DayZ 1.29
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◆ HandleVisualEffects()

void HandleVisualEffects ( )
protected

strong jet stream particle only when fill valve activated

we don't need the weak jet stream

weak jet stream

См. определение в файле Land_Underground_WaterReservoir.c строка 1116

1117 {
1119 {
1121 {
1123 }
1124 }
1125
1127 {
1129 {
1130 m_ValveParticles[VALVE_INDEX_DRAIN].StopParticle();
1132 }
1133 }
1134
1136 {
1138 {
1140 }
1141 }
1142
1144 {
1146 {
1147 m_ValveParticles[VALVE_INDEX_FILL].StopParticle();
1149 }
1150 }
1151
1152
1155 {
1157 {
1159 {
1161 }
1162
1165 {
1168 }
1169 }
1170 }
1171
1174 {
1176 {
1178 }
1179 }
1180
1182 {
1183 for (int pipe = 0; pipe < m_PipeBrokenParticles.Count(); ++pipe)
1184 {
1185 if (m_PipeBrokenParticles[pipe])
1186 {
1187 m_PipeBrokenParticles[pipe].StopParticle();
1188 m_PipeBrokenParticles[pipe] = null;
1189 }
1190 }
1191 }
1192 }
vector GetOrientation()
Определения AreaDamageManager.c:306
ref ParticleSourceArray m_PipeBrokenParticles
int m_WaterLevelActual
const int PIPE_INDEX_BROKEN1
ref ParticleSourceArray m_ValveParticles
const int PARTICLE_FILL_PIPE_JET
const int PARTICLE_FILL_PIPE_MAX_PRESSURE
const string PIPE_NAME_BROKEN1
const string PIPE_NAME_LEAKING_DRAIN
const int PARTICLE_DRAIN_PIPE_MAX_PRESSURE
const int WL_MAX
const int VALVE_INDEX_DRAIN
const string PIPE_NAME_LEAKING_FILL
float GetValvePressureLevelGauge(int pValveIndex)
const int PIPE_INDEX_BROKEN2
main broken pipe
bool IsValveActive(int pValveIndex)
const int PARTICLE_FILL_PIPE_JET_WEAK
const int VALVE_INDEX_FILL
const int WL_AVERAGE
const string PIPE_NAME_BROKEN2
int m_WaterLevelPrev
const int WL_ABOVE_PIPES
vector GetMemoryPointPosition(string pMemoryPoint)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88

Перекрестные ссылки GetMemoryPointPosition(), GetOrientation(), GetValvePressureLevelGauge(), IsValveActive(), m_PipeBrokenParticles, m_ValveParticles, m_WaterLevelActual, m_WaterLevelPrev, PARTICLE_DRAIN_PIPE_MAX_PRESSURE, PARTICLE_FILL_PIPE_JET, PARTICLE_FILL_PIPE_JET_WEAK, PARTICLE_FILL_PIPE_MAX_PRESSURE, ParticleManager(), PIPE_INDEX_BROKEN1, PIPE_INDEX_BROKEN2, PIPE_NAME_BROKEN1, PIPE_NAME_BROKEN2, PIPE_NAME_LEAKING_DRAIN, PIPE_NAME_LEAKING_FILL, VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, WL_ABOVE_PIPES, WL_AVERAGE и WL_MAX.

Используется в EOnPostSimulate().