Dayz 1.25
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Класс JsonSerializer

Class for sending RPC over network. Подробнее...

+ Граф наследования:JsonSerializer:

Закрытые члены

void JsonSerializer ()
 
void ~JsonSerializer ()
 
proto bool WriteToString (void variable_out, bool nice, out string result)
 Script variable serialization to json string.
 
proto bool ReadFromString (void variable_in, string jsonString, out string error)
 Json string deserialization to script variable.
 
- Закрытые члены унаследованные от Serializer
void Serializer ()
 
void ~Serializer ()
 

Подробное описание

Class for sending RPC over network.

// example sending
void Send()
{
rpc.Write(645);
rpc.Write("hello");
array<float> farray = {1.2, 5.6, 8.1};
rpc.Write(farray);
rpc.Send(m_Player, ERPCs.RPC_TEST, true, m_Player.GetIdentity());
}
// example receive
{
int num;
string text;
ctx.Read(num);
ctx.Read(text);
ctx.Read(farray);
}
ERPCs
Definition ERPCs.c:2
PlayerBase m_Player
Definition TransferValues.c:10
void OnRPC(ParamsReadContext ctx)
Definition TransferValues.c:190
Definition EntityAI.c:95
Definition gameplay.c:105
Serialization general interface. Serializer API works with:
Definition Serializer.c:56

Конструктор(ы)

◆ JsonSerializer()

void JsonSerializer ( )
inlineprivate
51{}

◆ ~JsonSerializer()

void ~JsonSerializer ( )
inlineprivate
52{}

Методы

◆ ReadFromString()

proto bool ReadFromString ( void variable_in,
string jsonString,
out string error )
private

Json string deserialization to script variable.

Аргументы
variable_inscript variable to be deserialized from string
jsonStringthe input string
errorfrom the deserialization. Is used only if the return value of the function is false
Возвращает
if the deserialization was successful
// Example json
// {
// "i": 6, // Int
// "f": 3.5, // Float
// "v": [1.1,2.2,3.3] // Vector3 is static array of size 3
// "s": "string", // String
// "subData": { // Object
// "staticIArr": [9,8], // Static array (of ints)
// "dynamicSArr": ["string1","string2"] // Dynamic array (of strings)
// }, //
// "fSet": [12.3,14.7], // Set (of floats)
// "ifMap": { // Map (of int, float), only valid key type is int, enum, string
// "3": 4.5, // Map key has to be as string
// "4": 5.5
// }
// }
Data data = new Data;
string input = // valid json string;
string error;
bool ok = js.ReadFromString(data, input, error);
JsonDataAreaData Data
Definition JsonDataContaminatedArea.c:13

◆ WriteToString()

proto bool WriteToString ( void variable_out,
bool nice,
out string result )
private

Script variable serialization to json string.

Аргументы
variable_outscript variable to be serialized to string
niceif the string should be formated for human readability
resultfrom the serialization, output or error depending on the return value
Возвращает
if the serialization was successful
string textOut;
bool nice = false;
bool ok = js.WriteToString(data, false, textOut);
Class for sending RPC over network.
Definition gameplay.c:50
void JsonSerializer()
Definition gameplay.c:51

Объявления и описания членов класса находятся в файле: