DayZ 1.30
DayZ Explorer by KGB
 
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Truck_01.c
См. документацию.
2{
4 {
8 m_SegregatedColorRGB = Vector(0.90, 0.90, 0.68);
9
13 m_AggregatedColorRGB = Vector(0.90, 0.90, 0.68);
14
15 m_FadeInTime = 0.1;
16 m_FadeOutTime = 0.05;
17 }
18}
19
21{
23 {
24 // Brake light only
28 m_SegregatedBrakeColorRGB = Vector(0.75, 0.16, 0.05);
29
30 // Reverse light only
34 m_SegregatedColorRGB = Vector(0.80, 0.85, 0.9);
35
36 // Brake & Revese lights combined
40 m_AggregatedColorRGB = Vector(0.85, 0.35, 0.45);
41
42 m_FadeInTime = 0.1;
43 m_FadeOutTime = 0.05;
44 }
45}
float m_FadeOutTime
Определения DebugWeatherRPCData.c:44
float m_FadeInTime
Определения DebugWeatherRPCData.c:43
Truck_01LightProfileFront VehicleLightProfileFront Truck_01LightProfileRear()
Определения Truck_01.c:22
float m_SegregatedBrakeBrightness
Определения VehicleLightProfileBase.c:53
VehicleLightProfileRear VehicleLightProfileBase VehicleLightProfileBrakeAndReverse()
Определения VehicleLightProfileBase.c:76
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
vector m_SegregatedBrakeColorRGB
Определения VehicleLightProfileBase.c:56
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
float m_SegregatedBrakeAngle
Определения VehicleLightProfileBase.c:55
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
class VehicleLightProfileBase VehicleLightProfileFront()
Определения VehicleLightProfileBase.c:34
float m_SegregatedBrakeRadius
Определения VehicleLightProfileBase.c:54
void Truck_01LightProfileFront()
Определения Truck_01.c:3
proto native vector Vector(float x, float y, float z)
Vector constructor from components.