Закрытые члены | |
| proto native void | DisableSimulation (bool disable) |
| proto native bool | GetIsSimulationDisabled () |
| Returns whether simulation is disabled. | |
| proto native int | GetSimulationTimeStamp () |
| Returns simulation timestamp. | |
| proto native float | GetAnimationPhase (string animation) |
| Return animation phase of animation on object. | |
| proto native void | SetAnimationPhase (string animation, float phase) |
| Process animation on object. Animation is defined in config file. Wanted animation phase is set to phase. | |
| proto int | GetNumUserAnimationSourceNames () |
| proto string | GetUserAnimationSourceName (int index) |
| void | SetAnimationPhaseNow (string animation, float phase) |
| Same as SetAnimationPhase, only ignores any animation and sets the phase immediately. | |
| proto native void | ResetAnimationPhase (string animation, float phase) |
| void | OnAnimationPhaseStarted (string animSource, float phase) |
| callback called from C++ when AnimationPhase has started | |
| proto native int | GetBoneIndex (string proxySelectionName) |
| Returns skeleton's bone index of named proxy selection. | |
| proto native Object | GetBoneObject (int boneIndex) |
| Returns proxy object that corresponds given bone inside skeleton. | |
| proto native void | SetInvisible (bool invisible) |
| Turns on/off invisibility. | |
| void | OnInvisibleSet (bool invisible) |
| event | |
| proto void | MoveInTime (vector targetTransform[4], float deltaT) |
| On server, entity's transformation is directly changed to targetTransform, on client entity's transformation is interpolated to targetTransform in time deltaT. | |
| void | OnCreatePhysics () |
| callback called when entity is moved to world and creating its physics representation | |
| bool | OnNetworkTransformUpdate (out vector pos, out vector ypr) |
| Client event on transformation update from network. | |