const int INDEX_NOT_FOUND = -1 |
См. определение в файле gameplay.c строка 13
Используется в VicinityItemManager::AddVicinityCargos(), VicinityItemManager::AddVicinityItems(), EOnPostSimulate(), SpacerBase::GetChildIndex(), GetComponentIndex(), GPSReceiver::GetHiddenSelection(), WorldData::GetLiquidTypeEnviroTemperature(), GetTurnableValveIndex(), Init(), InventoryGridController::InventoryQuickbar(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemInPlayerPossession(), DynamicMusicPlayer::PlayerInsideOfLocationFilter(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), VicinityItemManager::RefreshVicinityItems(), DynamicMusicPlayer::SelectRandomTrackIndexFromCategory(), DynamicMusicPlayer::SelectRandomTrackIndexFromCategoryPriorityFlagFirst(), DynamicMusicPlayer::SetSelectedTrackFromCategory(), GPSReceiver::UpdateDisplayElevation() и GPSReceiver::UpdateDisplayPosition().