DayZ 1.27
DayZ Explorer by KGB
 
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Класс Mission

Mission class. Подробнее...

Защищенные данные

ref ScriptInvoker m_OnInputDeviceChanged = new ScriptInvoker()
 
ref ScriptInvoker m_OnInputPresetChanged = new ScriptInvoker()
 
ref ScriptInvoker m_OnInputDeviceConnected = new ScriptInvoker()
 
ref ScriptInvoker m_OnInputDeviceDisconnected = new ScriptInvoker()
 
ref ScriptInvoker m_OnModMenuVisibilityChanged = new ScriptInvoker()
 
ref ScriptInvoker m_OnTimeChanged = new ScriptInvoker()
 

Закрытые члены

void ~Mission ()
 
void OnInit ()
 
void OnMissionStart ()
 
void OnMissionFinish ()
 
void OnUpdate (float timeslice)
 
void OnKeyPress (int key)
 
void OnKeyRelease (int key)
 
void OnMouseButtonPress (int button)
 
void OnMouseButtonRelease (int button)
 
void OnEvent (EventType eventTypeId, Param params)
 
void OnItemUsed (InventoryItem item, Man owner)
 
void AddDummyPlayerToScheduler (Man player)
 
void Reset ()
 
void ResetGUI ()
 
void OnGameplayDataHandlerLoad ()
 
Hud GetHud ()
 
ObjectSnapCallback GetInventoryDropCallback ()
 
bool IsPlayerDisconnecting (Man player)
 
UIScriptedMenu CreateScriptedMenu (int id)
 
UIScriptedWindow CreateScriptedWindow (int id)
 
WorldData GetWorldData ()
 
WorldLighting GetWorldLighting ()
 
DynamicMusicPlayer GetDynamicMusicPlayer ()
 
bool IsPaused ()
 
bool IsGame ()
 
bool IsServer ()
 
void Pause ()
 
void Continue ()
 
void AbortMission ()
 
void CreateLogoutMenu (UIMenuPanel parent)
 
void StartLogoutMenu (int time)
 
void CreateDebugMonitor ()
 
void HideDebugMonitor ()
 
void RefreshCrosshairVisibility ()
 
void HideCrosshairVisibility ()
 
bool IsMissionGameplay ()
 
bool IsControlDisabled ()
 
int GetControlDisabledMode ()
 
void PlayerControlEnable (bool bForceSupress)
 
void PlayerControlDisable (int mode)
 deprecated
 
void RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false)
 deprecated
 
void RemoveActiveInputRestriction (int restrictor)
 
void AddActiveInputExcludes (array< string > excludes)
 
void AddActiveInputRestriction (int restrictor)
 
void RefreshExcludes ()
 
bool IsInputExcludeActive (string exclude)
 
bool IsInputRestrictionActive (int restriction)
 
void EnableAllInputs (bool bForceSupress=false)
 
void ShowInventory ()
 
void HideInventory ()
 
void ShowChat ()
 
void HideChat ()
 
void UpdateVoiceLevelWidgets (int level)
 
void HideVoiceLevelWidgets ()
 
bool IsVoNActive ()
 
void SetVoNActive (bool active)
 
bool InsertCorpse (Man player)
 
UIScriptedMenu GetNoteMenu ()
 
void SetNoteMenu (UIScriptedMenu menu)
 
void SetPlayerRespawning (bool state)
 
void OnPlayerRespawned (Man player)
 
bool IsPlayerRespawning ()
 
array< vectorGetActiveRefresherLocations ()
 
void SetRespawnModeClient (int mode)
 for client-side usage
 
int GetRespawnModeClient ()
 
void SyncRespawnModeInfo (PlayerIdentity identity)
 server-side
 
ImageWidget GetMicrophoneIcon ()
 
WidgetFadeTimer GetMicWidgetFadeTimer ()
 
GameplayEffectWidgets_base GetEffectWidgets ()
 
map< int, ImageWidget > GetVoiceLevelWidgets ()
 
map< int, ref WidgetFadeTimer > GetVoiceLevelTimers ()
 
ScriptInvoker GetOnInputDeviceChanged ()
 
ScriptInvoker GetOnInputPresetChanged ()
 
ScriptInvoker GetOnInputDeviceConnected ()
 
ScriptInvoker GetOnInputDeviceDisconnected ()
 
ScriptInvoker GetOnModMenuVisibilityChanged ()
 
ScriptInvoker GetOnTimeChanged ()
 
RainProcurementHandler GetRainProcurementHandler ()
 

Закрытые данные

ScriptModule MissionScript
 
ref array< vectorm_ActiveRefresherLocations
 

Подробное описание

Mission class.

См. определение в файле gameplay.c строка 686