreateTitleScreen(), CreateTrigger(), EffectArea::CreateTrigger(), ScriptedWidgetEventHandler::CreateVideoLoadingEntry(), Weapon::CreateWeaponWithAmmo(), Icon::CreateWhiteBackground(), PluginBase::CreateWidgetOverlay(), EffectAreaLoader::CreateZones(), CreditsElement::CreditsDepartmentElement(), CreditsDepartmentSection(), CrossHairSelector(), CTObjectFollower::CTActor(), ScriptedWidgetEventHandler::CTEvent(), ScriptedWidgetEventHandler::CTKeyframe(), PluginBase::CursorHide(), PluginBase::CursorShow(), DamageHands(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), DayZPlayer::DayZPlayerImplement(), DayZPlayerTypeRegisterItems(), DayZPlayerTypeRegisterSounds(), DayZPlayerTypeStepSoundLookupTable::DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeStepSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTable::DayZPlayerTypeVoiceSoundLookupTableImpl(), DayZPlayerTypeVoiceSoundLookupTableImpl(), SymptomBase::Deactivate(), DeactivateModifier(), ShockHandler::DealShock(), ManBase::DealShock(), PluginDayzPlayerDebug_OtherCmds::Death_Start(), Entity::DeathUpdate(), Component::DebugBBoxDelete(), Component::DebugBBoxDraw(), Component::DebugDirectionDelete(), Component::DebugDirectionDraw(), DebugGrowAgentsRequest(), DebugMonitor::DebugMonitor(), DebugRemoveAgentsRequest(), ComponentEnergyManager::DebugUpdate(), DecreaseCookedItemQuantity(), IEntity::DecreaseHealth(), IEntity::Delete(), PluginBase::DeleteKeyframe(), EntityLightSource::DeleteLightNow(), EntityLightSource::DeleteLightWithDelay(), Entity::DeleteOnClient(), Entity::DeleteSafe(), PluginBase::DeleteSceneObject(), ItemManager::DeserializeDefaultHeaderOpenStates(), ItemManager::DeserializeDefaultOpenStates(), Destroy(), ItemBase::DestroyAreaDamage(), ItemBase::DestroyClutterCutter(), FireplaceBase::DestroyClutterCutter(), DestroyCollisionTrigger(), ActionDestroyPart::DestroyCondition(), ItemBase::DestroyConstruction(), ItemBase::DestroyConstructionKit(), DestroyDamageTriggerEx(), ItemBase::DestroyFireplace(), ScriptedWidgetEventHandler::DestroyFollowedObject(), DestroyLock(), DestroyMaterialsServer(), Particle::DestroyParticleEffect(), ItemBase::DestroyPlant(), DestroySmokeGrenade(), Icon::DestroyWhiteBackground(), RainProcurementHandler::DetermineAmountCoef(), ComponentEnergyManager::DeviceUpdate(), DeveloperFreeCamera::DisableFreeCamera(), Disarm(), KitBase::DisassembleKit(), CGame::DisconnectSessionEx(), ActionDismantlePart::DismantleCondition(), WeaponDebug::DisplayGeneralInfo(), UIScriptedMenu::DisplayHint(), DisplayHint(), Hud::DisplayPresence(), Hud::DisplayStance(), PluginBase::DisplayTendency(), RecipeBase::Do(), InventoryItem::DoAmmoExplosion(), DoEverything(), PoweredOptic_Base::DoMeasurement(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), Icon::DraggingOver(), ClosableContainer::DraggingOver(), DraggingOverCenterPanel(), Icon::DraggingOverCombine(), ClosableContainer::DraggingOverGrid(), HandsContainer::DraggingOverGrid(), ClosableContainer::DraggingOverGrid(), HandsArea::DraggingOverHandsPanel(), HandsContainer::DraggingOverHeader(), ClosableContainer::DraggingOverHeader(), VicinityContainer::DraggingOverHeader(), ZombieContainer::DraggingOverHeader(), Icon::DraggingOverSwap(), ScriptConsoleItemsTab::DrawItems(), WeaponDebug::DrawLineOfFireCameraHybrid(), WeaponDebug::DrawLineOfFireMuzzleToHit(), DropAllItemsInInventoryInBounds(), ScriptedWidgetEventHandler::DropdownPrefab(), ActionRepackTentCB::DropDuringRepacking(), DropNonUsableMaterialsServer(), ClosableContainer::DropReceived(), HandsContainer::DropReceived(), AttachmentCategoriesRow::DropReceived(), ClosableContainer::DropReceived(), Icon::DropReceivedFromMain(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), MissionBaseWorld::DumpCurrentUILayout(), ScriptConsoleConfigTab::DumpParam(), DynamicArea_Flare::DynamicArea_Flare(), PluginBase::EditorToggle(), PluginBase::EditorUpdate(), EffectArea::EEDelete(), House::EEDelete(), BuildingSuper::EEDelete(), StaticObj_Roadblock_Wood_Small::EEDelete(), CrashBase::EEDelete(), GardenBase::EEDelete(), ItemBase::EEDelete(), Roadflare::EEDelete(), FlammableBase::EEDelete(), EEDelete(), Weapon::EEFired(), ImprovisedExplosive::EEHealthLevelChanged(), Plastic_Explosive::EEHealthLevelChanged(), Weapon_Base::EEHealthLevelChanged(), InventoryItem::EEHealthLevelChanged(), ItemBase::EEHealthLevelChanged(), MaskBase::EEHealthLevelChanged(), GasMask_Filter::EEHealthLevelChanged(), Clothing_Base::EEHealthLevelChanged(), Container_Base::EEHealthLevelChanged(), TrapBase::EEHealthLevelChanged(), EEHealthLevelChanged(), ManBase::EEHealthLevelChanged(), ManBase::EEHitBy(), EEHitBy(), ContaminatedArea_Dynamic::EEInit(), ContaminatedArea_Local::EEInit(), SpookyArea::EEInit(), SpookyPlayerStalker::EEInit(), House::EEInit(), BuildingSuper::EEInit(), StaticObj_Roadblock_Wood_Small::EEInit(), Weapon::EEInit(), ItemBase::EEInit(), EEInit(), FlammableBase::EEInit(), CarScript::EEInit(), ItemBase::EEItemAttached(), FireplaceBase::EEItemAttached(), EEItemAttached(), ManBase::EEItemAttached(), ItemBase::EEItemDetached(), FireplaceBase::EEItemDetached(), FlammableBase::EEItemDetached(), EEItemDetached(), ManBase::EEItemDetached(), InventoryItem::EEItemLocationChanged(), HeadGear_Base::EEItemLocationChanged(), Mask_Base::EEItemLocationChanged(), ItemBase::EEItemLocationChanged(), ManBase::EEItemOutOfHands(), Entity::EEKilled(), InventoryItemSuper::EEKilled(), Plastic_Explosive::EEKilled(), Ammo_40mm_Explosive::EEKilled(), Ammo_40mm_Smoke_ColorBase::EEKilled(), ManBase::EEKilled(), Entity::EEOnAfterLoad(), ItemBase::EEOnAfterLoad(), ContaminatedArea_Dynamic::EEOnCECreate(), Effect(), ejectBulletAndStoreInMagazine(), WeaponManager::EjectBulletVerified(), HandsContainer::ElectricityIcon(), EmoteManager(), Inventory_Base::EmptySeedPack(), Container_Base::EmtpyInventory(), DeveloperFreeCamera::EnableFreeCamera(), End(), AnimatedActionBase::End(), EndLoading(), TriggerEvents::Enter(), OnlineServices::EnterGameplaySession(), ActionViewBinoculars::EnterOptics(), Entity::EntityAI(), DayZCreatureAI::EOnContact(), DayZInfected::EOnContact(), DayZPlayer::EOnContact(), Grenade_ChemGas::EOnContact(), EOnFrame(), DayZSpectator::EOnFrame(), EntityLightSource::EOnFrame(), DayZInfected::EOnInit(), ItemBase::EOnInit(), EntityLightSource::EOnInit(), ManBase::EOnPostFrame(), EOnPostSimulate(), CarScript::EOnPostSimulate(), Attachments::EquipItem(), Container::EquipItem(), HandsContainer::EquipItem(), PlayerContainer::EquipItem(), VicinitySlotsContainer::EquipItem(), ZombieContainer::EquipItem(), ItemManager::EvaluateContainerDragabilityDefault(), DayZPlayer::EvaluateDamageHit(), DayZInfected::EvaluateDamageHitAnimation(), DayZPlayer::EvaluateDamageHitAnimation(), DayZInfected::EvaluateDeathAnimation(), DayZPlayer::EvaluateDeathAnimation(), EffBulletImpactBase::EvaluateEffect(), EvaluateFinisherAttack(), ActionFishingNew::EvaluateFishingResult(), EvaluateHit_Common(), ComponentEnergyManager::Event_OnAwake(), Event_OnClick(), PluginBase::Event_OnClick(), PluginBase::Event_OnClickMiddle(), PluginBase::Event_OnDoubleClick(), PluginBase::Event_OnDrag(), AnalyticsManagerClient::Event_OnEntityKilled(), ComponentEnergyManager::Event_OnInit(), SyncEvents::Event_OnRPC(), EffBulletImpactBase::Event_OnStarted(), VicinityItemManager::ExcludeFromContainer_Phase1(), VicinityItemManager::ExcludeFromContainer_Phase2(), VicinityItemManager::ExcludeFromContainer_Phase3(), CAContinuousFertilizeGardenSlot::Execute(), CAContinuousFish::Execute(), CAContinuousMineWood::Execute(), CAContinuousTimeCooking::Execute(), CAContinuousWringClothes::Execute(), ReplaceItemWithNewLambdaBase::Execute(), PluginBase::ExecuteEnforceScript(), UIScriptedMenu::ExecuteSelectedItem(), UIScriptedMenu::Exit(), ActionViewBinoculars::ExitOptics(), IEntity::Explode(), Explode(), CGame::ExplosionEffects(), GameInventory::ExtendInventoryReservationEx(), ItemBase::Fertilize(), Inventory_Base::Fill(), Container_Base::FillInventory(), Entity::FindAttachmentBySlotName(), ManBase::FindCargoByBaseType(), ActionManagerClient::FindContextualUserActions(), CGame::FirearmEffects(), Icon::FlagAction(), FloatingCrossHair(), Inventory_Base::Fold(), ItemBase::Fold(), PluginBase::FreeCameraControlDisable(), PluginBase::FreeCameraControlEnable(), ItemBase::FullyBuild(), CGame::GamepadCheck(), GameplayEffectWidgets_base::GameplayEffectWidgets(), UIScriptedMenu::GameRespawn(), UIScriptedMenu::GameRetry(), ItemBase::GardenBase(), PluginBase::GatherPlayerInfo(), GatherSurfaces(), Environment::GatherTemperatureSources(), PluginBase::GatherTemperatureSources(), GenerateAINoiseAtPosition(), ScriptedWidgetEventHandler::GenerateQuickBarBackgroundTiles(), PluginRecipesManagerBase::GenerateRecipeCache(), GestureMenuItem(), UIScriptedMenu::GesturesMenu(), ManBase::GetAimPosition(), GetAlarmInMin(), AmmoEffects::GetAmmoEffectTypename(), AmmoEffects::GetAmmoParticleID(), Ammunition_Base::GetAmmoWeightByBulletType(), AttachmentCategoriesContainer::GetAttachmentCategoriesCount(), AttachmentCategoriesContainer::GetAttachmentCategory(), AttachmentCategoriesSlotsContainer::GetAttachmentCategory(), ConstructionActionData::GetAttachmentsFromSelection(), ConstructionActionData::GetAttachmentSlotFromSelection(), ItemBase::GetAttachmentSlots(), PluginBase::GetBaseClasses(), PluginBase::GetBaseClassPath(), PluginBase::GetBaseClassPathRecursive(), GetBoundButtonText(), Managed::GetCharacterName(), Managed::GetCharacterNameById(), ItemManager::GetChosenCombinationFlag(), OnlineServices::GetClientServices(), GetCollisionBoxData(), HandsContainer::GetCombinationFlags(), ItemManager::GetCombinationFlags(), GetComponentNamesFromDamageZone(), PluginBase::GetConfig(), GetConfigArrayCountFromSlotID(), SceneObject::GetConfigAttachments(), GetConfigAttachmentTypes(), PluginBase::GetConfigRecursive(), UIScriptedMenu::GetControlMappingInfo(), HitDirectionImagesBase::GetCurrentImageData(), SymptomManager::GetCurrentPrimaryActiveSymptom(), ComponentEnergyManager::GetCurrentUpdateTime(), GetDamageZoneMap(), UndergroundAreaLoader::GetData(), AlarmClock_ColorBase::GetDebugText(), KitchenTimer::GetDebugText(), ItemManager::GetDefaultOpenStateHands(), Hologram::GetDefaultOrientation(), IEntity::GetDisplayName(), InventoryItem::GetDryingIncrement(), GetEmptyingEndSoundset(), GetEmptyingLoopSoundset(), ComponentEnergyManager::GetEnergyMax(), ItemBase::GetEnergyNeededToCharge(), Debug::GetFiltredConfigClasses(), Edible_Base::GetFoodAgents(), Edible_Base::GetFoodDigestibility(), Edible_Base::GetFoodEnergy(), Edible_Base::GetFoodNutritionalIndex(), Edible_Base::GetFoodTotalVolume(), Edible_Base::GetFoodToxicity(), Edible_Base::GetFoodWater(), GetHealthLevelForAmmo(), HiddenSelectionsData::GetHiddenSelectionsConfig(), HiddenSelectionsData::GetHiddenSelectionsMaterialsConfig(), HiddenSelectionsData::GetHiddenSelectionsTexturesConfig(), ActionTargetsCursor::GetHud(), ScriptedWidgetEventHandler::GetHud(), AttachmentCategoriesContainer::GetIconName(), AttachmentCategoriesSlotsContainer::GetIconName(), InputUtils::GetImagesetAndIconFromInputAction(), EntityAI::GetImpactSurfaceTypeEx(), GetInstance(), GetInstance(), ColorManager::GetItemColor(), GetItemDisplayName(), UIScriptedMenu::GetItems(), Attachments::GetItemSlots(), Liquid::GetLiquidConfigProperty(), GetMaterialType(), GetMeleeTargetEx(), CGame::GetMenuDefaultCharacterData(), MenuData::GetMenuDefaultCharacterDataInstance(), IEntity::GetModelName(), CGame::GetModelName(), UIScriptedMenu::GetMouseLookDir(), PluginBase::GetMousePositionInScene(), ScriptedWidgetEventHandler::GetOnScreenPosition(), Surface::GetParamFloat(), PluginBase::GetPlantType(), ActionTargetsCursor::GetPlayer(), ScriptedWidgetEventHandler::GetPlayer(), GetPlayer(), ManBase::GetPlayerClass(), GetProfileValueBool(), Hologram::GetProjectionEntityPosition(), InventoryItem::GetProtectionLevel(), InventoryGridController::GetQuickbarItemColor(), Attachments::GetRecipeCount(), HandsContainer::GetRecipeCount(), PlayerContainer::GetRecipeCount(), ItemManager::GetRecipeCount(), GetRequiredParts(), DayZIntroScene::GetSelectedUserName(), IEntity::GetSelectionPositionLS(), IEntity::GetSelectionPositionMS(), IEntity::GetSelectionPositionOld(), IEntity::GetSelectionPositionWS(), InventoryItem::GetSoakingIncrement(), RecipeBase::GetSoundCategory(), GetStanceMask(), IEntity::GetSurfaceNoise(), CGame::GetSurfaceOrientation(), IEntity::GetSurfaceType(), ActionDismantlePart::GetText(), ActionRepairPart::GetText(), ActionTransferLiquid::GetText(), ActionWorldCraft::GetText(), ActionBuildShelter::GetText(), ItemBase::GetTimeNeededToCharge(), IEntity::GetType(), GetTypeMaxGlobalHealth(), AttachmentCategoriesContainer::GetViewIndex(), WeaponDebug::GetWeaponInHands(), ItemBase::GrowthTimerTick(), HandGuardBase::GuardCondition(), GUIAction_ActivateCommand(), GUIAction_EnableAI(), GUIAction_InitDebugObject(), GUIAction_ReleaseDebugObject(), GUIAction_SetValue(), HandEvent(), DayZPlayer::HandleDeath(), HandleEngineSound(), HandleError(), HandleFallDamage(), HandleFishingResultFailure(), HandleFishingResultSuccess(), HandleForceSwapEntities(), HandleInput(), UIScriptedMenu::HandleLights(), MissionBase::HandleMapToggleByKeyboardShortcut(), UIScriptedMenu::HandleNVG(), BaseBuildingBase::HandleRefreshers(), PluginBase::HandleSetTime(), HandleSoundEffectsPipeCreaking(), HandleSwapEntities(), HandleTakeToDst(), DayZPlayer::HandleView(), DayZPlayer::HandleWeapons(), HandsContainer::HandsContainer(), HandsPreview::HandsPreview(), ItemBase::Harvest(), IEntity::HasAnimation(), HasConflictPart(), InventoryItem::HasFoodStage(), HasMaterials(), HasRequiredPart(), Clothing::Headtorch_ColorBase(), Heating(), HiddenSelectionsData::HiddenSelectionsData(), ItemBase::HideAllAnimationsAndProxyPhysics(), Entity::HideAllSelections(), MissionBase::HideInventory(), Weapon::HideWeaponBarrel(), Hologram::HideWhenClose(), PluginDayzPlayerDebug_OtherCmds::Hit_Start(), HitZoneSelection(), HitZoneSelectionRaycast(), Hologram::Hologram(), UIScriptedMenu::HudShow(), FireplaceBase::IgniteEntityAsFireplace(), Entity::IgnoreOutOfReachCondition(), UIScriptedMenu::InGameMenuXbox(), InheritsFrom(), Init(), LoginScreenBase::Init(), MenuDefaultCharacterData::Init(), PPEffects::Init(), BleedingSourcesManagerBase::Init(), BleedingCheckMdfr::Init(), DayZInfected::Init(), AlarmClock_ColorBase::Init(), KitchenTimer::Init(), FlammableBase::Init(), ManBase::Init(), PluginBase::Init(), PluginManager::Init(), SoundSetMap::Init(), UIScriptedMenu::Init(), WarningMenuBase::Init(), ScriptedWidgetEventHandler::Init(), ScriptConsoleConfigTab::Init(), ScriptConsoleGeneralTab::Init(), ScriptConsoleItemsTab::Init(), CABase::Init(), Init(), HumanCommandActionCallback::Init(), ItemBase::Init(), AttachmentCategoriesRow::Init(), SceneObject::Init(), Hud::Init(), ScriptedWidgetEventHandler::Init(), ItemOptics::Init2DPreloadType(), Liquid::InitAllLiquids(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Debug::InitCanvas(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), Weapon::InitDOFProperties(), ManBase::InitEditor(), InitEntry(), AttachmentCategoriesContainer::InitGhostSlots(), ZombieContainer::InitGhostSlots(), MissionBaseWorld::InitialiseWorldData(), InitializeWidgets(), Container::InitIconEx(), PluginBase::InitLoad(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsDOFProperties(), ItemOptics::InitOpticsPP(), ItemOptics::InitReddotData(), Weapon::InitReliability(), ITEM_PlayerData::InitServer(), ScriptConsoleWeatherTab::InitValues(), InitWidgets(), PluginBase::InitWidgets(), EffectArea::InitZone(), MissionBase::InsertCorpse(), BaseBuildingBase::InsertRefresherPosition(), HandsContainer::InspectItem(), PlayerContainer::InspectItem(), ScriptedWidgetEventHandler::InspectItem(), Interact(), Land_Underground_Panel_Lever::Interact(), ActionBaseCB::Interrupt(), CAContinuousFill::Interrupt(), CAContinuousQuantityExtinguish::Interrupt(), Inventory(), UIScriptedMenu::InviteMenu(), EntityAI::IsAreaAtDoorFree(), AttachmentsOutOfReach::IsAttachmentReachable(), Hologram::IsBaseViable(), Hologram::IsClippingRoof(), IsColliding(), Hologram::IsCollidingBBox(), IsCollidingEx(), DayZPlayerImplement::IsControlledPlayer(), PluginBase::IsCurrentUIPageValid(), IsDummyFinished(), HandsContainer::IsEmpty(), IsEntityOnInteriorSurface(), BaseBuildingBase::IsFacingCamera(), Input::IsInactiveGamepadOrUserSelected(), PluginBase::IsInConsole(), PluginBase::IsIngame(), IsInventoryVisible(), HandsContainer::IsItemActive(), HandsContainer::IsItemWithQuantityActive(), IEntity::IsKindOf(), ScriptedWidgetEventHandler::IsLocalPlayer(), UIScriptedMenu::IsLocalPlayer(), IsObjectObstructed(), IsObjectObstructedFilterEx(), IsOutOfMap(), MissionBase::IsPaused(), ItemBase::IsPlaceable(), IsPlaceableAtPosition(), ItemBase::IsPlaceableAtPosition(), ActionDigWorms::IsPlayerOnGround(), IsRainingAboveEntity(), InventoryItem::IsServerCheck(), IsServerOrLocalPlayer(), IsSpaceFor(), Hologram::IsSurfaceSea(), Hologram::IsSurfaceWater(), ItemBase::IsSurfaceWater(), ActionDigWorms::IsTargetFertile(), ManBase::IsTargetInActiveRefresherRange(), FireplaceBase::IsThisIgnitionSuccessful(), VONManager::IsVoiceThresholdMinimum(), IsVonToggled(), PlayerSpawnHandler::IsWeaponAndMagazineType(), IsWindy(), ITEM_DataBase(), ScriptedWidgetEventHandler::ItemActionsWidget(), PlayerContainer::ItemAttached(), ZombieContainer::ItemAttached(), InventoryItem::ItemBase(), ItemManager::ItemManager(), ScriptedWidgetEventHandler::KeybindingElement(), ScriptedWidgetEventHandler::KeybindingElementNew(), array::KeybindingsContainer(), ScriptedWidgetEventHandler::KeybindingsGroup(), KillPlayer(), InventoryItem::KindOf(), Land_Underground_EntranceBase::Land_Underground_EntranceBase(), LateInit(), ScriptConsoleGeneralTab::LateInit(), ScriptedWidgetEventHandler::LayoutHolder(), UIScriptedMenu::Leave(), TriggerEvents::Leave(), ServerBrowserTab::LeftHold(), Weapon::LiftWeaponCheck(), ArrowManagerPlayer::Load(), AmmoCamParams::Load(), DayZCreatureAIType::LoadAnimDamageEvents(), DayZCreatureAIType::LoadAnimSoundEvents(), DayZCreatureAIType::LoadAnimSoundVoiceEvents(), DayZCreatureAIType::LoadAnimStepEvents(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), CfgGameplayHandler::LoadData(), ModStructure::LoadData(), LoadDataAsync(), UIScriptedMenu::LoadFavoriteServers(), ScriptedWidgetEventHandler::LoadFilters(), PluginBase::LoadFromCfg(), LoadFromCfg(), LoadingScreen(), ModLoader::LoadMods(), UIScriptedMenu::LoadMods(), InventoryItem::LoadParticleConfigOnFire(), InventoryItem::LoadParticleConfigOnOverheating(), LoadPlayerAttachmentIndexes(), PluginConfigHandler::LoadScenePlayer(), PluginConfigHandler::LoadSceneSettings(), InventoryItemType::LoadSoundEvents(), LoadSoundWeaponEvent(), SoundLookupTable::LoadTable(), LoadVegetationSounds(), ScriptedWidgetEventHandler::LoadVideo(), GameInventory::LocalDestroyEntity(), UIMenuPanel::LockControls(), DayZPlayer::LockControls(), LockModifier(), LockOvenAttachments(), Debug::LogMessage(), PluginBase::LogPrint(), LogSuicide(), magazinesHaveEqualSizes(), MainMenuButtonEffect::MainMenuButtonEffect(), ScriptedWidgetEventHandler::MainMenuDlcHandlerBase(), SymptomBase::MakeParamObjectPersistent(), MaterialIsRuined(), Entity::MaxLifetimeRefreshCalc(), ManBase::Message(), Dispatcher::MissionGameplayHideInventory(), MissionBase::MissionServer(), DayZCreature::ModCommandHandlerBefore(), IEntity::ModelToWorld(), ScriptedWidgetEventHandler::ModsMenuDetailed(), ScriptedWidgetEventHandler::ModsMenuDetailedEntry(), ScriptedWidgetEventHandler::ModsMenuSimple(), ScriptedWidgetEventHandler::ModsMenuSimpleEntry(), ScriptedWidgetEventHandler::ModsMenuTooltip(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), ClosableHeader::MouseEnter(), MoveAttachmentDown(), MoveAttachmentUp(), ActionDeployBase::MoveEntityToFinalPosition(), MoveFocusByArea(), ItemBase::MutePlayer(), ManBase::NeedInventoryJunctureFromServer(), ActionMenu::NextAction(), ActionMenu::NextActionCategory(), UIScriptedMenu::NoteMenu(), NotificationUI::NotificationUI(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), HandStateBase::OnAbort(), WeaponChambering_Base::OnAbort(), EntityAI::OnAction(), Magnum_Base::OnAction(), InventoryItem::OnAction(), Edible_Base::OnAction(), OnAction(), AlarmClock_ColorBase::OnAction(), BroomBase::OnAction(), KitchenTimer::OnAction(), ActionManagerServer::OnActionEnd(), OnActivate(), OnActivate(), WeaponParticlesBase::OnActivate(), DrowningMdfr::OnActivate(), ClaymoreMine::OnActivatedByItem(), ImprovisedExplosive::OnActivatedByItem(), Plastic_Explosive::OnActivatedByItem(), RemoteDetonatorTrigger::OnActivatedByItem(), Ammo_40mm_Explosive::OnActivatedByItem(), Grenade_Base::OnActivateFinished(), Grenade_Base::OnActivateImmediate(), FlareSimulation::OnActivation(), OnAnimationEvent(), AnimatedActionBase::OnAnimationEvent(), EmoteCB::OnAnimationEvent(), ClaymoreMine::OnArmed(), OnlineServices::OnAutoConnectToEmptyServer(), ScriptedWidgetEventHandler::OnBleedingIndicationChanged(), ManBase::OnBleedingSourceAdded(), ManBase::OnBleedingSourceRemoved(), OnCenterPanelDropReceived(), Entity::OnCEUpdate(), UIScriptedMenu::OnChange(), UIPopupScript::OnChange(), ScriptConsoleGeneralTab::OnChange(), HudDebugWinBase::OnChange(), UIScriptedMenu::OnChanged(), WidgetEventHandler::OnChildAdd(), WidgetEventHandler::OnChildRemove(), PluginDayzPlayerDebug_Weapons::OnClick(), UIScriptedMenu::OnClick(), ScriptedWidgetEventHandler::OnClick(), UIPopupScript::OnClick(), UIPropertyAttachment::OnClick(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), ScriptConsoleWeatherTab::OnClick(), OnClick(), WidgetEventHandler::OnClick(), UIScriptedMenu::OnClick_Continue(), UIScriptedMenu::OnClick_Exit(), UIScriptedMenu::OnClick_Respawn(), UIScriptedMenu::OnClick_Restart(), MissionBase::OnClientDisconnectedEvent(), MissionBase::OnClientNewEvent(), MissionBase::OnClientReadyEvent(), MissionBase::OnClientRespawnEvent(), UIPopupScript::OnClose(), ManBase::OnCommandLadderFinish(), ManBase::OnCommandLadderStart(), ManBase::OnCommandMoveStart(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), ManBase::OnCommandVehicleFinish(), ManBase::OnCommandVehicleStart(), ManBase::OnConnect(), CGame::OnConnectivityStatChange(), OnContact(), ZombieMaleBase::OnDamageDestroyed(), Grenade_ChemGas::OnDamageDestroyed(), OnDamageDestroyed(), UnconsciousnessMdfr::OnDeactivate(), Entity::OnDebugSpawn(), FishingRod_Base_New::OnDebugSpawn(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), Land_Underground_Stairs_Exit::OnDoorStateChangedServer(), ScriptedWidgetEventHandler::OnDoubleClick(), UIScriptedMenu::OnDoubleClick(), ScriptConsoleGeneralTab::OnDoubleClick(), ScriptConsoleItemsTab::OnDoubleClick(), OnDoubleClick(), WidgetEventHandler::OnDoubleClick(), WidgetEventHandler::OnDrag(), WidgetEventHandler::OnDraggingOver(), Icon::OnDraggingOverBackground(), ClosableHeader::OnDragHeader(), WidgetEventHandler::OnDrop(), WidgetEventHandler::OnDropReceived(), PlayerContainer::OnDropReceivedFromGhostArea(), ZombieContainer::OnDropReceivedFromGhostArea(), AttachmentCategoriesContainer::OnDropReceivedFromHeader(), AttachmentCategoriesRow::OnDropReceivedFromHeader(), ClosableContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromHeader(), VicinitySlotsContainer::OnDropReceivedFromHeader(), ZombieContainer::OnDropReceivedFromHeader(), VicinityContainer::OnDropReceivedFromIcon(), ManBase::OnDrowningEnd(), OnEnd(), ActionDrainLiquid::OnEnd(), ActionLockAttachment::OnEnd(), ActionPourLiquid::OnEnd(), ActionContinuousBase::OnEndAnimationLoop(), OnEndAnimationLoop(), ActionDrainLiquid::OnEndAnimationLoop(), ActionLockAttachment::OnEndAnimationLoop(), ActionPourLiquid::OnEndAnimationLoop(), ActionTransferLiquid::OnEndAnimationLoop(), ActionRepackTent::OnEndAnimationLoop(), ActionViewOptics::OnEndClient(), ActionViewOptics::OnEndServer(), OnEndServer(), ActionCloseDoors::OnEndServer(), ActionCloseFence::OnEndServer(), ActionOpenDoors::OnEndServer(), ActionOpenFence::OnEndServer(), ActionRepackTent::OnEndServer(), FirearmActionDetachMagazine::OnEndServer(), Battery9V::OnEnergyAdded(), Battery9V::OnEnergyConsumed(), Chemlight_ColorBase::OnEnergyConsumed(), OnEngineStart(), CarScript::OnEngineStart(), CarScript::OnEngineStop(), AreaDamageTriggerBase::OnEnter(), BarbedWireTrigger::OnEnter(), AreaDamageBase::OnEnter(), Hit_MeatBones::OnEnterCalculations(), OnEntry(), BotTestSpamUserActions::OnEntry(), HandStateBase::OnEntry(), WeaponStateBase::OnEntry(), OnEvent(), MissionBase::OnEvent(), ActionRemoveSeed::OnExecute(), ActionTakeArrowToHands::OnExecute(), ActionTakeItemToHands::OnExecute(), ActionHandcuffTarget::OnExecuteClient(), ActionDigInStash::OnExecuteServer(), OnExecuteServer(), ActionEmptyMagazine::OnExecuteServer(), ActionCheckPulse::OnExecuteServer(), ActionDetachFromTarget::OnExecuteServer(), ActionPickupChicken::OnExecuteServer(), ActionRepositionPluggedItem::OnExecuteServer(), ActionTakeArrow::OnExecuteServer(), ActionTakeHybridAttachment::OnExecuteServer(), ActionTakeHybridAttachmentToHands::OnExecuteServer(), ActionTakeItem::OnExecuteServer(), ActionTakeMaterialToHands::OnExecuteServer(), ActionAttachOnSelection::OnExecuteServer(), ActionAttachPowerSourceToPanel::OnExecuteServer(), ActionAttachToConstruction::OnExecuteServer(), ActionAttachWithSwitch::OnExecuteServer(), ActionCreateIndoorFireplace::OnExecuteServer(), ActionCreateIndoorOven::OnExecuteServer(), ActionFoldEntityToSlot::OnExecuteServer(), ActionOpen::OnExecuteServer(), ActionUnfoldEntity::OnExecuteServer(), HandStateBase::OnExit(), OnExplode(), Grenade_ChemGas::OnExplode(), FireworksLauncherClientEvent::OnExplode(), FuelStation::OnExplosionEffects(), Grenade_Base::OnExplosionEffects(), ActionUnfoldMapCB::OnFinish(), ActionBaseCB::OnFinish(), ActionContinuousBase::OnFinishProgress(), ActionRestrainTarget::OnFinishProgressClient(), ActionShave::OnFinishProgressClient(), OnFinishProgressClient(), OnFinishProgressServer(), ActionCreateGreenhouseGardenPlot::OnFinishProgressServer(), ActionDestroyCombinationLock::OnFinishProgressServer(), ActionDigGardenPlot::OnFinishProgressServer(), ActionDigInStash::OnFinishProgressServer(), ActionDigWorms::OnFinishProgressServer(), ActionDismantleGardenPlot::OnFinishProgressServer(), ActionPackGift::OnFinishProgressServer(), ActionRepairCarChassis::OnFinishProgressServer(), ActionRepairTent::OnFinishProgressServer(), ActionRepairTentPart::OnFinishProgressServer(), ActionSawPlanks::OnFinishProgressServer(), ActionStripCarrierVest::OnFinishProgressServer(), ActionUnpackBox::OnFinishProgressServer(), ActionUnpackGift::OnFinishProgressServer(), ActionUnrestrainTarget::OnFinishProgressServer(), ActionDeployBase::OnFinishProgressServer(), ActionCheckPulseTarget::OnFinishProgressServer(), ActionRepackTent::OnFinishProgressServer(), Weapon::OnFireModeChange(), ScriptedWidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocus(), WidgetEventHandler::OnFocusLost(), PluginBase::OnFrame(), PointLightBase::OnFrameLightSource(), FireworksLauncher::OnFuseIgnitedServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), ObjectSpawnerHandler::OnGameplayDataHandlerLoad(), MissionBase::OnGameplayDataHandlerLoad(), ManBase::OnGameplayDataHandlerSync(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), OnGUI(), OnGUITimer(), PluginBase::OnGUITimer(), HandsArea::OnHandsPanelDropReceived(), DestructionEffectBase::OnHealthLevelChanged(), UIScriptedMenu::OnHide(), OnHide(), SlotsIcon::OnIconDrag(), ItemBase::OnIgnitedTarget(), ItemBase::OnIgnitedTargetFailed(), FireplaceBase::OnIgnitedThis(), SymptomBase::OnInit(), PluginBase::OnInit(), MissionBase::OnInit(), OnInit(), ItemBase::OnInitEnergy(), OnInputDeviceChanged(), UIScriptedMenu::OnInputDeviceChanged(), ServerBrowserTab::OnInputDeviceChanged(), ScriptedWidgetEventHandler::OnInputDeviceChanged(), WeaponManager::OnInputUserDataProcess(), ManBase::OnInputUserDataProcess(), OnInventoryEnter(), OnInventoryJunctureFailureFromServer(), ItemBase::OnIsCharged(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryGridController::OnItemDrag(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemLocationChanged(), ItemBase::OnItemLocationChanged(), BiosUserManager::OnJoin(), ManBase::OnJumpOutVehicleFinish(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), PluginBase::OnKeyPress(), MissionBaseWorld::OnKeyRelease(), Input::OnLastInputDeviceChanged(), AreaDamageTriggerBase::OnLeave(), AreaDamageBase::OnLeave(), Backlit::OnLeaveCar(), CfgGameplayHandler::OnLoaded(), OnlineServices::OnLoadVoicePrivilege(), MissionBaseWorld::OnLog(), BiosUserManager::OnLoggedOn(), MissionBase::OnMenuEnter(), MissionBase::OnMissionFinish(), UIScriptedMenu::OnModalResult(), PluginBase::OnMouse(), ScrollBarContainer::OnMouseButtonDown(), ScriptedWidgetEventHandler::OnMouseButtonDown(), UIScriptedMenu::OnMouseButtonDown(), ScriptConsoleGeneralTab::OnMouseButtonDown(), ScriptConsoleSoundsTab::OnMouseButtonDown(), WidgetEventHandler::OnMouseButtonDown(), MissionBaseWorld::OnMouseButtonPress(), PluginBase::OnMouseButtonRelease(), MissionBaseWorld::OnMouseButtonRelease(), OnMouseButtonUp(), ScriptedWidgetEventHandler::OnMouseButtonUp(), WidgetEventHandler::OnMouseButtonUp(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), ScriptedWidgetEventHandler::OnMouseEnter(), OptionSelectorBase::OnMouseEnter(), WidgetEventHandler::OnMouseEnter(), ScriptedWidgetEventHandler::OnMouseLeave(), OptionSelectorBase::OnMouseLeave(), WidgetEventHandler::OnMouseLeave(), WidgetEventHandler::OnMouseWheel(), UIPopupScript::OnOpen(), ItemOptics::OnOpticEnter(), ItemOptics::OnOpticExit(), Land_Underground_Panel_Lever::OnPanelUsedSynchronized(), ItemBase::OnPartBuiltServer(), ItemBase::OnPartDestroyedServer(), ItemBase::OnPartDismantledServer(), ManBase::OnParticleEvent(), ScriptedWidgetEventHandler::OnPartyChatChangedEvent(), BiosUserManager::OnPartyHost(), Icon::OnPerformCombination(), HandsContainer::OnPerformCombination(), Icon::OnPerformRecipe(), Grenade_Base::OnPin(), OnPlacementComplete(), ClaymoreMine::OnPlacementComplete(), ImprovisedExplosive::OnPlacementComplete(), GardenBase::OnPlacementComplete(), InventoryItem::OnPlacementComplete(), ItemBase::OnPlacementComplete(), KitBase::OnPlacementComplete(), FireworksLauncher::OnPlacementComplete(), Inventory_Base::OnPlacementComplete(), TentBase::OnPlacementComplete(), TrapBase::OnPlacementComplete(), ItemBase::OnPlacementStarted(), ScriptedWidgetEventHandler::OnPlaybackStart(), ScriptedWidgetEventHandler::OnPlaybackStop(), ManBase::OnPlayerLoaded(), MissionBase::OnPlayerRespawned(), WeaponDebug::OnPostFrameUpdate(), CGame::OnProjectileStopped(), CGame::OnProjectileStoppedInObject(), CGame::OnProjectileStoppedInTerrain(), ManBase::OnRestrainStart(), InventoryItem::OnRightClick(), OnRightPanelDropReceived(), OnRPC(), PluginBase::OnRPC(), Entity::OnRPC(), WrittenNoteData::OnRPC(), OnRPC(), ManBase::OnRPC(), CGame::OnRPC(), PluginBase::OnRPCSyncSceneObject(), PluginBase::OnRPCTemp(), OnScheduledTick(), DebugMonitorValues::OnScheduledTick(), Managed::OnScheduledTick(), OnSelectAction(), ScriptConsoleVicinityTab::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectAction(), ScriptedWidgetEventHandler::OnSelectActionEx(), ScriptedWidgetEventHandler::OnSelectConsolePreset(), ScriptedWidgetEventHandler::OnSelectKBPreset(), UIScriptedMenu::OnSelectKBPreset(), ManBase::OnSelectPlayer(), GameInventory::OnServerInventoryCommandStatic(), DeveloperFreeCamera::OnSetFreeCameraEvent(), UIScriptedMenu::OnShow(), OnShow(), BiosUserManager::OnSignedOut(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), ManBase::OnSpawnedFromConsole(), FirearmActionDetachMagazine::OnStageStart(), PPERequester_GameplayBase::OnStart(), ActionContinuousBase::OnStartAnimationLoop(), OnStartAnimationLoop(), ActionDrainLiquid::OnStartAnimationLoop(), ActionLockAttachment::OnStartAnimationLoop(), ActionPourLiquid::OnStartAnimationLoop(), ActionTransferLiquid::OnStartAnimationLoop(), ActionRepackTent::OnStartAnimationLoopServer(), ActionViewOptics::OnStartClient(), OnStartClient(), ActionTransferLiquid::OnStartServer(), ActionViewOptics::OnStartServer(), OnStartServer(), ActionHandsPartSwitch::OnStartServer(), ActionBuildPartSwitch::OnStartServer(), FirearmActionDetachMagazine::OnStartServer(), ActionReadPaperCB::OnStateChange(), ActionWritePaperCB::OnStateChange(), DayZPlayer::OnStepEvent(), TrapBase::OnSteppedOn(), OnSteppedOn(), PPERequester_GameplayBase::OnStop(), GardenBase::OnStoreLoad(), ItemBase::OnStoreLoad(), ItemBase::OnStoreLoadCustom(), ItemBase::OnStoreSave(), FireplaceBase::OnStoreSave(), Grenade_Base::OnStoreSave(), ManBase::OnStoreSave(), ReplaceWithNewReciveCargoLambda::OnSuccess(), UnboxLambda::OnSuccess(), OnSuccess(), Backlit::OnSwimmingStop(), ItemBase::OnSwitchOff(), FlammableBase::OnSwitchOff(), ItemBase::OnSwitchOn(), FlammableBase::OnSwitchOn(), SymptomManager::OnSymptomExit(), WeaponManager::OnSyncJuncture(), ManBase::OnTick(), ShockMdfr::OnTick(), UniversalTemperatureSource::OnTimer(), TimerBase::OnTimer(), TreeHard::OnTreeCutDown(), TreeSoft::OnTreeCutDown(), BushHard::OnTreeCutDown(), BushSoft::OnTreeCutDown(), PluginBase::OnUIEditorOpened(), ManBase::OnUnconsciousStart(), ManBase::OnUnconsciousStop(), ManBase::OnUnconsciousUpdate(), OnUndergroundPresenceUpdate(), Grenade_Base::OnUnpin(), InventoryActionHandler::OnUpdate(), AlarmClock_ColorBase::OnUpdate(), UIPopupScript::OnUpdate(), ActionReadPaper::OnUpdate(), ActionWritePaper::OnUpdate(), CGame::OnUpdate(), PPERequester_GameplayBase::OnUpdate(), OnUpdate(), OnUpdate(), DayZPlayerCameraBase::OnUpdate(), DayZPlayerCamera1stPerson::OnUpdate(), OnUpdate(), MissionBase::OnUpdate(), OnUpdateClient(), Land_Underground_EntranceBase::OnUpdateServer(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), OnValveManipulationCanceled(), OnValveManipulationEnd(), OnValveManipulationStart(), Entity::OnVariablesSynchronized(), DayZPlayer::OnVariablesSynchronized(), InventoryItem::OnVariablesSynchronized(), ItemBase::OnVariablesSynchronized(), Ammo_40mm_Smoke_ColorBase::OnVariablesSynchronized(), OnVariablesSynchronized(), ScriptedWidgetEventHandler::OnVonStateEvent(), HeadGear_Base::OnWasAttached(), PlateCarrierVest::OnWasAttached(), OnWasAttached(), OnWasDetached(), WeaponManager::OnWeaponActionEnd(), ConsoleToolbarWidgetHandlerBase::OnWidgetScriptInit(), OnWidgetScriptInit(), OnWork(), ItemBase::OnWork(), Clothing::OnWork(), Heatpack::OnWork(), PoweredOptic_Base::OnWork(), Roadflare::OnWork(), Switchable_Base::OnWork(), FlammableBase::OnWork(), ItemOptics::OnWorkStart(), OnWorkStart(), ItemBase::OnWorkStart(), Clothing::OnWorkStart(), Heatpack::OnWorkStart(), PoweredOptic_Base::OnWorkStart(), Roadflare::OnWorkStart(), Switchable_Base::OnWorkStart(), ItemOptics::OnWorkStop(), ItemBase::OnWorkStop(), Chemlight_ColorBase::OnWorkStop(), Clothing::OnWorkStop(), Heatpack::OnWorkStop(), PoweredOptic_Base::OnWorkStop(), Roadflare::OnWorkStop(), Switchable_Base::OnWorkStop(), FlammableBase::OnWorkStop(), ScriptedWidgetEventHandler::Open(), ScriptedWidgetEventHandler::OpenDiscord(), ScriptedWidgetEventHandler::OpenDLC(), ScriptedWidgetEventHandler::OpenFeedback(), BaseBuildingBase::OpenFence(), ScriptedWidgetEventHandler::OpenForums(), UIScriptedMenu::OpenMenu(), UIScriptedMenu::OpenMenu(), Land_Underground_EntranceBase::OpenServer(), ScriptedWidgetEventHandler::OpenTwitter(), UIManager::OpenWindow(), ScriptedWidgetEventHandler::OpenYoutube(), OptionSelectorBase::OptionSelector(), OptionSelectorBase::OptionSelectorEditbox(), OptionSelectorSliderSetup::OptionSelectorLevelMarker(), OptionSelectorSliderSetup::OptionSelectorSlider(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), ScriptedWidgetEventHandler::OptionsMenuSounds(), ScriptedWidgetEventHandler::OptionsMenuVideo(), OrderedPositionNumbersFromGridCoords(), PPEffects::OverrideDOF(), ItemBase::Pack(), RemotelyActivatedItemBehaviour::Pair(), InventoryItem::PairWithDevice(), Inventory_Base::ParticleCookingStart(), ParticleCookingStop(), Inventory_Base::ParticleCookingStop(), ItemBase::ParticleTest(), CGame::PartyLaunch(), MissionBase::Pause(), ActionManagerClient::PerformActionStart(), Icon::PerformCombination(), ActionUnfoldMapCB::PerformMapChange(), BaseBuildingBase::PerformRoofCheckForBase(), UIScriptedMenu::PerformSetToDefaults(), UIScriptedMenu::PerformSetToDefaultsExt(), UIScriptedMenu::PerformSwitchPreset(), ItemBase::PileOfWoodenPlanks(), ItemBase::Pitch(), Hologram::PlaceEntity(), ItemBase::PlaceOnGround(), SceneObject::PlaceOnSurface(), EffectArea::PlaceParticles(), ManBase::PlacingStartLocal(), ItemBase::PlantBase(), Play(), UIScriptedMenu::Play(), PlayActionSound(), InventoryItem::PlayAttachSound(), InventoryItem::PlayDeployFinishSound(), ItemBase::PlayDeployLoopSound(), Inventory_Base::PlayDeployLoopSound(), InventoryItem::PlayDeployLoopSoundEx(), InventoryItem::PlayDeploySound(), PlayerContainer::PlayerContainer(), MissionBase::PlayerControlDisable(), MissionBase::PlayerControlEnable(), MissionBase::PlayerDisconnected(), PluginBase::PlayerList(), ScriptedWidgetEventHandler::PlayerListEntryScriptedWidget(), ScriptedWidgetEventHandler::PlayerListScriptedWidget(), PlayerPreview::PlayerPreview(), PlayerSoundManagerClient(), PlayerSyncCreate(), PlayerSyncDelete(), ContaminatedArea_Dynamic::PlayFlareVFX(), ContaminatedArea_Dynamic::PlayFX(), MissionBase::PlayMusic(), PlayParticle(), PluginBase::PlayPause(), InventoryItem::PlayPlaceSound(), PlaySFX(), DayZCreature::PlaySound(), EntityAI::PlaySound(), DayZPlayer::PlaySound(), IEntity::PlaySound(), PlaySoundActivate(), IEntity::PlaySoundLoop(), IEntity::PlaySoundSet(), PlaySurrenderInOut(), DynamicMusicPlayer::PlayTrack(), PlayVFX(), PluginBase::PluginAdminLog(), PluginDayzPlayerDebug_Weapons::PluginDayzPlayerDebug_Weapons(), ComponentEnergyManager::PlugInDevice(), UIPopupScript::PopupBack(), UIPopupScript::PopupOpen(), FirearmActionAttachMagazine::Post_SetupAction(), FirearmActionAttachMagazineQuick::Post_SetupAction(), RecoilBase::PostInit(), StaminaSoundHandlerBase::PostponeStamina(), Entity::PredictiveTakeEntityAsAttachment(), Entity::PredictiveTakeEntityAsAttachmentEx(), Entity::PredictiveTakeEntityToCargo(), Entity::PredictiveTakeEntityToCargoEx(), Entity::PredictiveTakeEntityToInventory(), Entity::PredictiveTakeEntityToTargetAttachment(), Entity::PredictiveTakeEntityToTargetAttachmentEx(), Entity::PredictiveTakeEntityToTargetCargo(), Entity::PredictiveTakeEntityToTargetCargoEx(), Entity::PredictiveTakeEntityToTargetInventory(), Entity::PredictiveTakeToDst(), ParticleList::PreloadParticles(), ReplaceItemWithNewLambdaBase::PrepareLocations(), ItemManager::PrepareTooltip(), MouseButtonInfo::Press(), ServerBrowserTabConsolePages::PressX(), ServerBrowserTab::PressX(), ActionMenu::PrevAction(), ActionMenu::PrevActionCategory(), UIScriptedMenu::PrimaryAction(), HeatComfortAnimHandler::Process(), ActionManagerClient::ProcessActionInputEnd(), ActionManagerClient::ProcessActionRequestEnd(), Edible_Base::ProcessDecay(), UIScriptedMenu::ProcessEmoteConditionRequest(), ManBase::ProcessFeetDamageServer(), ManBase::ProcessHandDamage(), BleedingSourcesManagerBase::ProcessHit(), EntityAI::ProcessImpactSoundEx(), Entity::ProcessInvulnerabilityCheck(), ProcessLighting(), MissionBase::ProcessLoginData(), Entity::ProcessMeleeItemDamage(), ProcessSound(), InjurySoundHandlerBase::ProcessSound(), ProcessSound(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ScriptedWidgetEventHandler::ProjectedCrosshair(), RadialMenu(), RadialProgressBar::RadialProgressBar(), UIScriptedMenu::RadialQuickbarMenu(), RainProcurementManager::RainProcurementCheck(), RainProcurementComponentBase::RainProcurementComponentBase(), MissionBase::RandomArtillery(), Randomize(), UIScriptedMenu::RandomizeCharacter(), ReceiveMaterialsServer(), DebugMonitorValues::ReceiveValue(), ItemBase::Refresh(), ActionMenu::Refresh(), UIScriptedMenu::Refresh(), Refresh(), ScriptedWidgetEventHandler::RefreshDLCIcon(), RefreshFireplaceVisuals(), ManBase::RefreshHandAnimationState(), ScriptConsoleGeneralTab::RefreshPlayerPosEditBoxes(), Hud::RefreshPlayerTags(), Icon::RefreshQuickbar(), RefreshQuickbar(), Hud::RefreshQuickbar(), AttachmentCategoriesRow::RefreshSlot(), RefreshState(), Hud::RefreshVehicleHud(), VicinityItemManager::RefreshVicinityItems(), Hologram::RefreshVisual(), ItemBase::RegenerateNavmesh(), DayZCreature::RegisterAnimEvents(), RegisterAttacks(), BleedingSourcesManagerBase::RegisterBleedingZoneEx(), SyncEvents::RegisterEvents(), GameplayEffectWidgets_base::RegisterLayouts(), PluginManager::RegisterPlugin(), DayZProfilesOptions::RegisterProfileOptionFloat(), DayZProfilesOptions::RegisterProfileOptionInt(), IEntity::Release(), MouseButtonInfo::Release(), Release(), PluginBase::ReleaseFocus(), ReleaseFocus(), ScriptedWidgetEventHandler::Reload(), InventoryGridController::Remove(), EntityAI::RemoveAction(), RemoveAction(), InventoryItem::RemoveAction(), ManBase::RemoveActiveNV(), SceneObject::RemoveAttachment(), BleedingSourcesManagerBase::RemoveBleedingSource(), RemoveInsider(), ReplaceItemWithNewLambdaBase::RemoveNetworkObjectInfo(), RemoveNetworkObjectInfo(), ItemBase::RemovePlant(), ItemBase::RemovePlantEx(), BaseBuildingBase::RemoveRefresherPosition(), ItemBase::RemoveSlot(), RemoveSplint(), ScriptConsoleVicinityTab::RenderList