Class for sending RPC over network.
Подробнее...
Class for sending RPC over network.
void Send()
{
}
{
}
ERPCs
Definition ERPCs.c:2
PlayerBase m_Player
Definition TransferValues.c:10
void OnRPC(ParamsReadContext ctx)
Definition TransferValues.c:165
Definition gameplay.c:105
Serialization general interface. Serializer API works with:
Definition Serializer.c:56
◆ JsonSerializer()
◆ ~JsonSerializer()
◆ ReadFromString()
Json string deserialization to script variable.
- Аргументы
-
variable_in | script variable to be deserialized from string |
jsonString | the input string |
error | from the deserialization. Is used only if the return value of the function is false |
- Возвращает
- if the deserialization was successful
JsonDataAreaData Data
Definition JsonDataContaminatedArea.c:13
◆ WriteToString()
Script variable serialization to json string.
- Аргументы
-
variable_out | script variable to be serialized to string |
nice | if the string should be formated for human readability |
result | from the serialization, output or error depending on the return value |
- Возвращает
- if the serialization was successful
Class for sending RPC over network.
Definition gameplay.c:50
void JsonSerializer()
Definition gameplay.c:51
Объявления и описания членов класса находятся в файле: