86 ItemBase ingredient2 = ingredients[1];
87 if( ingredient2.ConfigGetFloat(
"ragQuantity") > 0 && ingredient2.IsEmpty())
100 int quantity = ingredients[1].ConfigGetFloat(
"ragQuantity");
101 results.Get(0).SetQuantity(quantity);
void InsertIngredientEx(int index, string ingredient, string soundCategory, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
void AddResult(string item)
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.