DayZ 1.30
DayZ Explorer by KGB
 
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◆ Vector()

proto native vector Vector ( float x,
float y,
float z )

Vector constructor from components.

Аргументы
xfloat x component
yfloat y component
zfloat z component
Возвращает
vector resulting vector
Print( Vector(1, 2, 3) );
>> <1,2,3>
proto void Print(void var)
Prints content of variable to console/log.
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки x и y.

Используется в Weapon::ApproximateWeaponLiftTransform(), vector::ArrayToVec(), Blend2D< Class T >::Blend(), Hit_MeatBones::BloodSplatGround(), Math3D::BoxSize(), PluginBase::CalculatePos(), DayZIntroSceneXbox::CameraCreate(), CarLightBase::CarRearLight(), TentBase::CarTent(), Math::CenterOfRectangle(), WeaponParticlesBase::CheckOrientationOverride(), CarLightBase::CivilianSedanFrontLight(), CivilianSedanLightProfileFront(), CivilianSedanLightProfileFront::CivilianSedanLightProfileFront(), CarRearLightBase::CivilianSedanRearLight(), CGame::CloseCombatEffects(), CreateBridgeArrow(), Particle::CreateOnObject(), SceneData::CreateScenePlayer(), EffectAreaLoader::CreateZones(), vector::Cross(), CGame::DelayedMidAirDetonation(), EntityLightSource::DetachFromParent(), RecipeBase::Do(), ItemBase::DoMeasurement(), PoweredOptic_Base::DoMeasurement(), Debug::DrawCone(), WeaponDebug::DrawLineOfFireMuzzleToHit(), CfgPlayerRestrictedAreaHandler::DrawPolygonLinesDebug(), UniversalTemperatureSourceLambdaBaseImpl::DryItemsInVicinity(), BuildingSuper::EEInit(), Misc_TirePile_Burning_DE::EEInit(), Car::EOnPostFrame(), EOnPostFrame(), UniversalTemperatureSourceLambdaBaseImpl::Execute(), Explode(), FilterObstructedObjectsByGrouping(), FlareSimulation::FlareParticleUpdate(), FloatingCrossHair(), GameplayEffectsData::GenerateSequenceRandomPosition(), Weapon::GetApproximateMovementOffset(), Weapon_Base::GetApproximateMovementOffset(), GetBoxCenter(), IEntity::GetCenter(), GetCollisionBoxSize(), Hologram::GetCollisionBoxSize(), GetCurrentOrientation(), GetFireEffectPosition(), DustEffectManager::GetGroundEffectPotentialPosition(), ScriptedWidgetEventHandler::GetItemSize(), GetMeleeTarget(), GetMeleeTargetEx(), GetMouseDistance(), JsonUndergroundAreaTriggerData::GetOrientation(), GetPlayerHeadPosition(), JsonUndergroundAreaTriggerData::GetPosition(), SceneObject::GetPosition(), SceneObject::GetPositionAsString(), GetPositionRandomized(), Math3D::GetRandomDir(), GetRandomizedPosition(), GetRandomPos(), DynamicMusicLocationDynamicData::GetRectangularCoordsFromSize(), JsonUndergroundAreaTriggerData::GetSize(), SceneObject::GetSize(), FireplaceBase::GetSmokeEffectPosition(), FireplaceIndoor::GetSmokeEffectPosition(), GetSmokeEffectPosition(), EntityLightSource::HandleDancingShadows(), CarLightBase::Hatchback_02FrontLight(), Hatchback_02LightProfileFront(), Hatchback_02LightProfileFront::Hatchback_02LightProfileFront(), CarRearLightBase::Hatchback_02RearLight(), HSVToRGB(), BroomBase::Init(), UIScriptedMenu::Init(), Barrel_ColorBase::InitItemVariables(), InitPRAShapeData(), Blend2D< Class