Закрытые члены | |
void | MenuDefaultCharacterData () |
void | Init () |
void | ClearAttachmentsMap () |
void | SetDefaultAttachment (int slotID, string type) |
void | GenerateRandomEquip () |
void | EquipDefaultCharacter (Man player) |
void | SerializeCharacterData (ParamsWriteContext ctx) |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);" | |
bool | DeserializeCharacterData (ParamsReadContext ctx) |
void | SetCharacterName (string name) |
string | GetCharacterName () |
void | SetCharacterType (string character_type) |
string | GetCharacterType () |
void | SetRandomCharacterForced (bool state) |
bool | IsRandomCharacterForced () |
map< int, string > | GetAttachmentMap () |
void | DumpAttMapContents () |
Закрытые данные | |
string | m_CharacterName |
string | m_CharacterType |
ref map< int, string > | m_AttachmentsMap |
bool | m_ForceRandomCharacter |
См. определение в файле gameplay.c строка 983