DayZ 1.27
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◆ HandleSoundEffectsWaterLevelMovementSounds()

void HandleSoundEffectsWaterLevelMovementSounds ( )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 1059

1060 {
1062 {
1063 if (m_WaterLevelMovementSound == null)
1064 {
1065 PlaySoundSetAtMemoryPointLooped(m_WaterLevelMovementSound, SOUND_NAME_WATER_DRAIN_LOOP, PIPE_NAME_BROKEN1, 0.0, 0.5);
1066 }
1067 }
1069 {
1070 if (m_WaterLevelMovementSound == null)
1071 {
1072 PlaySoundSetAtMemoryPointLooped(m_WaterLevelMovementSound, SOUND_NAME_WATER_FILL_LOOP, PIPE_NAME_BROKEN1, 0.0, 0.5);
1073 }
1074 }
1076 {
1078 {
1079 StopSoundSet(m_WaterLevelMovementSound);
1080 }
1081 }
1082 }
int m_WaterLevelActual
const string SOUND_NAME_WATER_FILL_LOOP
ref EffectSound m_WaterLevelMovementSound
const string PIPE_NAME_BROKEN1
const string SOUND_NAME_WATER_DRAIN_LOOP
int m_WaterLevelPrev

Перекрестные ссылки m_WaterLevelActual, m_WaterLevelMovementSound, m_WaterLevelPrev, PIPE_NAME_BROKEN1, SOUND_NAME_WATER_DRAIN_LOOP и SOUND_NAME_WATER_FILL_LOOP.

Используется в HandleSoundEffects().