DayZ 1.27
DayZ Explorer by KGB
 
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◆ LateInit()

void LateInit ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 388

389 {
392
394
396
398
399 if (GetGame().IsServer())
400 {
402 m_SpawnedWaterObject.SetOrientation(GetOrientation());
404 }
405
407 SetSynchDirty();
408 }
vector GetOrientation()
Определения AreaDamageManager.c:306
const int ECE_CREATEPHYSICS
Определения CentralEconomy.c:16
void RegisterValve(string pCompName, int pIndex)
ref map< string, vector > m_WaterLevelsAvailable
const string VALVE_NAME_FILL
const int VALVE_INDEX_DRAIN
void SetWaterLevelHeight(float pHeight)
const string VALVE_NAME_DRAIN
const int VALVE_INDEX_FILL
void TranslateMemoryPointsToWaterLevels()
Object m_SpawnedWaterObject
class WaterLevelSnapshot OBJECT_NAME_WATER_PLANE
static const string WATER_LEVEL_AVERAGE
vector m_WaterLevelDefault
void ConfigureValvesAndGaugesCourse()
proto native bool RegisterNetworkStaticObject(Object object)
Static objects cannot be replicated by default (there are too many objects on the map)....
proto native Object CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)
Creates object of certain type.
proto native CGame GetGame()

Перекрестные ссылки ConfigureValvesAndGaugesCourse(), CGame::CreateObjectEx(), ECE_CREATEPHYSICS, GetGame(), GetOrientation(), m_SpawnedWaterObject, m_WaterLevelDefault, m_WaterLevelsAvailable, OBJECT_NAME_WATER_PLANE, CGame::RegisterNetworkStaticObject(), RegisterValve(), SetWaterLevelHeight(), TranslateMemoryPointsToWaterLevels(), VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, VALVE_NAME_DRAIN, VALVE_NAME_FILL и WATER_LEVEL_AVERAGE.