DayZ 1.27
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◆ GetValveAligningPointsWS()

array< vector > GetValveAligningPointsWS ( int pValveIndex)
protected

for the animation aligning returns data in order: start point; direction point

См. определение в файле Land_Underground_WaterReservoir.c строка 532

533 {
534 vector posPoint, dirPoint = vector.Zero;
535
536 switch (pValveIndex)
537 {
539 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_DRAIN));
540 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_DRAIN));
541 break;
542 case VALVE_INDEX_FILL:
543 posPoint = GetMemoryPointPosition(string.Format("%1_align_pos", VALVE_NAME_FILL));
544 dirPoint = GetMemoryPointPosition(string.Format("%1_align_dir", VALVE_NAME_FILL));
545 break;
546 }
547
548 array<vector> valvePositions = new array<vector>();
549 valvePositions.Insert(posPoint);
550 valvePositions.Insert(dirPoint);
551
552 return valvePositions;
553 }
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
vector GetMemoryPointPosition(string pMemoryPoint)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static const vector Zero
Определения EnConvert.c:110
Определения EnConvert.c:106

Перекрестные ссылки GetMemoryPointPosition(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и vector::Zero.