DayZ 1.30
DayZ Explorer by KGB
 
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Sedan_02RearLight.c
См. документацию.
1class Sedan_02RearLight extends CarRearLightBase
2{
4 {
5 // Brake light only
9 m_SegregatedBrakeColorRGB = Vector(0.95, 0.16, 0.05);
10
11 // Reverse light only
15 m_SegregatedColorRGB = Vector(0.80, 0.85, 0.9);
16
17 // Brake & Revese lights combined
21 m_AggregatedColorRGB = Vector(0.9, 0.4, 0.5);
22
23 FadeIn(0.1);
24 SetFadeOutTime(0.05);
25
26 SetVisibleDuringDaylight(false);
27 SetCastShadow(false);
28 SetFlareVisible(false);
29
30 SegregateLight();
31 }
32}
float m_SegregatedBrakeBrightness
Определения VehicleLightProfileBase.c:53
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
vector m_SegregatedBrakeColorRGB
Определения VehicleLightProfileBase.c:56
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
float m_SegregatedBrakeAngle
Определения VehicleLightProfileBase.c:55
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
float m_SegregatedBrakeRadius
Определения VehicleLightProfileBase.c:54
void Sedan_02RearLight()
Определения Sedan_02RearLight.c:3
proto native vector Vector(float x, float y, float z)
Vector constructor from components.