974 {
976 {
977 return;
978 }
979
982 if (drainPressureLevel >= 0.4 && drainPressureLevel < 0.8)
983 {
985 {
992 }
993 }
994
995 if (drainPressureLevel < 0.4)
996 {
998 {
1001 }
1002 }
1003
1005
1007 if (fillPressureLevel >= 0.4)
1008 {
1010 {
1016 }
1017 }
1018
1019 if (fillPressureLevel < 0.4)
1020 {
1022 {
1025 }
1026 }
1027 }
const string SOUND_NAME_PIPE_SPRINKLING_START
const string VALVE_NAME_FILL
const string SOUND_NAME_PIPE_SPRINKLING_LOOP2
const int VALVE_INDEX_DRAIN
float GetValvePressureLevelGauge(int pValveIndex)
ref array< EffectSound > m_PipeSounds
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
const string SOUND_NAME_PIPE_SPRINKLING_LOOP1
Wrapper class for managing sound through SEffectManager.