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void | PressureLevelSettings (int pPressureLevel, float pDuration) |
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void | Land_Underground_WaterReservoir () |
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void | ~Land_Underground_WaterReservoir () |
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override void | EOnPostSimulate (IEntity other, float timeSlice) |
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override void | OnVariablesSynchronized () |
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override void | SetActions () |
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override bool | HasTurnableValveBehavior () |
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void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
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void | LateInit () |
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void | ConfigureValvesAndGaugesCourse () |
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override bool | IsValveTurnable (int pValveIndex) |
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bool | IsAnyValveActive () |
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bool | IsValveActive (int pValveIndex) |
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override int | GetTurnableValveIndex (int pComponentIndex) |
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void | OnValveManipulationStart (int pValveIndex) |
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void | OnValveManipulationEnd (int pValveIndex) |
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void | OnValveManipulationCanceled (int pValveIndex) |
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array< vector > | GetValveAligningPointsWS (int pValveIndex) |
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void | SetLastActiveValve (int pValveIndex) |
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void | SetWaterLevelHeight (float pHeight) |
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void | RegisterValve (string pCompName, int pIndex) |
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void | TranslateMemoryPointsToWaterLevels () |
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float | WaterLevelToHeight (int pWaterLevel) |
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int | HeightToWaterLevel (float pHeight) |
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float | PressureLevelToValue (int pPressureLevel) |
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WaterLevelSettings | PreviousWaterLevelStageSettings (int pValveIndex) |
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WaterLevelSettings | ActualWaterLevelStageSettings (int pValveIndex) |
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void | AdvanceToNextWaterLevelStageSettings (int pValveIndex) |
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PressureLevelSettings | PreviousPressureLevelStageSettings (int pValveIndex, bool pDeanimationRequest=false) |
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PressureLevelSettings | ActualPressureLevelStageSettings (int pValveIndex, bool pDeanimationRequest=false) |
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void | AdvanceToNextPressureLevelStageSettings (int pValveIndex) |
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void | SetDefaultPressureLevelStageSettings (int pValveIndex) |
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void | AnimateValve (int pValveIndex, float pPhase) |
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void | SetValvePressureLevelGauge (int pValveIndex, float pValue) |
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float | GetValvePressureLevelGauge (int pValveIndex) |
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bool | IsValvePressureLevelGaugeAtBase (int pValveIndex) |
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float | AdjustTime (float originalTime) |
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vector | GetMemoryPointPosition (string pMemoryPoint) |
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void | HandleSoundEffects () |
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void | PlayValveManipulationSound () |
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void | HandleSoundEffectsPipeCreaking () |
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void | HandleSoundEffectsPipeSprinkling () |
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void | HandleSoundEffectsUnderwaterPipeSounds () |
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void | HandleSoundEffectsWaterLevelMovementSounds () |
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void | CleanSoundEffects () |
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void | PlayPipeCreakingSoundOnLocation () |
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void | HandleVisualEffects () |
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void | CleanVisualEffects () |
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void | ResetState () |
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void | SyncValveVariables () |
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int | PackArrayOfBoolStatesIntoBits (array< bool > pStates) |
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array< bool > | UnpackBitsToArrayOfBoolStates (int pPackedBits, int pArrayLength) |
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