DayZ
1.30
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Truck_01.c
См. документацию.
1
class
Truck_01LightProfileFront
:
VehicleLightProfileFront
2
{
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void
Truck_01LightProfileFront
()
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{
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m_SegregatedBrightness
= 4;
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m_SegregatedRadius
= 75;
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m_SegregatedAngle
= 90;
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m_SegregatedColorRGB
=
Vector
(0.90, 0.90, 0.68);
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m_AggregatedBrightness
= 8;
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m_AggregatedRadius
= 100;
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m_AggregatedAngle
= 120;
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m_AggregatedColorRGB
=
Vector
(0.90, 0.90, 0.68);
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m_FadeInTime
= 0.1;
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m_FadeOutTime
= 0.05;
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}
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}
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class
Truck_01LightProfileRear
:
VehicleLightProfileBrakeAndReverse
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{
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void
Truck_01LightProfileRear
()
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{
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// Brake light only
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m_SegregatedBrakeBrightness
= 5;
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m_SegregatedBrakeRadius
= 6;
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m_SegregatedBrakeAngle
= 160;
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m_SegregatedBrakeColorRGB
=
Vector
(0.75, 0.16, 0.05);
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// Reverse light only
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m_SegregatedBrightness
= 2;
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m_SegregatedRadius
= 10;
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m_SegregatedAngle
= 120;
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m_SegregatedColorRGB
=
Vector
(0.80, 0.85, 0.9);
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// Brake & Revese lights combined
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m_AggregatedBrightness
= 5;
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m_AggregatedRadius
= 10;
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m_AggregatedAngle
= 160;
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m_AggregatedColorRGB
=
Vector
(0.85, 0.35, 0.45);
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m_FadeInTime
= 0.1;
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m_FadeOutTime
= 0.05;
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}
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}
m_FadeOutTime
float m_FadeOutTime
Определения
DebugWeatherRPCData.c:44
m_FadeInTime
float m_FadeInTime
Определения
DebugWeatherRPCData.c:43
Truck_01LightProfileRear
Truck_01LightProfileFront VehicleLightProfileFront Truck_01LightProfileRear()
Определения
Truck_01.c:22
m_SegregatedBrakeBrightness
float m_SegregatedBrakeBrightness
Определения
VehicleLightProfileBase.c:53
VehicleLightProfileBrakeAndReverse
VehicleLightProfileRear VehicleLightProfileBase VehicleLightProfileBrakeAndReverse()
Определения
VehicleLightProfileBase.c:76
m_AggregatedAngle
float m_AggregatedAngle
Определения
VehicleLightProfileBase.c:49
m_SegregatedRadius
float m_SegregatedRadius
Определения
VehicleLightProfileBase.c:43
m_SegregatedBrakeColorRGB
vector m_SegregatedBrakeColorRGB
Определения
VehicleLightProfileBase.c:56
m_SegregatedBrightness
float m_SegregatedBrightness
Определения
VehicleLightProfileBase.c:42
m_SegregatedColorRGB
vector m_SegregatedColorRGB
Определения
VehicleLightProfileBase.c:45
m_AggregatedColorRGB
vector m_AggregatedColorRGB
Определения
VehicleLightProfileBase.c:50
m_SegregatedAngle
float m_SegregatedAngle
Определения
VehicleLightProfileBase.c:44
m_SegregatedBrakeAngle
float m_SegregatedBrakeAngle
Определения
VehicleLightProfileBase.c:55
m_AggregatedRadius
float m_AggregatedRadius
Определения
VehicleLightProfileBase.c:48
m_AggregatedBrightness
float m_AggregatedBrightness
Определения
VehicleLightProfileBase.c:47
VehicleLightProfileFront
class VehicleLightProfileBase VehicleLightProfileFront()
Определения
VehicleLightProfileBase.c:34
m_SegregatedBrakeRadius
float m_SegregatedBrakeRadius
Определения
VehicleLightProfileBase.c:54
Truck_01LightProfileFront::Truck_01LightProfileFront
void Truck_01LightProfileFront()
Определения
Truck_01.c:3
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
DayZ
Entities
ScriptedLightBase
SpotLightBase
VehicleLightProfiles
Truck_01.c
Создано системой
1.13.2