DayZ
1.30
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Hatchback_02FrontLight.c
См. документацию.
1
[
Obsolete
(
"use VehicleLightBase and VehicleLightProfileBase instead"
)]
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class
Hatchback_02FrontLight
extends
CarLightBase
3
{
4
void
Hatchback_02FrontLight
()
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{
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m_SegregatedBrightness
= 6;
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m_SegregatedRadius
= 65;
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m_SegregatedAngle
= 80;
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m_SegregatedColorRGB
=
Vector
(0.8, 0.8, 1);
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m_AggregatedBrightness
= 12;
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m_AggregatedRadius
= 90;
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m_AggregatedAngle
= 90;
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m_AggregatedColorRGB
=
Vector
(0.8, 0.8, 1);
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FadeIn(0.3);
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SetFadeOutTime(0.25);
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SegregateLight();
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}
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}
m_AggregatedAngle
float m_AggregatedAngle
Определения
VehicleLightProfileBase.c:49
m_SegregatedRadius
float m_SegregatedRadius
Определения
VehicleLightProfileBase.c:43
m_SegregatedBrightness
float m_SegregatedBrightness
Определения
VehicleLightProfileBase.c:42
m_SegregatedColorRGB
vector m_SegregatedColorRGB
Определения
VehicleLightProfileBase.c:45
m_AggregatedColorRGB
vector m_AggregatedColorRGB
Определения
VehicleLightProfileBase.c:50
m_SegregatedAngle
float m_SegregatedAngle
Определения
VehicleLightProfileBase.c:44
m_AggregatedRadius
float m_AggregatedRadius
Определения
VehicleLightProfileBase.c:48
m_AggregatedBrightness
float m_AggregatedBrightness
Определения
VehicleLightProfileBase.c:47
CarLightBase::Hatchback_02FrontLight
void Hatchback_02FrontLight()
Определения
Hatchback_02FrontLight.c:4
CarLightBase
Определения
CarRearLightBase.c:2
Obsolete
void Obsolete(string msg="")
Определения
EnScript.c:371
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Ishodniki
scripts
4_World
DayZ
Entities
ScriptedLightBase
SpotLightBase
CarLightBase
Hatchback_02FrontLight.c
Создано системой
1.13.2