DayZ 1.30
DayZ Explorer by KGB
 
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Wreck_Chinook.c
См. документацию.
2{
4 {
5
6 if ( !g_Game.IsDedicatedServer() )
7 {
8 m_ParticleEfx = ParticleManager.GetInstance().PlayOnObject(ParticleList.SMOKING_HELI_WRECK, this, GetMemoryPointPos("emitter"), Vector(0,0,0), true);
9 }
10 }
11 override string GetSoundSet()
12 {
13 int x = Math.RandomInt(0, 2);
14 if (x == 0)
15 {
16 return "HeliCrash_big_SoundSet";
17 }
18 else
19 {
20 return "HeliCrash_big_no_explosions_SoundSet";
21 }
22 }
23}
24class StaticObj_Wreck_Chinook_DE : StaticObj_Wreck_Chinook {}
DayZGame g_Game
Определения DayZGame.c:4074
Icon x
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
override string GetSoundSet()
Определения Wreck_Chinook.c:11
void StaticObj_Wreck_Chinook()
Определения Wreck_Chinook.c:3
Определения Wreck_Chinook.c:2
Определения EnMath.c:7
static const int SMOKING_HELI_WRECK
Определения ParticleList.c:288
Определения ParticleList.c:12
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].