DayZ 1.30
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◆ HandleSoundEffectsWaterLevelMovementSounds()

void HandleSoundEffectsWaterLevelMovementSounds ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 1080

1081 {
1083 {
1084 if (m_WaterLevelMovementSound == null)
1085 {
1086 PlaySoundSetAtMemoryPointLooped(m_WaterLevelMovementSound, SOUND_NAME_WATER_DRAIN_LOOP, PIPE_NAME_BROKEN1, 0.0, 0.5);
1087 }
1088 }
1090 {
1091 if (m_WaterLevelMovementSound == null)
1092 {
1093 PlaySoundSetAtMemoryPointLooped(m_WaterLevelMovementSound, SOUND_NAME_WATER_FILL_LOOP, PIPE_NAME_BROKEN1, 0.0, 0.5);
1094 }
1095 }
1097 {
1099 {
1100 StopSoundSet(m_WaterLevelMovementSound);
1101 }
1102 }
1103 }
int m_WaterLevelActual
const string SOUND_NAME_WATER_FILL_LOOP
ref EffectSound m_WaterLevelMovementSound
const string PIPE_NAME_BROKEN1
const string SOUND_NAME_WATER_DRAIN_LOOP
int m_WaterLevelPrev

Перекрестные ссылки m_WaterLevelActual, m_WaterLevelMovementSound, m_WaterLevelPrev, PIPE_NAME_BROKEN1, SOUND_NAME_WATER_DRAIN_LOOP и SOUND_NAME_WATER_FILL_LOOP.

Используется в HandleSoundEffects().