DayZ
1.30
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Wreck_Chinook.c
См. документацию.
1
class
StaticObj_Wreck_Chinook
extends
CrashBase
2
{
3
void
StaticObj_Wreck_Chinook
()
4
{
5
6
if
( !
g_Game
.IsDedicatedServer() )
7
{
8
m_ParticleEfx =
ParticleManager
.GetInstance().PlayOnObject(
ParticleList
.
SMOKING_HELI_WRECK
,
this
, GetMemoryPointPos(
"emitter"
),
Vector
(0,0,0),
true
);
9
}
10
}
11
override
string
GetSoundSet
()
12
{
13
int
x
=
Math
.
RandomInt
(0, 2);
14
if
(
x
== 0)
15
{
16
return
"HeliCrash_big_SoundSet"
;
17
}
18
else
19
{
20
return
"HeliCrash_big_no_explosions_SoundSet"
;
21
}
22
}
23
}
24
class
StaticObj_Wreck_Chinook_DE : StaticObj_Wreck_Chinook {}
g_Game
DayZGame g_Game
Определения
DayZGame.c:4074
x
Icon x
ParticleManager
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения
ParticleManager.c:88
CrashBase::GetSoundSet
override string GetSoundSet()
Определения
Wreck_Chinook.c:11
CrashBase::StaticObj_Wreck_Chinook
void StaticObj_Wreck_Chinook()
Определения
Wreck_Chinook.c:3
CrashBase
Определения
Wreck_Chinook.c:2
Math
Определения
EnMath.c:7
ParticleList::SMOKING_HELI_WRECK
static const int SMOKING_HELI_WRECK
Определения
ParticleList.c:288
ParticleList
Определения
ParticleList.c:12
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
Math::RandomInt
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
Ishodniki
scripts
4_World
DayZ
Entities
Building
Wrecks
Wreck_Chinook.c
Создано системой
1.13.2