| const int INDEX_NOT_FOUND = -1 |
См. определение в файле gameplay.c строка 13
Используется в VicinityItemManager::AddVicinityCargos(), VicinityItemManager::AddVicinityItems(), EOnPostSimulate(), BunkerBroadcastHandler::GenerateLockCode(), SpacerBase::GetChildIndex(), GetComponentIndex(), CachedEquipmentStorageBase::GetEntitiesByCategory(), GPSReceiver::GetHiddenSelection(), WorldData::GetLiquidTypeEnviroTemperature(), GetTurnableValveIndex(), Init(), InventoryGridController::InventoryQuickbar(), InventoryGridController::OnItemDrop(), InventoryGridController::OnItemDropReceived(), OnItemInPlayerPossession(), PlayerInsideOfLocationFilter(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::RandomizeFSMStateEx(), VicinityItemManager::RefreshVicinityItems(), BunkerBroadcastHandler::SelectRandomBunkers(), SelectRandomTrackIndexFromCategory(), SelectRandomTrackIndexFromCategoryPriorityFlagFirst(), SetSelectedTrackFromCategory(), ScriptConsoleGeneralTab::Update(), GPSReceiver::UpdateDisplayElevation() и GPSReceiver::UpdateDisplayPosition().