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Wreck_MI8.c
См. документацию.
1
//New russian helicopter crash site
2
class
Wreck_Mi8_Crashed
extends
CrashBase
3
{
4
void
Wreck_Mi8_Crashed
()
5
{
6
if
( !
GetGame
().IsDedicatedServer() )
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{
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m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
,
Vector
(2, 0, -5));
9
}
10
}
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}
12
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//Old Russian helicopter crash site
14
class
Wreck_Mi8
extends
CrashBase
15
{
16
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}
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
CrashBase::Wreck_Mi8_Crashed
void Wreck_Mi8_Crashed()
Определения
Wreck_MI8.c:4
CrashBase
Определения
Wreck_MI8.c:3
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Определения
ParticleList.c:272
ParticleList
Определения
ParticleList.c:12
GetGame
proto native CGame GetGame()
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
Entities
Building
Wrecks
Wreck_MI8.c
Создано системой
1.13.2