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Wreck_UH1Y.c
См. документацию.
1
class
Wreck_UH1Y
extends
CrashBase
2
{
3
void
Wreck_UH1Y
()
4
{
5
if
( !
GetGame
().IsDedicatedServer() )
6
{
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m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
,
Vector
(-0.5, 0, -1.0));
8
}
9
}
10
}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
CrashBase::Wreck_UH1Y
void Wreck_UH1Y()
Определения
Wreck_UH1Y.c:3
CrashBase
Определения
Wreck_MI8.c:3
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Определения
ParticleList.c:272
ParticleList
Определения
ParticleList.c:12
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
Entities
Building
Wrecks
Wreck_UH1Y.c
Создано системой
1.13.2