T >::Insert(), IsColliding(), IsCollidingEx(), Hologram::IsCollidingZeroPos(), IsEntityBehindEntityInAngle(), IsSpaceFor(), IsSpaceForCircle(), IsSpaceForOven(), IsUnderRoofFromToCalculation(), LargeTent(), Weapon::LiftWeaponCheckEx(), LongTorch::LongTorch(), TentBase::MediumTent(), Motorbike_01LightProfileFront(), Motorbike_01LightProfileFront::Motorbike_01LightProfileFront(), Motorbike_02LightProfileFront(), Motorbike_02LightProfileFront::Motorbike_02LightProfileFront(), MoveMaterialAttachmentToGround(), CarLightBase::Offroad_02FrontLight(), Offroad_02LightProfileFront(), Offroad_02LightProfileFront::Offroad_02LightProfileFront(), CarRearLightBase::Offroad_02RearLight(), CarLightBase::OffroadHatchbackFrontLight(), OffroadHatchbackLightProfileFront(), OffroadHatchbackLightProfileFront::OffroadHatchbackLightProfileFront(), CarRearLightBase::OffroadHatchbackRearLight(), WeaponParticlesBase::OnActivate(), FlareSimulation::OnActivation(), ItemBase::OnDebugSpawn(), MapHandler::OnDoubleClick(), ScriptConsoleGeneralTab::OnDoubleClick(), HudDebugWinBase::OnDraggingEnd(), OnDraggingEnd(), FireworksLauncherClientEvent::OnFired(), PointLightBase::OnFrameLightSource(), ItemBase::OnInventoryExit(), Roadflare::OnInventoryExit(), Switchable_Base::OnInventoryExit(), MapHandler::OnKeyDown(), UIScriptedMenu::OnShow(), DayZPlayer::OnStepEvent(), OnUpdateClient(), Roadflare::OnWorkStart(), TentBase::PartyTent(), ScriptConsoleGeneralTab::ProcessTeleportText(), vector::RandomDir(), vector::RandomDir2D(), Particle::RandWiggleVector(), DayZIntroScene::ResetIntroCamera(), RGBToHSV(), SeaChest::SeaChest(), CarLightBase::Sedan_02FrontLight(), Sedan_02LightProfileFront(), Sedan_02LightProfileFront::Sedan_02LightProfileFront(), CarRearLightBase::Sedan_02RearLight(), PluginBase::SelectedObjectDuplicate(), GameInventory::SetGroundPosByOwnerBounds(), UIScriptedMenu::SetItem(), Hologram::SetOnGround(), AreaDamageComponentRaycasted::SetRaycastLength(), DayZIntroScene::SetScene(), SetWaterLevelHeight(), TentBase::ShelterBase(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), CrashBase::SpawnRandomDeers(), SpawnStorageBox(), ActionGetInTransport::Start(), CrashBase::StaticObj_Wreck_Chinook(), CrashBase::StaticObj_Wreck_Mi24_TK(), ThrowAllItemsInInventoryEx(), PlayerRestrictedAreaInstance::TranslateSafePositions(), CarLightBase::Truck_01FrontLight(), Truck_01LightProfileFront(), Truck_01LightProfileFront::Truck_01LightProfileFront(), CarRearLightBase::Truck_01RearLight(), TruncateVec(), FlammableBase::TryTransformIntoStick(), InventoryGridController::UpdateItems(), ScriptedWidgetEventHandler::UpdateItems(), FlammableBase::UpdateLight(), CGame::UpdatePathgraphRegionByObject(), UIScriptedMenu::UpdateQuickbarItemCard(), ScriptedWidgetEventHandler::UpdateQuickbarItems(), PlayerRestrictedAreaInstance::ValidatePlayerRestrictedAreaPositions(), VehicleLightProfileRear(), VehicleLightProfileRear::VehicleLightProfileRear(), WeaponParticlesBase::WeaponParticlesBase(), WoodenCrate::WoodenCrate(), CrashBase::Wreck_Mi8_Crashed() и CrashBase::Wreck_UH1Y().