Закрытые члены | |
void | ScriptRPC () |
void | ~ScriptRPC () |
proto native void | Reset () |
Reset internal buffer which stores written data. After Reset is callded, ScriptRPC can be used again as "new" ScriptRPC. | |
proto native void | Send (Object target, int rpc_type, bool guaranteed, PlayerIdentity recipient=NULL) |
Initiate remote procedure call. When called on client, RPC is evaluated on server; When called on server, RPC is executed on all clients. Do not reset ScriptRPC internal state, so if is Send called multiple times in a row, it sends same (previously written) data again and again, until is Reset() called. | |
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void | Serializer () |
void | ~Serializer () |
См. определение в файле gameplay.c строка 104