22        super.OnTriggerCreated();
 
 
   32        int nrOfSources = raycast_sources.Count();
 
   33        for ( 
int v = 0; v < nrOfSources; ++v)
 
 
   51        super.OnStayFinishServerEvent();
 
 
   73        for ( 
int c = 0; c < nrOfCachedResults; ++c )
 
   76            if ( cachedRes.
obj == victim )
 
   77                return victim.GetDamageZoneNameByComponentIndex(cachedRes.
component);
 
   88        params.
type = ObjIntersectIFire;
 
  100                for ( 
int j = 0; j < victims.Count(); ++j )
 
  104                    if (res.
obj == victim)
 
  105                        hitzone = victim.GetDamageZoneNameByComponentIndex(res.
component);
 
  107                    if (res.
obj.IsAnyInherited(m_DamageableTypes))
 
  111                if ( !( hitzone == 
"") )
 
 
  123        Error(
string.Format(
"[WARNING] :: [%1] :: [AreaDamageComponentRaycasted] :: No proper HitZone found for damaging %2, using fallback.",
 
  137            victim.GetDamageZones(damageZones);
 
  139            int nrOfDmgZones = damageZones.Count();
 
  141            if (nrOfDmgZones > 0)
 
  143                for (
int z = 0; z < nrOfDmgZones; ++z)
 
  145                    if ( damageZones[z].Contains(
"Foot") || damageZones[z].Contains(
"Leg") )
 
  146                        return damageZones[z];
 
  149                return damageZones.GetRandomElement();
 
 
 
ref array< typename > m_DamageableTypes void AreaDamageComponent(AreaDamageManager parent)
 
void AreaDamageManager(EntityAI parent)
 
void SetRaycastLength(float length)
 
AreaDamageComponentData GetAreaDamageComponentData(Object object)
 
override void OnTriggerCreated()
 
override void OnStayFinishServerEvent()
 
string GetFallbackHitZone(Object victim)
 
void SetRaycastSourcesVector(array< vector > raycast_sources)
 
ref array< vector > m_RaycastSources
 
void AreaDamageComponentRaycasted(AreaDamageManager parent)
 
ref array< ref RaycastRVResult > m_RaycastCache
 
vector m_RaycastEndOffset
 
void SetRaycastSources(array< string > raycast_sources)
 
string GetRaycastedHitZone(Object victim)
 
static proto bool RaycastRVProxy(notnull RaycastRVParams in, out notnull array< ref RaycastRVResult > results, array< Object > excluded=null)
 
vector endPos
end position of raycast (e.g. player direction)
 
vector begPos
begin position of raycast (e.g. player position)
 
Object obj
object,that we collide with (NULL if none), If hierLevel > 0 object is the proxy object
 
int component
index of component in corresponding geometry level
 
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
 
void Error(string err)
Messagebox with error message.
 
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
 
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].