DayZ 1.27
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◆ ResetState()

void ResetState ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 1198

1199 {
1207 m_ValveStates = {0, 0};
1212 m_LastActiveValve = -1;
1217 SetSynchDirty();
1219 }
float m_WaterLevelHeightActual
ref map< string, vector > m_WaterLevelsAvailable
int m_ValveManipulatedIndexPrev
int m_DrainValvePressureLevelStageIndex
void CleanSoundEffects()
ref array< bool > m_PressureDeanimationRequests
const int VALVE_INDEX_DRAIN
void SetWaterLevelHeight(float pHeight)
ref array< bool > m_ValveStates
void SetValvePressureLevelGauge(int pValveIndex, float pValue)
float WaterLevelToHeight(int pWaterLevel)
bool m_PipeCreakingSoundRequested
ref array< float > m_PressureTimesAccumulated
const int VALVE_INDEX_FILL
int m_DrainValveWaterLevelStageIndex
pointing to specific stage for each valve/pipe
int m_FillValveWaterLevelStageIndex
const int WL_AVERAGE
ref array< float > m_WaterLevelTimesAccumulated
int m_ValveManipulatedIndex
int m_FillValvePressureLevelStageIndex
ref array< bool > m_PressureAnimationRequests
static const string WATER_LEVEL_AVERAGE
int m_LastActiveValve

Перекрестные ссылки CleanSoundEffects(), m_DrainValvePressureLevelStageIndex, m_DrainValveWaterLevelStageIndex, m_FillValvePressureLevelStageIndex, m_FillValveWaterLevelStageIndex, m_LastActiveValve, m_PipeCreakingSoundRequested, m_PressureAnimationRequests, m_PressureDeanimationRequests, m_PressureTimesAccumulated, m_ValveManipulatedIndex, m_ValveManipulatedIndexPrev, m_ValveStates, m_WaterLevelHeightActual, m_WaterLevelsAvailable, m_WaterLevelTimesAccumulated, SetValvePressureLevelGauge(), SetWaterLevelHeight(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, WATER_LEVEL_AVERAGE, WaterLevelToHeight() и WL_AVERAGE.