DayZ 1.30
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◆ GetValveAligningPointsWS()

array< vector > GetValveAligningPointsWS ( int pValveIndex)
protected

for the animation aligning returns data in order: start point; direction point

См. определение в файле Land_Underground_WaterReservoir.c строка 547

548 {
549 vector posPoint, dirPoint = vector.Zero;
550
551 switch (pValveIndex)
552 {
554 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_DRAIN));
555 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_DRAIN));
556 break;
557 case VALVE_INDEX_FILL:
558 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_FILL));
559 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_FILL));
560 break;
561 }
562
563 array<vector> valvePositions = new array<vector>();
564 valvePositions.Insert(posPoint);
565 valvePositions.Insert(dirPoint);
566
567 return valvePositions;
568 }
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
vector GetMemoryPointPosition(string pMemoryPoint)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static const vector Zero
Определения EnConvert.c:123
Определения EnConvert.c:119

Перекрестные ссылки GetMemoryPointPosition(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и vector::Zero.