26 void Insert(
float posX,
float posY, T value)
55 for (
int v = 0; v < numValues; ++v)
class Blend2D< Class T > Blend2DVector
void Insert(float posX, float posY, T value)
ref array< vector > m_Positions
T Blend(float posX, float posY)
ref array< float > m_Weights
Super root of all classes in Enforce script.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto void BlendCartesian(vector samplePosition, notnull array< vector > inPositions, notnull array< float > outWeights)
proto native vector Vector(float x, float y, float z)
Vector constructor from components.