DayZ
1.30
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Wreck_Mi24_TK.c
См. документацию.
1
class
StaticObj_Wreck_Mi24_TK
extends
CrashBase
2
{
3
void
StaticObj_Wreck_Mi24_TK
()
4
{
5
if
( !
g_Game
.IsDedicatedServer() )
6
{
7
m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
, GetMemoryPointPos(
"emitter"
),
Vector
(0,0,0),
true
);
8
}
9
}
10
}
11
class
StaticObj_Wreck_Mi24_TK_DE : StaticObj_Wreck_Mi24_TK {}
g_Game
DayZGame g_Game
Определения
DayZGame.c:4074
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
CrashBase::StaticObj_Wreck_Mi24_TK
void StaticObj_Wreck_Mi24_TK()
Определения
Wreck_Mi24_TK.c:3
CrashBase
Определения
Wreck_Chinook.c:2
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Определения
ParticleList.c:288
ParticleList
Определения
ParticleList.c:12
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
DayZ
Entities
Building
Wrecks
Wreck_Mi24_TK.c
Создано системой
1.13.2