DayZ
1.30
DayZ Explorer by KGB
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CarRearLightBase.c
См. документацию.
1
class
CarRearLightBase
extends
CarLightBase
2
{
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// Brake light only. These are just some default values which are overwritten down the hierarchy.
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float
m_SegregatedBrakeBrightness
= 2;
5
float
m_SegregatedBrakeRadius
= 6;
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float
m_SegregatedBrakeAngle
= 180;
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vector
m_SegregatedBrakeColorRGB
=
Vector
(1, 0.05, 0.05);
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void
CarRearLight
()
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{
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// These are just some default values which can be overwrittend down in the hierarchy.
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// Reverse light only
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m_SegregatedBrightness
= 2;
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m_SegregatedRadius
= 10;
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m_SegregatedAngle
= 180;
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m_SegregatedColorRGB
=
Vector
(1.0, 1.0, 1.0);
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// Brake & Revese lights combined
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m_AggregatedBrightness
= 2.5;
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m_AggregatedRadius
= 12;
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m_AggregatedAngle
= 180;
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m_AggregatedColorRGB
=
Vector
(1.0, 0.5, 0.5);
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FadeIn(0.1);
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SetFadeOutTime(0.1);
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SetVisibleDuringDaylight(
false
);
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SetCastShadow(
false
);
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SetFlareVisible(
false
);
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EnableSpecular(
false
);
// Specular is disabled because it causes ugly shining on cars
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SegregateLight();
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}
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void
SetAsSegregatedBrakeLight
()
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{
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SetRadiusTo(
m_SegregatedBrakeRadius
);
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SetSpotLightAngle(
m_SegregatedBrakeAngle
);
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SetBrightnessTo(
m_SegregatedBrakeBrightness
);
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SetAmbientColor(
m_SegregatedBrakeColorRGB
[0],
m_SegregatedBrakeColorRGB
[1],
m_SegregatedBrakeColorRGB
[2]);
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SetDiffuseColor(
m_SegregatedBrakeColorRGB
[0],
m_SegregatedBrakeColorRGB
[1],
m_SegregatedBrakeColorRGB
[2]);
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SetFadeOutTime(0.1);
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SetFlareVisible(
false
);
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}
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void
SetAsSegregatedReverseLight
()
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{
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SetRadiusTo(
m_SegregatedRadius
);
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SetSpotLightAngle(
m_SegregatedAngle
);
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SetBrightnessTo(
m_SegregatedBrightness
);
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SetAmbientColor(
m_SegregatedColorRGB
[0],
m_SegregatedColorRGB
[1],
m_SegregatedColorRGB
[2]);
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SetDiffuseColor(
m_SegregatedColorRGB
[0],
m_SegregatedColorRGB
[1],
m_SegregatedColorRGB
[2]);
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SetFadeOutTime(0.1);
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SetFlareVisible(
false
);
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}
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}
m_AggregatedAngle
float m_AggregatedAngle
Определения
VehicleLightProfileBase.c:49
m_SegregatedRadius
float m_SegregatedRadius
Определения
VehicleLightProfileBase.c:43
m_SegregatedBrightness
float m_SegregatedBrightness
Определения
VehicleLightProfileBase.c:42
m_SegregatedColorRGB
vector m_SegregatedColorRGB
Определения
VehicleLightProfileBase.c:45
m_AggregatedColorRGB
vector m_AggregatedColorRGB
Определения
VehicleLightProfileBase.c:50
m_SegregatedAngle
float m_SegregatedAngle
Определения
VehicleLightProfileBase.c:44
m_AggregatedRadius
float m_AggregatedRadius
Определения
VehicleLightProfileBase.c:48
m_AggregatedBrightness
float m_AggregatedBrightness
Определения
VehicleLightProfileBase.c:47
CarLightBase::m_SegregatedBrakeAngle
float m_SegregatedBrakeAngle
Определения
CarRearLightBase.c:6
CarLightBase::CarRearLight
void CarRearLight()
Определения
CarRearLightBase.c:9
CarLightBase::m_SegregatedBrakeBrightness
float m_SegregatedBrakeBrightness
Определения
CarRearLightBase.c:4
CarLightBase::m_SegregatedBrakeColorRGB
vector m_SegregatedBrakeColorRGB
Определения
CarRearLightBase.c:7
CarLightBase::SetAsSegregatedReverseLight
void SetAsSegregatedReverseLight()
Определения
CarRearLightBase.c:45
CarLightBase::m_SegregatedBrakeRadius
float m_SegregatedBrakeRadius
Определения
CarRearLightBase.c:5
CarLightBase::SetAsSegregatedBrakeLight
void SetAsSegregatedBrakeLight()
Определения
CarRearLightBase.c:34
CarLightBase
Определения
CarRearLightBase.c:2
CarRearLightBase
Определения
CivilianSedanRearLight.c:2
vector
Определения
EnConvert.c:119
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
DayZ
Entities
ScriptedLightBase
SpotLightBase
CarLightBase
CarRearLightBase.c
Создано системой
1.13.2