DayZ 1.27
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◆ HandleVisualEffects()

void HandleVisualEffects ( )
protected

strong jet stream particle only when fill valve activated

we don't need the weak jet stream

weak jet stream

См. определение в файле Land_Underground_WaterReservoir.c строка 1097

1098 {
1100 {
1102 {
1104 }
1105 }
1106
1108 {
1110 {
1111 m_ValveParticles[VALVE_INDEX_DRAIN].StopParticle();
1113 }
1114 }
1115
1117 {
1119 {
1121 }
1122 }
1123
1125 {
1127 {
1128 m_ValveParticles[VALVE_INDEX_FILL].StopParticle();
1130 }
1131 }
1132
1133
1136 {
1138 {
1140 {
1142 }
1143
1146 {
1149 }
1150 }
1151 }
1152
1155 {
1157 {
1159 }
1160 }
1161
1163 {
1164 for (int pipe = 0; pipe < m_PipeBrokenParticles.Count(); ++pipe)
1165 {
1166 if (m_PipeBrokenParticles[pipe])
1167 {
1168 m_PipeBrokenParticles[pipe].StopParticle();
1169 m_PipeBrokenParticles[pipe] = null;
1170 }
1171 }
1172 }
1173 }
vector GetOrientation()
Определения AreaDamageManager.c:306
ref ParticleSourceArray m_PipeBrokenParticles
int m_WaterLevelActual
const int PIPE_INDEX_BROKEN1
ref ParticleSourceArray m_ValveParticles
const int PARTICLE_FILL_PIPE_JET
const int PARTICLE_FILL_PIPE_MAX_PRESSURE
const string PIPE_NAME_BROKEN1
const string PIPE_NAME_LEAKING_DRAIN
const int PARTICLE_DRAIN_PIPE_MAX_PRESSURE
const int WL_MAX
const int VALVE_INDEX_DRAIN
const string PIPE_NAME_LEAKING_FILL
float GetValvePressureLevelGauge(int pValveIndex)
const int PIPE_INDEX_BROKEN2
main broken pipe
bool IsValveActive(int pValveIndex)
const int PARTICLE_FILL_PIPE_JET_WEAK
const int VALVE_INDEX_FILL
const int WL_AVERAGE
const string PIPE_NAME_BROKEN2
int m_WaterLevelPrev
const int WL_ABOVE_PIPES
vector GetMemoryPointPosition(string pMemoryPoint)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88

Перекрестные ссылки GetMemoryPointPosition(), GetOrientation(), GetValvePressureLevelGauge(), IsValveActive(), m_PipeBrokenParticles, m_ValveParticles, m_WaterLevelActual, m_WaterLevelPrev, PARTICLE_DRAIN_PIPE_MAX_PRESSURE, PARTICLE_FILL_PIPE_JET, PARTICLE_FILL_PIPE_JET_WEAK, PARTICLE_FILL_PIPE_MAX_PRESSURE, ParticleManager(), PIPE_INDEX_BROKEN1, PIPE_INDEX_BROKEN2, PIPE_NAME_BROKEN1, PIPE_NAME_BROKEN2, PIPE_NAME_LEAKING_DRAIN, PIPE_NAME_LEAKING_FILL, VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, WL_ABOVE_PIPES, WL_AVERAGE и WL_MAX.

Используется в EOnPostSimulate().