89#ifdef PLATFORM_CONSOLE
100#ifdef PLATFORM_WINDOWS
231 if (item_cards_count > 0)
233 float angle_rad = -
Math.
PI / 2;
244 if (delimiters_panel)
246 Widget del_child = delimiters_panel.GetChildren();
249 Widget child_to_destroy1 = del_child;
250 del_child = del_child.GetSibling();
252 delete child_to_destroy1;
258 Widget item_card = item_cards_panel.GetChildren();
262 float item_cards_r = original_r;
268 if (item_cards_r < 0) item_cards_r = 0;
272 for (
int i = 0; i < item_cards_count; ++i)
278 float pos_x = item_cards_r *
Math.
Cos(angle_rad);
279 float pos_y = item_cards_r *
Math.
Sin(angle_rad);
281 pos_x = pos_x / original_r;
282 pos_y = pos_y / original_r;
284 item_card.SetPos(pos_x, pos_y);
290 item_card = item_card.GetSibling();
299 delimiter_widget.SetPos(0, 0);
326 float progress = (1 / item_count) * 2;
331 bool grey_selector = selected_item.GetFlags() &
WidgetFlags.DISABLED;
366 child = child.GetSibling();
398 center_x = wx + ww / 2;
399 center_y = wy + wh / 2;
409 m_Parent.GetScreenSize(size_x, size_y);
411 return Math.
Min(size_x, size_y);
428 float min_angle = w_angle - offset;
429 float max_angle = w_angle + offset;
431 if (min_angle < 0) min_angle += 360;
432 if (max_angle > 360) max_angle -= 360;
434 if (min_angle > max_angle)
436 if (min_angle <= deg_angle)
438 if (deg_angle > max_angle)
445 if (deg_angle < max_angle)
453 if (deg_angle >= min_angle && deg_angle < max_angle)
474 float tan_x = mouse_x - center_x;
475 float tan_y = mouse_y - center_y;
502 int angle_mp = rad_deg / 360;
506 rad_deg = rad_deg - (360 * angle_mp);
629 float new_angle = 360 - angle;
630 int angle_mp = new_angle / 360;
632 new_angle = new_angle - (360 * angle_mp);
static AnimSoundObjectBuilderBank GetInstance()
class OptionSelectorMultistate extends OptionSelector class_name
proto native WorkspaceWidget GetWorkspace()
proto int GetTime()
returns mission time in milliseconds
proto native Input GetInput()
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
proto native CGame GetGame()
proto volatile int CallFunction(Class inst, string function, out void returnVal, void parm)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto float Min(float x, float y)
Returns smaller of two given values.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static proto float Atan2(float y, float x)
Returns angle in radians from tangent.
static proto float Sin(float angle)
Returns sinus of angle in radians.
static const float RAD2DEG
static proto float AbsFloat(float f)
Returns absolute value.
proto void GetMousePos(out int x, out int y)
int ARGB(int a, int r, int g, int b)