Закрытые члены | |
| void | MenuDefaultCharacterData () |
| void | Init () |
| void | ClearAttachmentsMap () |
| void | SetDefaultAttachment (int slotID, string type) |
| void | GenerateRandomEquip () |
| void | EquipDefaultCharacter (Man player) |
| void | SerializeCharacterData (ParamsWriteContext ctx) |
| serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);" | |
| bool | DeserializeCharacterData (ParamsReadContext ctx) |
| void | SetCharacterName (string name) |
| string | GetCharacterName () |
| void | SetCharacterType (string character_type) |
| string | GetCharacterType () |
| void | SetRandomCharacterForced (bool state) |
| bool | IsRandomCharacterForced () |
| map< int, string > | GetAttachmentMap () |
| void | DumpAttMapContents () |
Закрытые данные | |
| string | m_CharacterName |
| string | m_CharacterType |
| ref map< int, string > | m_AttachmentsMap |
| bool | m_ForceRandomCharacter |
См. определение в файле gameplay.c строка 983