DayZ 1.27
DayZ Explorer by KGB
 
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◆ HandleSoundEffectsPipeCreaking()

void HandleSoundEffectsPipeCreaking ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 952

953 {
954 if (IsAnyValveActive())
955 {
957 {
961 }
962 }
963 else
964 {
966 {
967 StopSoundSet(m_PipeCreakingSounds);
969 }
970 }
971 }
void PlayPipeCreakingSoundOnLocation()
bool m_PipeCreakingSoundRequested
const int PIPE_CREAKING_MIN_TIME_DELAY_MS
bool IsAnyValveActive()
ref EffectSound m_PipeCreakingSounds
const int PIPE_CREAKING_MAX_TIME_DELAY_MS
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
Определения EnMath.c:7
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), IsAnyValveActive(), m_PipeCreakingSoundRequested, m_PipeCreakingSounds, PIPE_CREAKING_MAX_TIME_DELAY_MS, PIPE_CREAKING_MIN_TIME_DELAY_MS, PlayPipeCreakingSoundOnLocation() и Math::RandomInt().

Используется в HandleSoundEffects().