(), ActionRepairPart::RepairCondition(), ActionRepairTent::RepairDamageTransfer(), DestructionEffectBase::ReplaceEntityServer(), UndergroundTriggerCarrierBase::RequestDelayedTriggerSpawn(), RequestDetailedInfo(), ManBase::RequestHandAnimationStateRefresh(), Land_Underground_EntranceBase::RequestLatentTransition(), ManBase::RequestResetADSSync(), UIScriptedMenu::RequestRespawn(), FireworksLauncherClientEvent::RequestSecondaryExplosion(), House::RequestSoundEvent(), UIScriptedMenu::Reset(), UIScriptedMenu::ResetCurrentTab(), ComponentEnergyManager::ResetEnergyUsage(), PluginBase::ResetGUI(), ResetModifiers(), DayZProfilesOptions::ResetOptionsFloat(), DayZProfilesOptions::ResetOptionsInt(), ManBase::ResetPlayer(), PPEffects::ResetPPMask(), UIPopupScript::ResetSliders(), HudDebugWinBase::ResetStats(), Icon::RevertToOriginalFlip(), RightArea::RightArea(), ServerBrowserTab::RightHold(), IEntity::RPC(), HudDebugWinBase::RPCChangeStat(), IEntity::RPCSingleParam(), array::Run(), ScriptConsoleEnfScriptTab::RunEnscript(), ScriptConsoleEnfScriptTab::RunEnscriptServer(), PluginBase::Save(), Managed::SaveCharName(), DayZIntroSceneXbox::SaveCharName(), UIScriptedMenu::SaveFavoriteServersConsoles(), ScriptedWidgetEventHandler::SaveFilters(), PlayerStats::SaveStats(), BetaSound::SaySound(), ManBase::SaySoundSet(), Dispatcher::SceneEditorCommand(), PluginBase::SceneLoad(), SceneObject::SceneObjectSynch(), UIScriptedMenu::ScriptConsole(), Dispatcher::ScriptConsoleAddPrint(), ScriptConsoleGeneralTab::ScriptConsoleGeneralTab(), Dispatcher::ScriptConsoleHistoryBack(), Dispatcher::ScriptConsoleHistoryForward(), ScriptConsoleSoundsTab::ScriptConsoleSoundsTab(), EntityLightSource::ScriptedLightBase(), UIScriptedMenu::SecondaryAction(), Attachments::Select(), Container::Select(), HandsPreview::Select(), AttachmentCategoriesRow::Select(), PlayerContainer::Select(), VicinitySlotsContainer::Select(), ZombieContainer::Select(), PluginBase::SelectAndFocusPlayerObject(), SelectCrossHair(), SelectEvent(), ScriptedWidgetEventHandler::SelectPlayer(), CGame::SelectUser(), SendEmoteRequestSync(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), ManBase::SendLiftWeaponSync(), SendMessageToClient(), ActionEmptyBottleBase::SendRPC(), ScriptConsoleWeatherTab::SendRPC(), SendRPC(), PluginBase::SendRPCAgents(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), PluginBase::SendServerLogToClient(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), ManBase::SendSoundEventEx(), SyncEvents::SendSyncEvent(), SendSyncMessages(), Managed::SendValue(), DebugMonitorValues::SendValue(), ItemManager::SerializeDefaultHeaderOpenStates(), ItemManager::SerializeDefaultOpenStates(), ScriptedWidgetEventHandler::ServerBrowserEntry(), ScriptedWidgetEventHandler::ServerBrowserFilterContainer(), ServerBrowserTab(), InventoryActionHandler::SetAction(), SetActive(), ItemBase::SetActive(), HandsContainer::SetActive(), SetAlarmInXMins(), PluginBase::SetBadge(), PPEffects::SetBlur(), Roadflare::SetBurningStateSynchronized(), SetBurntFirewood(), SetCarHornState(), UIScriptedMenu::SetCharacter(), PPEffects::SetChromAbb(), SetControlType(), ItemManager::SetDefaultOpenStateHands(), UniversalTemperatureSourceDebug::SetDefferedActive(), PluginBase::SetDeveloperItemClient(), PluginBase::SetDeveloperItemClientEx(), BleedingSourcesManagerBase::SetDiag(), SetDisplayNameText(), WeaponManager::SetEjectBulletTryTimestamp(), ComponentEnergyManager::SetEnergy(), SetEntityShortcut(), Ammunition_Base::SetFromProjectile(), OnlineServices::SetGameplayActivity(), UIScriptedMenu::SetGameVersion(), WorldLighting::SetGlobalLighting(), CTObjectFollower::SetHandsItem(), SceneObject::SetHealth(), ItemBase::SetInactive(), SceneData::SetInitDay(), SceneData::SetInitFog(), SceneData::SetInitHour(), SceneData::SetInitMinute(), SceneData::SetInitMonth(), SceneData::SetInitOvercast(), SceneData::SetInitRain(), SceneData::SetInitWindForce(), SceneData::SetInitYear(), SlotsIcon::SetItemSize(), Icon::SetItemSizeEx(), HandsContainer::SetLastActive(), EntityLightSource::SetLifetime(), Container::SetLock(), SetLockOnAttachedMaterials(), PPEffects::SetNVParams(), SetNVPostprocess(), TrapTrigger::SetParentObject(), OnlineServices::SetPendingInviteList(), PlayerContainer::SetPlayer(), DeveloperTeleport::SetPlayerDirection(), DeveloperTeleport::SetPlayerPosition(), SceneObject::SetPosition(), UIScriptedMenu::SetPreset(), ScriptConsoleItemsTab::SetPreviewObject(), DayZProfilesOptions::SetProfileOption(), DayZProfilesOptions::SetProfileOptionFloat(), DayZProfilesOptions::SetProfileOptionInt(), SetProfileValueBool(), PPEffects::SetRadialBlur(), ConstructionPart::SetRequestBuiltState(), UIScriptedMenu::SetServerInfo(), ItemBase::SetSlotTextureFertilized(), SetSmokeGrenadeState(), ItemBase::SetSpoiled(), PluginBase::SetStamina(), Hud::SetStamina(), PluginBase::SetStance(), SetState(), LoginScreenBase::SetTime(), DynamicMusicPlayer::SetTimeOfDate(), CAContinuousFertilizeGardenSlot::Setup(), SetupAction(), ActionBuildPart::SetupAction(), ActionFishingNew::SetupAction(), ActionWorldCraft::SetupAction(), ActionBuildShelter::SetupAction(), ActionDetachFromTarget::SetupAction(), SetupAction(), ActionAttachOnSelection::SetupAction(), ActionAttachWithSwitch::SetupAction(), SetUpdate(), HudDebugWinBase::SetUpdate(), Managed::SetupPlayerName(), PluginBase::SetupSpawnedEntity(), SetupTrap(), ItemBase::SetupTrap(), TrapSpawnBase::SetupTrap(), SetupTrapPlayer(), ItemBase::SetupTrapPlayer(), ItemBase::SetUsed(), PPERequester_GameplayBase::SetValuesIronsights(), PPERequester_GameplayBase::SetValuesOptics(), InventoryItem::SetVariableMask(), Entity::SetViewIndex(), SetWaterLevelHeight(), UIScriptedMenu::ShoesChanged(), ShootsExplosiveAmmo(), ScriptedWidgetEventHandler::ShowActionMenu(), HandsContainer::ShowActionMenuCombine(), Icon::ShowActionMenuCombine(), Entity::ShowAllSelections(), MissionBase::ShowChat(), DayZPlayer::ShowDeadScreen(), ServerBrowserTab::ShowHideConsoleWidgets(), MissionBase::ShowInventory(), OnlineServices::ShowInviteScreen(), Hud::ShowPlayerTag(), ItemOptics::ShowReddot(), ItemManager::ShowSourceDropzone(), ManBase::ShowUnconsciousScreen(), Hud::ShowVehicleInfo(), ShowVoiceNotification(), FlareSimulation::Simulate(), DayZPlayer::SimulateDeath(), EnProfilerTests::Sleep(), SleepAgain(), SlotsIcon::SlotsIcon(), SnapOnObject(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), SoftSkillManagerDebug(), ActionSortAmmoPile::SortAmmo(), ItemBase::SoundBuzzLoopStart(), ItemBase::SoundBuzzLoopStop(), ItemBase::SoundCollision(), ItemBase::SoundCut(), ItemBase::SoundElectricShock(), BaseBuildingBase::SoundGateCloseEnd(), BaseBuildingBase::SoundGateCloseStart(), BaseBuildingBase::SoundGateOpenStart(), EffectSound::SoundPlayEx(), ItemBase::SoundSpark(), ManBase::SpawnAI(), ItemBase::SpawnCatch(), TrapSpawnBase::SpawnCatch(), StaticConstructionMethods::SpawnConstructionMaterialPiles(), ManBase::SpawnDrowningBubbles(), PluginBase::SpawnEntityAsAttachment(), PluginBase::SpawnEntityInInventory(), PluginBase::SpawnEntityInPlayerInventory(), PluginBase::SpawnEntityOnCursorDir(), PluginBase::SpawnEntityOnGroundPatternGrid(), PluginBase::SpawnEntityOnGroundPos(), ManBase::SpawnEntityOnGroundPos(), PluginBase::SpawnFromClipboard(), PluginBase::SpawnItemOnCrosshair(), ContaminatedArea_Dynamic::SpawnItems(), SpawnItems(), TentBase::SpawnKit(), PluginBase::SpawnNewInfectedEntity(), ObjectSpawnerHandler::SpawnObject(), ScriptConsoleItemsTab::SpawnPreset(), CrashBase::SpawnRandomDeerLater(), CrashBase::SpawnRandomDeers(), UndergroundTriggerCarrierBase::SpawnTrigger(), UndergroundAreaLoader::SpawnTriggerCarrier(), InventoryItem::SplitIntoStackMax(), InventoryItem::SplitIntoStackMaxCargoClient(), InventoryItem::SplitIntoStackMaxClient(), InventoryItem::SplitIntoStackMaxHandsClient(), InventoryItem::SplitIntoStackMaxToInventoryLocationClient(), HandsContainer::SplitItem(), ManBase::SpreadAgentsEx(), StaminaHandler::StaminaHandler(), Chemlight_ColorBase::StandUp(), FlammableBase::StandUp(), Start(), ActionRepositionPluggedItem::Start(), WeaponManager::StartAction(), StartActivate(), ActionManagerServer::StartDeliveredAction(), StartFire(), MissionBase::StartLogoutMenu(), ItemBase::StartLoopSound(), PoweredOptic_Base::StartPeriodicMeasurement(), StartSourceBleedingIndication(), TriggerEvents::Stay(), TriggerEvents::StayFinish(), TriggerEvents::StayStart(), Stop(), UIScriptedMenu::Stop(), ItemBase::StopDeployLoopSound(), Inventory_Base::StopDeployLoopSound(), InventoryItem::StopDeployLoopSoundEx(), StopFire(), StopParticle(), ScrollBarContainer::StopScrolling(), IEntity::StopSoundSet(), StopSourceBleedingIndication(), UIScriptedMenu::StopVideo(), EnProfilerTests::StringConcat(), EnProfilerTests::StringFormat(), Icon::Swap(), ManBase::SwitchItemTypeAttach(), ComponentEnergyManager::SwitchOff(), ComponentEnergyManager::SwitchOn(), PluginBase::SwitchPermanentCrossHair(), PlayerBase::SwitchPersonalLight(), SwitchPreset(), CfgGameplayHandler::SyncDataSend(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), MissionBase::SyncGlobalLighting(), Synch(), SoftSkillsManager::SynchDebugStats(), IEntity::SynchExplosion(), WeaponManager::Synchronize(), ItemBase::Synchronize(), Synchronize(), Edible_Base::Synchronize(), Inventory_Base::Synchronize(), ItemBase::SynchronizeBaseState(), ComponentBodyStaging::SynchSkinnedState(), SoftSkillsManager::SynchSpecialtyLevel(), InventoryItemSuper::SyncMapMarkers(), ItemBase::SyncSlots(), SymptomBase::SyncToClientActivated(), SymptomBase::SyncToClientDeactivated(), SyncValveVariables(), HandsContainer::TakeAsAttachment(), ClosableContainer::TakeAsAttachment(), EntityAI::TakeEntityToHandsImpl(), TakeMaterialsServer(), TakeToDst(), ScriptConsoleGeneralTab::Teleport(), DeveloperTeleport::TeleportAtCursor(), DeveloperTeleport::TeleportAtCursorEx(), TeleportCheck(), TestCleanup(), EnProfilerTests::TestFuncCountData(), PMTPlayback::TestOnePlaying(), PMTPlayback::TestOnePlayingStandAlone(), PMTPlayback::TestOnePlayingStandAloneAutoDestroy(), TestOwnership(), ManBase::TestSend(), PMTPlayback::TestStopping(), PMTPlayback::TestWiggleStress(), HumanInventory::ThrowEntity(), ThrowEntityFromInventory(), Tick(), PluginDayzPlayerDebug_Weapons::Tick(), AnimationTimer::Tick(), Tick(), TickNotifiers(), MissionBase::TickScheduler(), PluginBase::ToggleCameraTools(), ToggleDebugWindowEvent(), PluginBase::ToggleFocus(), PluginBase::ToggleFreeCamera(), PluginBase::ToggleFreeCameraBackPos(), PluginBase::ToggleMissionLoader(), ScriptedWidgetEventHandler::ToggleMute(), ManBase::TogglePlacingLocal(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TopChanged(), TransferInventory(), Attachments::TransferItem(), Container::TransferItem(), HandsContainer::TransferItem(), AttachmentCategoriesRow::TransferItem(), PlayerContainer::TransferItem(), VicinitySlotsContainer::TransferItem(), ZombieContainer::TransferItem(), TransferItemProperties(), Attachments::TransferItemToVicinity(), Container::TransferItemToVicinity(), HandsContainer::TransferItemToVicinity(), AttachmentCategoriesRow::TransferItemToVicinity(), PlayerContainer::TransferItemToVicinity(), ZombieContainer::TransferItemToVicinity(), DayZPlayer::TriggerPullPlayerOutOfVehicle(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), Entity::TryDelete(), ItemBase::TryPitch(), EntityLightSource::TryShadowOptimization(), FlammableBase::TryTransformIntoStick(), ScriptedWidgetEventHandler::TutorialKeybinds(), ScriptedWidgetEventHandler::UiHintPanel(), UIPropertyAttachment::UIPropertyAttachment(), PluginDayzPlayerDebug_OtherCmds::Uncon_End(), PluginDayzPlayerDebug_OtherCmds::Uncon_Start(), UndergroundHandlerClient(), ReplaceItemWithNewLambdaBase::UndoRemoveNetworkObjectInfo(), UndoRemoveNetworkObjectInfo(), Inventory_Base::Unfold(), UnlimitedAmmoDebugCheck(), UIMenuPanel::UnlockControls(), ComponentEnergyManager::UnplugDevice(), ComponentEnergyManager::UnplugThis(), UpdataControllerInput(), Update(), StaminaSoundHandlerBase::Update(), ActionTargetsCursor::Update(), ScriptedWidgetEventHandler::Update(), HudDebugWinBase::Update(), Update(), ShockHandler::Update(), WeaponManager::Update(), StaminaHandler::Update(), SymptomBase::Update(), UIScriptedMenu::Update(), ScriptConsoleGeneralTab::Update(), ScriptConsoleSoundsTab::Update(), ScriptConsoleWeatherTab::Update(), GameplayEffectsData::Update(), ActionManagerClient::Update(), ActionManagerServer::Update(), Update(), Roadflare::UpdateActiveParticles(), ScriptedWidgetEventHandler::UpdateAudioLevel(), WorldData::UpdateBaseEnvTemperature(), Hud::UpdateBloodName(), ComponentEnergyManager::UpdateCanWork(), FlammableBase::UpdateCheckForReceivingUpgrade(), PPEffects::UpdateColor(), InputUtils::UpdateConsolePresetID(), UpdateConsoleToolbar(), UpdateConstructionParts(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateControlsElementVisibility(), WarningMenuBase::UpdateControlsElementVisibility(), MissionBase::UpdateCorpseStatesServer(), MissionBase::UpdateDebugMonitor(), ManBase::UpdateDelete(), UpdateDistanceWidget(), ClosableHeader::UpdateFlip(), Icon::UpdateFlip(), ItemBase::UpdateFuelMeter(), UIScriptedMenu::UpdateGUI(), ScriptedWidgetEventHandler::UpdateIconVisibility(), UIScriptedMenu::UpdateInfo(), UIScriptedMenu::UpdateInfoPanelText(), UpdateInsiders(), AreaDamageTriggerBase::UpdateInsiders(), Attachments::UpdateInterval(), HandsPreview::UpdateInterval(), HandsHeader::UpdateInterval(), VicinityContainer::UpdateInterval(), UpdateInterval(), PlayerPreview::UpdateInterval(), InventoryGridController::UpdateItems(), UpdateLifespan(), ManBase::UpdateLighting(), MissionBase::UpdateLogoutPlayers(), FlammableBase::UpdateMaterial(), UIScriptedMenu::UpdateMenuFocus(), ScriptConsoleGeneralTab::UpdateMousePos(), ScriptConsoleSoundsTab::UpdateMousePos(), ItemBase::UpdateNavmesh(), PumpkinHelmet::UpdateNVGStatus(), NotificationUI::UpdateOffset(), ActionTargetsCursor::UpdatePCIconsVisibility(), ScriptedWidgetEventHandler::UpdatePCIconsVisibility(), ItemBase::UpdatePhysics(), MissionBase::UpdatePlayersStats(), ScriptedWidgetEventHandler::UpdatePos(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), KazuarOptic::UpdateSelectionVisibility(), StarlightOptic::UpdateSelectionVisibility(), UpdateSpecialtyMeter(), ScriptedWidgetEventHandler::UpdateStats(), ItemBase::UpdateStatusLights(), PluginBase::UpdateStatWidgets(), ScriptConsoleGeneralTab::UpdateTime(), ScriptedWidgetEventHandler::UpdateTotalTime(), UpdateVisuals(), UpdateVoiceIcon(), ScriptedWidgetEventHandler::UpdateWasMicCapturing(), ActionMenu::UpdateWidgets(), UpdateWidgetsStats(), UIMenuPanel::UseKeyboard(), UIMenuPanel::UseMouse(), ValidateDestroy(), ValidateSyncMove(), ScriptedWidgetEventHandler::VideoPlayer(), VirtualHud(), WarningMenuBase::WarningMenuBase(), Weapon::Weapon_Base(), WeaponParticlesBase::WeaponParticlesBase(), WorldData::WeatherOnBeforeChange(), IEntity::WorldToModel(), CrashBase::Wreck_Mi8_Crashed(), CrashBase::Wreck_SantasSleigh(), CrashBase::Wreck_UH1Y(), ActionUnfoldMapCB::~ActionUnfoldMapCB(), UIScriptedMenu::~CameraToolsMenu(), ScriptedWidgetEventHandler::~ContinuousActionProgress(), ~CrossHairSelector(), DayZIntroSceneXbox::~DayZIntroSceneXbox(), EmoteCB::~EmoteCB(), UIScriptedMenu::~GesturesMenu(), HandsPreview::~HandsPreview(), Hologram::~Hologram(), UIScriptedMenu::~InGameMenuXbox(), UIScriptedMenu::~InspectMenuNew(), UIScriptedMenu::~InviteMenu(), ScriptedWidgetEventHandler::~ItemActionsWidget(), InventoryItem::~ItemBase(), UIScriptedMenu::~LogoutMenu(), UIScriptedMenu::~MainMenu(), MainMenuButtonEffect::~MainMenuButtonEffect(), UIScriptedMenu::~MainMenuConsole(), ScriptedWidgetEventHandler::~MainMenuDlcHandlerBase(), UIScriptedMenu::~MapMenu(), MissionBaseWorld::~MissionBase(), MissionBase::~MissionServer(), UIScriptedMenu::~NoteMenu(), ScriptedWidgetEventHandler::~OptionsMenuSounds(), ScriptedWidgetEventHandler::~OptionsMenuVideo(), ManBase::~PlayerBase(), PluginManager::~PluginManager(), ScriptedWidgetEventHandler::~ProjectedCrosshair(), RadialProgressBar::~RadialProgressBar(), UIScriptedMenu::~RadialQuickbarMenu(), SceneObject::~SceneObject(), UIScriptedMenu::~ScriptConsole(), ScriptConsoleGeneralTab::~ScriptConsoleGeneralTab(), ~ServerBrowserTab(), ShockDealtEffect::~ShockDealtEffect(), ~SoftSkillManagerDebug(), ItemBase::~TentBase(), UIPopupScript::~UIPopupScriptSceneManager(), UIPopupScript::~UIPopupScriptSceneSettings(), ~UndergroundHandlerClient(), UndergroundTriggerCarrierBase::~UndergroundTriggerCarrier() и WarningMenuBase::~WarningMenuBase().

