5 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0 );
7 m_ShowAnimationsWhenPitched.Insert(
"Body" );
9 m_ShowAnimationsWhenPitched.Insert(
"Pack" );
11 m_ShowAnimationsWhenPacked.Insert(
"Inventory" );
23 super.OnItemLocationChanged(old_owner, new_owner);
28 return "MediumTent_Door_Open_SoundSet";
33 return "MediumTent_Door_Close_SoundSet";
43 return "MediumTentClutterCutter";
52 super.OnPlacementComplete( player, position, orientation );
68 return "placeMediumTent_SoundSet";
73 return "mediumtent_deploy_SoundSet";
const int ECE_PLACE_ON_SURFACE
Container_Base m_HalfExtents
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override string GetSoundClose()
override string GetClutterCutter()
override string GetSoundOpen()
override bool HasClutterCutter()
override string GetDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override string GetLoopDeploySoundset()
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.