См. определение в файле Land_Underground_WaterReservoir.c строка 401
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419 g_Game.RegisterNetworkStaticObject(
this);
420 SetSynchDirty();
421 }
const int ECE_CREATEPHYSICS
void RegisterValve(string pCompName, int pIndex)
ref map< string, vector > m_WaterLevelsAvailable
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
void SetWaterLevelHeight(float pHeight)
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
void TranslateMemoryPointsToWaterLevels()
Object m_SpawnedWaterObject
class WaterLevelSnapshot OBJECT_NAME_WATER_PLANE
static const string WATER_LEVEL_AVERAGE
vector m_WaterLevelDefault
void ConfigureValvesAndGaugesCourse()
Перекрестные ссылки ConfigureValvesAndGaugesCourse(), ECE_CREATEPHYSICS, g_Game, GetOrientation(), m_SpawnedWaterObject, m_WaterLevelDefault, m_WaterLevelsAvailable, OBJECT_NAME_WATER_PLANE, RegisterValve(), SetWaterLevelHeight(), TranslateMemoryPointsToWaterLevels(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и WATER_LEVEL_AVERAGE.