◆ GetMax()

proto native float GetMax ( )

Используется в ManBase::ResetPlayer().

◆ GetMin()

proto native float GetMin ( )

◆ GetPathFromSlotID()

static string GetPathFromSlotID ( int slot_ID)
static

Returns config path of att. slot category, empty if undefined.

1180 {
1181 int idx = m_AttachmentSlots.Find(slot_ID);
1182 string path = "" + m_Path + " " + m_ConfigArrayNames.Get(idx);
1183 return path;
1184 }
string path
Definition OptionSelectorMultistate.c:135
static const string m_Path
Definition gameplay.c:1176

Перекрестные ссылки m_AttachmentSlots, m_ConfigArrayNames, m_Path и path.

Используется в GetConfigArrayCountFromSlotID() и GetConfigAttachmentTypes().

◆ SpawnEntity()

EntityAI SpawnEntity ( string object_name,
notnull InventoryLocation inv_loc,
int iSetupFlags,
int iRotation )
1504{
1506}
script counterpart to engine's class Inventory
Definition Inventory.c:79
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location

Перекрестные ссылки GameInventory::LocationCreateEntity().

◆ WriteValue()

proto native void WriteValue ( float value)

Переменные

◆ ChatChannelEventTypeID

const EventType ChatChannelEventTypeID

params: ChatChannelEventParams

Используется в MissionBase::OnEvent().

◆ ChatMessageEventTypeID

const EventType ChatMessageEventTypeID

params: ChatMessageEventParams

Используется в CGame::OnEvent() и MissionBase::OnEvent().

◆ ClientConnectedEventTypeID

const EventType ClientConnectedEventTypeID

◆ ClientDisconnectedEventTypeID

const EventType ClientDisconnectedEventTypeID

params: ClientDisconnectedEventParams

Используется в MissionBase::OnEvent().

◆ ClientNewEventTypeID

const EventType ClientNewEventTypeID

params: ClientNewEventParams

Используется в MissionBase::OnEvent().

◆ ClientNewReadyEventTypeID

const EventType ClientNewReadyEventTypeID

◆ ClientPrepareEventTypeID

const EventType ClientPrepareEventTypeID

params: ClientPrepareEventParams

Используется в MissionBase::OnEvent().

◆ ClientReadyEventTypeID

const EventType ClientReadyEventTypeID

params: ClientReadyEventParams

Используется в MissionBase::OnEvent().

◆ ClientReconnectEventTypeID

const EventType ClientReconnectEventTypeID

params: ClientReconnectEventParams

Используется в MissionBase::OnEvent().

◆ ClientRemovedEventTypeID

const EventType ClientRemovedEventTypeID

no params

◆ ClientRespawnEventTypeID

const EventType ClientRespawnEventTypeID

params: ClientRespawnEventParams

Используется в MissionBase::OnEvent().

◆ ConnectingAbortEventTypeID

const EventType ConnectingAbortEventTypeID

no params

Используется в CGame::OnEvent().

◆ ConnectingStartEventTypeID

const EventType ConnectingStartEventTypeID

no params

Используется в CGame::OnEvent().

◆ ConnectivityStatsUpdatedEventTypeID

const EventType ConnectivityStatsUpdatedEventTypeID

params: ConnectivityStatsUpdatedEventParams

Используется в CGame::OnEvent().

◆ DialogQueuedEventTypeID

const EventType DialogQueuedEventTypeID

no params

Используется в CGame::OnEvent().

◆ DLCOwnerShipFailedEventTypeID

const EventType DLCOwnerShipFailedEventTypeID

params: DLCOwnerShipFailedParams

Используется в CGame::OnEvent().

◆ Event_OnRevert

ref ScriptInvoker Event_OnRevert = new ScriptInvoker()

◆ INDEX_NOT_FOUND

◆ LoginStatusEventTypeID

const EventType LoginStatusEventTypeID

params: LoginStatusEventParams

Используется в CGame::OnEvent().

◆ LoginTimeEventTypeID

const EventType LoginTimeEventTypeID

params: LoginTimeEventParams

Используется в CGame::OnEvent().

◆ LogoutCancelEventTypeID

const EventType LogoutCancelEventTypeID

params: LogoutCancelEventParams

Используется в MissionBase::OnEvent().

◆ LogoutEventTypeID

const EventType LogoutEventTypeID

params: LogoutEventParams

Используется в CGame::OnEvent().

◆ m_AttachmentSlots

class MenuDefaultCharacterData m_AttachmentSlots
Инициализатор
= {
InventorySlots.SHOULDER,
InventorySlots.HEADGEAR,
InventorySlots.EYEWEAR,
InventorySlots.ARMBAND,
}
provides access to slot configuration
Definition InventorySlots.c:6

Используется в GetAttachmentSlotsArray() и GetPathFromSlotID().

◆ m_ConfigArrayNames

ref array<string> m_ConfigArrayNames
static
Инициализатор
= {
"shoulder",
"melee",
"headgear",
"mask",
"eyewear",
"gloves",
"armband",
"top",
"vests",
"backpacks",
"hips",
"bottom",
"shoe"
}
1160 {
1161 "shoulder",
1162 "melee",
1163 "headgear",
1164 "mask",
1165 "eyewear",
1166 "gloves",
1167 "armband",
1168 "top",
1169 "vests",
1170 "backpacks",
1171 "hips",
1172 "bottom",
1173 "shoe"
1174 };

Используется в GetConfigArrayNames() и GetPathFromSlotID().

◆ m_Path

const string m_Path = "cfgCharacterCreation"
static

Используется в GetPathFromSlotID().

◆ MPConnectionCloseEventTypeID

const EventType MPConnectionCloseEventTypeID

◆ MPConnectionLostEventTypeID

const EventType MPConnectionLostEventTypeID

params: MPConnectionLostEventParams

Используется в CGame::OnEvent().

◆ MPSessionEndEventTypeID

const EventType MPSessionEndEventTypeID

no params

Используется в CGame::OnEvent().

◆ MPSessionFailEventTypeID

const EventType MPSessionFailEventTypeID

no params

Используется в CGame::OnEvent().

◆ MPSessionPlayerReadyEventTypeID

const EventType MPSessionPlayerReadyEventTypeID

◆ MPSessionStartEventTypeID

const EventType MPSessionStartEventTypeID

no params

Используется в CGame::OnEvent().

◆ NetworkManagerClientEventTypeID

const EventType NetworkManagerClientEventTypeID

no params

◆ NetworkManagerServerEventTypeID

const EventType NetworkManagerServerEventTypeID

no params

◆ NullStringArray

class MeleeCombatData NullStringArray[1] = { "" }

◆ Object

class LOD Object

Используется в ScriptConsoleVicinityTab::RenderList().

◆ PartyChatStatusChangedEventTypeID

const EventType PartyChatStatusChangedEventTypeID

no params

Используется в OnEvent().

◆ PlayerDeathEventTypeID

const EventType PlayerDeathEventTypeID

◆ PreloadEventTypeID

const EventType PreloadEventTypeID

params: PreloadEventParams

Используется в CGame::OnEvent().

◆ PROGRESS_FINISH

const int PROGRESS_FINISH = 1

Используется в CGame::LoadProgressUpdate().

◆ PROGRESS_PROGRESS

const int PROGRESS_PROGRESS = 2

Используется в CGame::LoadProgressUpdate().

◆ PROGRESS_START

PlayerIdentity PROGRESS_START = 0

Используется в CGame::LoadProgressUpdate().

◆ PROGRESS_UPDATE

const int PROGRESS_UPDATE = 3

Используется в CGame::LoadProgressUpdate().

◆ ProgressEventTypeID

const EventType ProgressEventTypeID

params: ProgressEventParams

Используется в CGame::OnEvent().

◆ ReadValue

◆ RespawnEventTypeID

const EventType RespawnEventTypeID

params: RespawnEventParams

Используется в CGame::OnEvent().

◆ ScriptLogEventTypeID

const EventType ScriptLogEventTypeID

◆ SelectedUserChangedEventTypeID

const EventType SelectedUserChangedEventTypeID

no params

Используется в CGame::OnEvent().

◆ ServerFpsStatsUpdatedEventTypeID

const EventType ServerFpsStatsUpdatedEventTypeID

params: ServerFpsStatsUpdatedEventParams

Используется в CGame::OnEvent().

◆ SetFreeCameraEventTypeID

const EventType SetFreeCameraEventTypeID

params: SetFreeCameraEventParams

Используется в MissionBase::OnEvent().

◆ StartupEventTypeID

const EventType StartupEventTypeID

no params

Используется в CGame::OnEvent().

◆ VONStartSpeakingEventTypeID

const EventType VONStartSpeakingEventTypeID

params: VONStartSpeakingEventParams

Используется в OnEvent().

◆ VONStateEventTypeID

const EventType VONStateEventTypeID

params: VONStateEventParams

Используется в OnEvent().

◆ VONStopSpeakingEventTypeID

const EventType VONStopSpeakingEventTypeID

params: VONStopSpeakingEventParams

Используется в OnEvent().

◆ VONUserStartedTransmittingAudioEventTypeID

const EventType VONUserStartedTransmittingAudioEventTypeID

no params

Используется в OnEvent().

◆ VONUserStoppedTransmittingAudioEventTypeID

const EventType VONUserStoppedTransmittingAudioEventTypeID

no params

Используется в OnEvent().

◆ WorldCleaupEventTypeID

const EventType WorldCleaupEventTypeID

no params

Используется в CGame::OnEvent().