DayZ 1.29
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◆ PreviousPressureLevelStageSettings()

PressureLevelSettings PreviousPressureLevelStageSettings ( int pValveIndex,
bool pDeanimationRequest = false )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 746

747 {
748 PressureLevelSettings plStageSettings;
749
750 switch (pValveIndex)
751 {
753 if (pDeanimationRequest)
754 {
755 plStageSettings = m_FillValvePressureDeanimationSettings[0];
756 return plStageSettings;
757 }
758
760 {
762 }
763 else
764 {
766 }
767 break;
768 case VALVE_INDEX_FILL:
769 if (pDeanimationRequest)
770 {
771 plStageSettings = m_FillValvePressureDeanimationSettings[0];
772 return plStageSettings;
773 }
774
776 {
778 }
779 else
780 {
782 }
783 break;
784 }
785
786 return plStageSettings;
787 }
ref array< ref PressureLevelSettings > m_FillValvePressureStageSettings
ref array< ref PressureLevelSettings > m_FillValvePressureDeanimationSettings
int m_DrainValvePressureLevelStageIndex
ref array< ref PressureLevelSettings > m_DrainValvePressureStageSettings
const int VALVE_INDEX_DRAIN
const int VALVE_INDEX_FILL
int m_FillValvePressureLevelStageIndex
void PressureLevelSettings(int pPressureLevel, float pDuration)

Перекрестные ссылки m_DrainValvePressureLevelStageIndex, m_DrainValvePressureStageSettings, m_FillValvePressureDeanimationSettings, m_FillValvePressureLevelStageIndex, m_FillValvePressureStageSettings, PressureLevelSettings(), VALVE_INDEX_DRAIN и VALVE_INDEX_FILL.

Используется в EOnPostSimulate().