DayZ 1.29
DayZ Explorer by KGB
 
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◆ LateInit()

void LateInit ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 401

402 {
405
407
409
411
412 if (g_Game.IsServer())
413 {
415 m_SpawnedWaterObject.SetOrientation(GetOrientation());
417 }
418
419 g_Game.RegisterNetworkStaticObject(this);
420 SetSynchDirty();
421 }
vector GetOrientation()
Определения AreaDamageManager.c:306
const int ECE_CREATEPHYSICS
Определения CentralEconomy.c:16
DayZGame g_Game
Определения DayZGame.c:3942
void RegisterValve(string pCompName, int pIndex)
ref map< string, vector > m_WaterLevelsAvailable
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
void SetWaterLevelHeight(float pHeight)
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
void TranslateMemoryPointsToWaterLevels()
Object m_SpawnedWaterObject
class WaterLevelSnapshot OBJECT_NAME_WATER_PLANE
static const string WATER_LEVEL_AVERAGE
vector m_WaterLevelDefault
void ConfigureValvesAndGaugesCourse()

Перекрестные ссылки ConfigureValvesAndGaugesCourse(), ECE_CREATEPHYSICS, g_Game, GetOrientation(), m_SpawnedWaterObject, m_WaterLevelDefault, m_WaterLevelsAvailable, OBJECT_NAME_WATER_PLANE, RegisterValve(), SetWaterLevelHeight(), TranslateMemoryPointsToWaterLevels(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и WATER_LEVEL_AVERAGE.