Vector constructor from components.
x | float x component |
y | float y component |
z | float z component |
vector
resulting vector Используется в vector::ArrayToVec(), Hit_MeatBones::BloodSplatGround(), PluginBase::CalculatePos(), DayZIntroSceneXbox::CameraCreate(), CarLightBase::CarRearLight(), TentBase::CarTent(), Math::CenterOfRectangle(), WeaponParticlesBase::CheckOrientationOverride(), CarLightBase::CivilianSedanFrontLight(), CarRearLightBase::CivilianSedanRearLight(), CGame::CloseCombatEffects(), CreateBridgeArrow(), CreateCarDestroyedEffect(), Particle::CreateOnObject(), SceneData::CreateScenePlayer(), EffectAreaLoader::CreateZones(), DayZIntroScene::DayZIntroScene(), CGame::DelayedMidAirDetonation(), EntityLightSource::DetachFromParent(), ItemBase::DoMeasurement(), Debug::DrawCone(), CfgPlayerRestrictedAreaHandler::DrawPolygonLinesDebug(), BuildingSuper::EEInit(), Explode(), FilterObstructedObjectsByGrouping(), FlareSimulation::FlareParticleUpdate(), FloatingCrossHair(), GameplayEffectsData::GenerateSequenceRandomPosition(), GetBoxCenter(), IEntity::GetCenter(), GetCollisionBoxSize(), Hologram::GetCollisionBoxSize(), GetCurrentOrientation(), GetFireEffectPosition(), ScriptedWidgetEventHandler::GetItemSize(), GetMeleeTarget(), GetMeleeTargetEx(), GetMouseDistance(), JsonUndergroundAreaTriggerData::GetOrientation(), JsonUndergroundAreaTriggerData::GetPosition(), SceneObject::GetPosition(), SceneObject::GetPositionAsString(), GetPositionRandomized(), Math3D::GetRandomDir(), GetRandomizedPosition(), GetRandomPos(), DynamicMusicLocationDynamicData::GetRectangularCoordsFromSize(), JsonUndergroundAreaTriggerData::GetSize(), SceneObject::GetSize(), FireplaceBase::GetSmokeEffectPosition(), FireplaceIndoor::GetSmokeEffectPosition(), GetSmokeEffectPosition(), EntityLightSource::HandleDancingShadows(), CarLightBase::Hatchback_02FrontLight(), CarRearLightBase::Hatchback_02RearLight(), BroomBase::Init(), UIScriptedMenu::Init(), Barrel_ColorBase::InitItemVariables(), InitPRAShapeData(), IsColliding(), IsCollidingEx(), Hologram::IsCollidingZeroPos(), IsEntityBehindEntityInAngle(), IsSpaceFor(), IsSpaceForCircle(), IsSpaceForOven(), IsUnderRoofFromToCalculation(), LargeTent(), MissionBenchmark::LerpCamera(), Weapon::LiftWeaponCheck(), LongTorch::LongTorch(), TentBase::MediumTent(), CarLightBase::Offroad_02FrontLight(), CarRearLightBase::Offroad_02RearLight(), CarLightBase::OffroadHatchbackFrontLight(), CarRearLightBase::OffroadHatchbackRearLight(), WeaponParticlesBase::OnActivate(), FlareSimulation::OnActivation(), ItemBase::OnDebugSpawn(), MapHandler::OnDoubleClick(), ScriptConsoleGeneralTab::OnDoubleClick(), OnDraggingEnd(), FireworksLauncherClientEvent::OnFired(), PointLightBase::OnFrameLightSource(), ItemBase::OnInventoryExit(), Roadflare::OnInventoryExit(), Switchable_Base::OnInventoryExit(), MapHandler::OnKeyDown(), UIScriptedMenu::OnShow(), DayZPlayer::OnStepEvent(), OnUpdateClient(), Roadflare::OnWorkStart(), TentBase::PartyTent(), ScriptConsoleGeneralTab::ProcessTeleportText(), vector::RandomDir(), vector::RandomDir2D(), Particle::RandWiggleVector(), DayZIntroScene::ResetIntroCamera(), SeaChest::SeaChest(), CarLightBase::Sedan_02FrontLight(), CarRearLightBase::Sedan_02RearLight(), PluginBase::SelectedObjectDuplicate(), GameInventory::SetGroundPosByOwnerBounds(), UIScriptedMenu::SetItem(), Hologram::SetOnGround(), AreaDamageComponentRaycasted::SetRaycastLength(), SetWaterLevelHeight(), TentBase::ShelterBase(), DayZIntroScene::SnapToGround(), DayZIntroSceneXbox::SnapToGround(), CrashBase::SpawnRandomDeers(), ThrowAllItemsInInventory(), PlayerRestrictedAreaInstance::TranslateSafePositions(), CarLightBase::Truck_01FrontLight(), CarRearLightBase::Truck_01RearLight(), TruncateVec(), FlammableBase::TryTransformIntoStick(), InventoryGridController::UpdateItems(), ScriptedWidgetEventHandler::UpdateItems(), FlammableBase::UpdateLight(), CGame::UpdatePathgraphRegionByObject(), UIScriptedMenu::UpdateQuickbarItemCard(), ScriptedWidgetEventHandler::UpdateQuickbarItems(), PlayerRestrictedAreaInstance::ValidatePlayerRestrictedAreaPositions(), WeaponParticlesBase::WeaponParticlesBase(), WoodenCrate::WoodenCrate(), CrashBase::Wreck_Mi8_Crashed() и CrashBase::Wreck_UH1Y().