DayZ 1.30
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◆ PreviousPressureLevelStageSettings()

PressureLevelSettings PreviousPressureLevelStageSettings ( int pValveIndex,
bool pDeanimationRequest = false )
protected

См. определение в файле Land_Underground_WaterReservoir.c строка 748

749 {
750 PressureLevelSettings plStageSettings;
751
752 switch (pValveIndex)
753 {
755 if (pDeanimationRequest)
756 {
757 plStageSettings = m_FillValvePressureDeanimationSettings[0];
758 return plStageSettings;
759 }
760
762 {
764 }
765 else
766 {
768 }
769 break;
770 case VALVE_INDEX_FILL:
771 if (pDeanimationRequest)
772 {
773 plStageSettings = m_FillValvePressureDeanimationSettings[0];
774 return plStageSettings;
775 }
776
778 {
780 }
781 else
782 {
784 }
785 break;
786 }
787
788 return plStageSettings;
789 }
ref array< ref PressureLevelSettings > m_FillValvePressureStageSettings
ref array< ref PressureLevelSettings > m_FillValvePressureDeanimationSettings
int m_DrainValvePressureLevelStageIndex
ref array< ref PressureLevelSettings > m_DrainValvePressureStageSettings
const int VALVE_INDEX_DRAIN
const int VALVE_INDEX_FILL
int m_FillValvePressureLevelStageIndex
void PressureLevelSettings(int pPressureLevel, float pDuration)

Перекрестные ссылки m_DrainValvePressureLevelStageIndex, m_DrainValvePressureStageSettings, m_FillValvePressureDeanimationSettings, m_FillValvePressureLevelStageIndex, m_FillValvePressureStageSettings, PressureLevelSettings(), VALVE_INDEX_DRAIN и VALVE_INDEX_FILL.

Используется в EOnPostSimulate().