DayZ 1.30
DayZ Explorer by KGB
 
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Truck_01FrontLight.c
См. документацию.
1[Obsolete("use VehicleLightBase and VehicleLightProfileBase instead")]
2class Truck_01FrontLight extends CarLightBase
3{
5 {
9 m_SegregatedColorRGB = Vector(0.90, 0.90, 0.68);
10
14 m_AggregatedColorRGB = Vector(0.90, 0.90, 0.68);
15
16 FadeIn(0.1);
17 SetFadeOutTime(0.05);
18
19 SegregateLight();
20 }
21}
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
void Truck_01FrontLight()
Определения Truck_01FrontLight.c:4
Определения CarRearLightBase.c:2
void Obsolete(string msg="")
Определения EnScript.c:371
proto native vector Vector(float x, float y, float z)
Vector constructor from components.