DayZ 1.30
DayZ Explorer by KGB
 
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VehicleLightProfileBase.c
См. документацию.
3{
4 bool m_DaylightVisible = false;
5 bool m_CastShadow = true;
6 bool m_FlaresVisible = true;
7
8 float m_FadeInTime = 0.3;
9 float m_FadeOutTime = 0.25;
10
15
17 float m_AggregatedRadius = 100;
18 float m_AggregatedAngle = 100;
20
21 // Brake light only. These are just some default values which are overwritten down the hierarchy.
26
29}
30
32{
33
35 {
41 m_SegregatedColorRGB = Vector(1.0, 0.8, 0.6);
46 m_AggregatedColorRGB = Vector(1.0, 0.8, 0.6);
47 }
49 override void ApplyAggregatedValues()
50 {
51 super.ApplyAggregatedValues();
52
54 }
60 {
64 m_SegregatedColorRGB = Vector(1.0, 1.0, 1.0);
65
66 // Brake & Revese lights combined
70 m_AggregatedColorRGB = Vector(1.0, 0.5, 0.5);
71 }
72}
73
75{
77 {
78 // These are just some default values which can be overwrittend down in the hierarchy.
79 // Reverse light only
83 m_SegregatedColorRGB = Vector(1.0, 1.0, 1.0);
84
85 // Brake & Revese lights combined
89 m_AggregatedColorRGB = Vector(1.0, 0.5, 0.5);
90
91 m_DaylightVisible = false;
92 m_CastShadow = false;
93 m_FlaresVisible = false;
94 }
95}
void ApplyAggregatedValues()
Определения VehicleLightProfileBase.c:49
VehicleLightProfileRear VehicleLightProfileBase VehicleLightProfileBrakeAndReverse()
Определения VehicleLightProfileBase.c:76
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
bool m_DaylightVisible
Определения VehicleLightProfileBase.c:35
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
bool m_CastShadow
Определения VehicleLightProfileBase.c:36
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
bool m_FlaresVisible
Определения VehicleLightProfileBase.c:37
class VehicleLightProfileBase VehicleLightProfileFront()
Определения VehicleLightProfileBase.c:34
float m_SegregatedBrakeAngle
Определения VehicleLightProfileBase.c:24
float m_SegregatedBrakeBrightness
Определения VehicleLightProfileBase.c:22
float m_SegregatedBrakeRadius
Определения VehicleLightProfileBase.c:23
vector m_SegregatedBrakeColorRGB
Определения VehicleLightProfileBase.c:25
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:16
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:11
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:19
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:14
Base class for vehicle light profiles - all changeble parameters goes here.
Определения VehicleLightProfileBase.c:3
void VehicleLightProfileRear()
Определения VehicleLightProfileBase.c:59
Определения EnConvert.c:119
proto native vector Vector(float x, float y, float z)
Vector constructor from components.