См. определение в файле Land_Underground_WaterReservoir.c строка 507
508 {
510 {
511 switch (pValveIndex)
512 {
520 break;
528 break;
529 }
530
532 }
533 }
int m_DrainValvePressureLevelStageIndex
void SetLastActiveValve(int pValveIndex)
const int VALVE_INDEX_DRAIN
ref array< bool > m_ValveStates
const int VALVE_INDEX_FILL
int m_DrainValveWaterLevelStageIndex
pointing to specific stage for each valve/pipe
int m_FillValveWaterLevelStageIndex
void SyncValveVariables()
int m_FillValvePressureLevelStageIndex
void AnimateValve(int pValveIndex, float pPhase)
ref array< bool > m_PressureAnimationRequests
Перекрестные ссылки AnimateValve(), g_Game, m_DrainValvePressureLevelStageIndex, m_DrainValveWaterLevelStageIndex, m_FillValvePressureLevelStageIndex, m_FillValveWaterLevelStageIndex, m_PressureAnimationRequests, m_ValveStates, SetLastActiveValve(), SyncValveVariables(), VALVE_INDEX_DRAIN и VALVE_INDEX_FILL.