Used for script-based game options. For anything C++ based, you would most likely use "Option Access Type" above.
Элементы перечислений |
---|
OPTION_HUD | |
OPTION_HUD_VEHICLE | |
OPTION_CROSSHAIR | |
OPTION_GAME_MESSAGES | |
OPTION_ADMIN_MESSAGES | |
OPTION_PLAYER_MESSAGES | |
OPTION_QUICKBAR | |
OPTION_SERVER_INFO | |
OPTION_BLEEDINGINDICATION | |
OPTION_CONNECTIVITY_INFO | |
OPTION_HUD_BRIGHTNESS | |
OPTION_AMBIENT_MUSIC_MODE | |
См. определение в файле gameplay.c строка 1292
1293{
1306};
@ OPTION_CONNECTIVITY_INFO
@ OPTION_BLEEDINGINDICATION
@ OPTION_AMBIENT_MUSIC_MODE