DayZ 1.30
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◆ HandleVisualEffects()

void HandleVisualEffects ( )
protected

strong jet stream particle only when fill valve activated

we don't need the weak jet stream

weak jet stream

См. определение в файле Land_Underground_WaterReservoir.c строка 1118

1119 {
1121 {
1123 {
1125 }
1126 }
1127
1129 {
1131 {
1132 m_ValveParticles[VALVE_INDEX_DRAIN].StopParticle();
1134 }
1135 }
1136
1138 {
1140 {
1142 }
1143 }
1144
1146 {
1148 {
1149 m_ValveParticles[VALVE_INDEX_FILL].StopParticle();
1151 }
1152 }
1153
1154
1157 {
1159 {
1161 {
1163 }
1164
1167 {
1170 }
1171 }
1172 }
1173
1176 {
1178 {
1180 }
1181 }
1182
1184 {
1185 for (int pipe = 0; pipe < m_PipeBrokenParticles.Count(); ++pipe)
1186 {
1187 if (m_PipeBrokenParticles[pipe])
1188 {
1189 m_PipeBrokenParticles[pipe].StopParticle();
1190 m_PipeBrokenParticles[pipe] = null;
1191 }
1192 }
1193 }
1194 }
vector GetOrientation()
Определения AreaDamageManager.c:306
ref ParticleSourceArray m_PipeBrokenParticles
int m_WaterLevelActual
const int PIPE_INDEX_BROKEN1
ref ParticleSourceArray m_ValveParticles
const int PARTICLE_FILL_PIPE_JET
const int PARTICLE_FILL_PIPE_MAX_PRESSURE
const string PIPE_NAME_BROKEN1
const string PIPE_NAME_LEAKING_DRAIN
const int PARTICLE_DRAIN_PIPE_MAX_PRESSURE
const int WL_MAX
const int VALVE_INDEX_DRAIN
const string PIPE_NAME_LEAKING_FILL
float GetValvePressureLevelGauge(int pValveIndex)
const int PIPE_INDEX_BROKEN2
main broken pipe
bool IsValveActive(int pValveIndex)
const int PARTICLE_FILL_PIPE_JET_WEAK
const int VALVE_INDEX_FILL
const int WL_AVERAGE
const string PIPE_NAME_BROKEN2
int m_WaterLevelPrev
const int WL_ABOVE_PIPES
vector GetMemoryPointPosition(string pMemoryPoint)
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88

Перекрестные ссылки GetMemoryPointPosition(), GetOrientation(), GetValvePressureLevelGauge(), IsValveActive(), m_PipeBrokenParticles, m_ValveParticles, m_WaterLevelActual, m_WaterLevelPrev, PARTICLE_DRAIN_PIPE_MAX_PRESSURE, PARTICLE_FILL_PIPE_JET, PARTICLE_FILL_PIPE_JET_WEAK, PARTICLE_FILL_PIPE_MAX_PRESSURE, ParticleManager(), PIPE_INDEX_BROKEN1, PIPE_INDEX_BROKEN2, PIPE_NAME_BROKEN1, PIPE_NAME_BROKEN2, PIPE_NAME_LEAKING_DRAIN, PIPE_NAME_LEAKING_FILL, VALVE_INDEX_DRAIN, VALVE_INDEX_FILL, WL_ABOVE_PIPES, WL_AVERAGE и WL_MAX.

Используется в EOnPostSimulate().