DayZ 1.29
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◆ GetValveAligningPointsWS()

array< vector > GetValveAligningPointsWS ( int pValveIndex)
protected

for the animation aligning returns data in order: start point; direction point

См. определение в файле Land_Underground_WaterReservoir.c строка 545

546 {
547 vector posPoint, dirPoint = vector.Zero;
548
549 switch (pValveIndex)
550 {
552 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_DRAIN));
553 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_DRAIN));
554 break;
555 case VALVE_INDEX_FILL:
556 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_FILL));
557 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_FILL));
558 break;
559 }
560
561 array<vector> valvePositions = new array<vector>();
562 valvePositions.Insert(posPoint);
563 valvePositions.Insert(dirPoint);
564
565 return valvePositions;
566 }
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
vector GetMemoryPointPosition(string pMemoryPoint)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static const vector Zero
Определения EnConvert.c:123
Определения EnConvert.c:119

Перекрестные ссылки GetMemoryPointPosition(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и vector::Zero.