DayZ 1.30
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◆ OnValveManipulationEnd()

void OnValveManipulationEnd ( int pValveIndex)
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 507

508 {
509 if (g_Game.IsServer())
510 {
511 switch (pValveIndex)
512 {
514 m_ValveStates[pValveIndex] = true;
515 m_PressureAnimationRequests[pValveIndex] = true;
518 SetLastActiveValve(pValveIndex);
519 AnimateValve(pValveIndex, 0);
520 break;
521 case VALVE_INDEX_FILL:
522 m_ValveStates[pValveIndex] = true;
523 m_PressureAnimationRequests[pValveIndex] = true;
526 AnimateValve(pValveIndex, 0);
527 SetLastActiveValve(pValveIndex);
528 break;
529 }
530
532 }
533 }
DayZGame g_Game
Определения DayZGame.c:4074
int m_DrainValvePressureLevelStageIndex
void SetLastActiveValve(int pValveIndex)
const int VALVE_INDEX_DRAIN
ref array< bool > m_ValveStates
const int VALVE_INDEX_FILL
int m_DrainValveWaterLevelStageIndex
pointing to specific stage for each valve/pipe
int m_FillValveWaterLevelStageIndex
void SyncValveVariables()
int m_FillValvePressureLevelStageIndex
void AnimateValve(int pValveIndex, float pPhase)
ref array< bool > m_PressureAnimationRequests

Перекрестные ссылки AnimateValve(), g_Game, m_DrainValvePressureLevelStageIndex, m_DrainValveWaterLevelStageIndex, m_FillValvePressureLevelStageIndex, m_FillValveWaterLevelStageIndex, m_PressureAnimationRequests, m_ValveStates, SetLastActiveValve(), SyncValveVariables(), VALVE_INDEX_DRAIN и VALVE_INDEX_FILL.